forked from TeamTofuShop/segatools
Load and bind divaio at runtime
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@ -9,7 +9,7 @@
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#include "board/io3.h"
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#include "divaio/divaio.h"
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#include "divahook/diva-dll.h"
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#include "jvs/jvs-bus.h"
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@ -33,9 +33,10 @@ HRESULT diva_jvs_init(struct jvs_node **out)
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HRESULT hr;
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assert(out != NULL);
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assert(diva_dll.jvs_init != NULL);
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dprintf("JVS I/O: Starting Diva backend DLL\n");
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hr = diva_io_jvs_init();
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hr = diva_dll.jvs_init();
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if (FAILED(hr)) {
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dprintf("JVS I/O: Backend error, I/O disconnected: %x\n", (int) hr);
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@ -55,11 +56,12 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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uint8_t gamebtn;
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assert(out != NULL);
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assert(diva_dll.jvs_poll != NULL);
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opbtn = 0;
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gamebtn = 0;
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diva_io_jvs_poll(&opbtn, &gamebtn);
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diva_dll.jvs_poll(&opbtn, &gamebtn);
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if (gamebtn & 0x01) {
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out->p1 |= 1 << 6;
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@ -97,9 +99,11 @@ static void diva_jvs_read_coin_counter(
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uint8_t slot_no,
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uint16_t *out)
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{
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assert(diva_dll.jvs_read_coin_counter != NULL);
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if (slot_no > 0) {
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return;
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}
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diva_io_jvs_read_coin_counter(out);
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diva_dll.jvs_read_coin_counter(out);
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}
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