forked from TeamTofuShop/segatools
mu3: added lights hook
This commit is contained in:
28
dist/chuni/segatools.ini
vendored
28
dist/chuni/segatools.ini
vendored
@ -63,20 +63,6 @@ framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[chuniio]
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; To use a custom Chunithm IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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@ -122,6 +108,20 @@ controllerLedOutputSerial=0
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; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[chuniio]
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; To use a custom Chunithm IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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38
dist/chusan/segatools.ini
vendored
38
dist/chusan/segatools.ini
vendored
@ -88,25 +88,6 @@ framed=0
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL (x64) enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[chuniio]
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; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
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; (will use chu2to3 engine internally)
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;path=
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; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
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; x86 chuniio to path32, x64 to path64. Both are necessary.
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;path32=
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;path64=
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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@ -152,6 +133,25 @@ controllerLedOutputSerial=0
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; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL (x64) enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[chuniio]
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; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
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; (will use chu2to3 engine internally)
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;path=
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; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
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; x86 chuniio to path32, x64 to path64. Both are necessary.
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;path32=
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;path64=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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48
dist/mu3/segatools.ini
vendored
48
dist/mu3/segatools.ini
vendored
@ -80,6 +80,54 @@ enable=1
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; modding frameworks such as BepInEx.
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targetAssembly=
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; -----------------------------------------------------------------------------
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; LED settings
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; -----------------------------------------------------------------------------
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[led15093]
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; Enable emulation of the 15093-06 controlled lights, which handle the air tower
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; RGBs and the rear LED panel (billboard) on the cabinet.
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enable=1
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[led]
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; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led"
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cabLedOutputPipe=1
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; Output billboard LED strip data to serial
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cabLedOutputSerial=0
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; Output slider LED data to the named pipe
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controllerLedOutputPipe=1
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; Output slider LED data to the serial port
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controllerLedOutputSerial=0
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; Serial port to send data to if using serial output. Default is COM5.
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;serialPort=COM5
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; Baud rate for serial data
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;serialBaud=921600
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; Data output a sequence of bytes, with JVS-like framing.
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; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
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; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
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; it and use the next sent byte plus one instead.
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;
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; After the sync is one byte for the board number that was updated, followed by
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; the red, green and blue values for each LED.
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;
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; Board 0 has 61 LEDs:
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; [0]-[1]: left side button
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; [2]-[8]: left pillar lower LEDs
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; [9]-[17]: left pillar center LEDs
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; [18]-[24]: left pillar upper LEDs
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; [25]-[35]: billboard LEDs
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; [36]-[42]: right pillar upper LEDs
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; [43]-[51]: right pillar center LEDs
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; [52]-[58]: right pillar lower LEDs
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; [59]-[60]: right side button
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;
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; Board 1 has 6 LEDs:
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; [0]-[5]: 3 left and 3 right controller buttons
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;
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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