forked from TeamTofuShop/segatools
chuni/chusan: added LED output to DLLs (will break most DLLs)
Credits: somewhatlurker, skogaby https://dev.s-ul.net/skogaby/segatools/-/blob/ongeki-15093/
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@ -3,6 +3,7 @@
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#include <stdlib.h>
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#include "board/io4.h"
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#include "board/led15093.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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@ -96,7 +97,8 @@ static DWORD CALLBACK fgo_pre_startup(void)
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goto fail;
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}
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hr = led15093_hook_init(&fgo_hook_cfg.led15093, 17, 1, 1, 2);
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hr = led15093_hook_init(&fgo_hook_cfg.led15093,
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fgo_dll.led_init, fgo_dll.led_set_leds, 17, 1, 1, 2);
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if (FAILED(hr)) {
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goto fail;
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@ -24,6 +24,12 @@ const struct dll_bind_sym fgo_dll_syms[] = {
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}, {
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.sym = "fgo_io_get_analogs",
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.off = offsetof(struct fgo_dll, get_analogs),
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}, {
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.sym = "fgo_io_led_init",
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.off = offsetof(struct fgo_dll, led_init),
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}, {
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.sym = "fgo_io_led_set_leds",
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.off = offsetof(struct fgo_dll, led_set_leds),
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}
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};
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@ -11,6 +11,8 @@ struct fgo_dll {
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void (*get_opbtns)(uint8_t *opbtn);
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void (*get_gamebtns)(uint8_t *gamebtn);
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void (*get_analogs)(int16_t *stick_x, int16_t *stick_y);
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int (*led_init)();
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void (*led_set_leds)(uint8_t board, uint8_t *rgb);
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};
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struct fgo_dll_config {
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@ -17,6 +17,8 @@ EXPORTS
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fgo_io_get_opbtns
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fgo_io_init
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fgo_io_poll
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fgo_io_led_init
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fgo_io_led_set_leds
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fwdlusb_open
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fwdlusb_close
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fwdlusb_listupPrinter
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