Added more controller options to idzio

Add axis reversal for dinput and single stick steering for xinput.
This commit is contained in:
85be42b2ce67a8e34b32793360824b056c0c2444
2019-11-22 00:59:08 +00:00
committed by da5669c09fdb0a288ba01e259a609d7779ac7fc9
parent 4bc7eee909
commit 5b50824e2f
7 changed files with 91 additions and 6 deletions

View File

@ -6,6 +6,7 @@
#include <stdint.h>
#include "idzio/backend.h"
#include "idzio/config.h"
#include "idzio/idzio.h"
#include "idzio/shifter.h"
#include "idzio/xi.h"
@ -16,22 +17,45 @@ static void idz_xi_jvs_read_buttons(uint8_t *gamebtn_out);
static void idz_xi_jvs_read_shifter(uint8_t *gear);
static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out);
static HRESULT idz_xi_config_apply(const struct idz_xi_config *cfg);
static const struct idz_io_backend idz_xi_backend = {
.jvs_read_buttons = idz_xi_jvs_read_buttons,
.jvs_read_shifter = idz_xi_jvs_read_shifter,
.jvs_read_analogs = idz_xi_jvs_read_analogs,
};
HRESULT idz_xi_init(const struct idz_io_backend **backend)
static bool idz_xi_single_stick_steering;
HRESULT idz_xi_init(const struct idz_xi_config *cfg, const struct idz_io_backend **backend)
{
HRESULT hr;
assert(cfg != NULL);
assert(backend != NULL);
hr = idz_xi_config_apply(cfg);
if (FAILED(hr)) {
return hr;
}
dprintf("XInput: Using XInput controller\n");
*backend = &idz_xi_backend;
return S_OK;
}
static HRESULT idz_xi_config_apply(const struct idz_xi_config *cfg)
{
dprintf("XInput: --- Begin configuration ---\n");
dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering);
dprintf("XInput: --- End configuration ---\n");
idz_xi_single_stick_steering = cfg->single_stick_steering;
return S_OK;
}
static void idz_xi_jvs_read_buttons(uint8_t *gamebtn_out)
{
uint8_t gamebtn;
@ -130,7 +154,12 @@ static void idz_xi_jvs_read_analogs(struct idz_io_analog_state *out)
right = 0;
}
out->wheel = (left + right) / 2;
if(idz_xi_single_stick_steering) {
out->wheel = left;
} else {
out->wheel = (left + right) / 2;
}
out->accel = xi.Gamepad.bRightTrigger << 8;
out->brake = xi.Gamepad.bLeftTrigger << 8;
}