forked from TeamTofuShop/segatools
switched to new capnhook, updated unityhook, added LED 15093 to MU3
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@ -21,7 +21,7 @@ const double MOUSE_SENSITIVITY = 0.5;
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uint16_t mu3_io_get_api_version(void)
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{
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return 0x0100;
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return 0x0101;
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}
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HRESULT mu3_io_init(void)
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@ -195,3 +195,13 @@ void mu3_io_get_lever(int16_t *pos)
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*pos = mu3_lever_xpos;
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}
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}
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HRESULT mu3_io_led_init(void)
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{
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return S_OK;
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}
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void mu3_io_led_set_colors(uint8_t board, uint8_t *rgb)
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{
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return;
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}
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@ -1,5 +1,15 @@
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#pragma once
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/*
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MU3 CUSTOM IO API
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Changelog:
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- 0x0100: Initial API version (assumed if chuni_io_get_api_version is not
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exported)
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- 0x0101: Added mu3_io_led_init and mu3_io_set_leds
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*/
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#include <windows.h>
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#include <stdint.h>
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@ -18,6 +28,29 @@ enum {
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MU3_IO_GAMEBTN_MENU = 0x10,
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};
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enum {
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/* These are the bitmasks to use when checking which
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lights are triggered on incoming IO4 GPIO writes. */
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MU3_IO_LED_L1_R = 1 << 31,
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MU3_IO_LED_L1_G = 1 << 28,
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MU3_IO_LED_L1_B = 1 << 30,
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MU3_IO_LED_L2_R = 1 << 27,
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MU3_IO_LED_L2_G = 1 << 29,
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MU3_IO_LED_L2_B = 1 << 26,
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MU3_IO_LED_L3_R = 1 << 25,
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MU3_IO_LED_L3_G = 1 << 24,
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MU3_IO_LED_L3_B = 1 << 23,
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MU3_IO_LED_R1_R = 1 << 22,
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MU3_IO_LED_R1_G = 1 << 21,
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MU3_IO_LED_R1_B = 1 << 20,
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MU3_IO_LED_R2_R = 1 << 19,
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MU3_IO_LED_R2_G = 1 << 18,
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MU3_IO_LED_R2_B = 1 << 17,
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MU3_IO_LED_R3_R = 1 << 16,
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MU3_IO_LED_R3_G = 1 << 15,
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MU3_IO_LED_R3_B = 1 << 14,
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};
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/* Get the version of the Ongeki IO API that this DLL supports. This
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function should return a positive 16-bit integer, where the high byte is
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the major version and the low byte is the minor version (as defined by the
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@ -83,3 +116,19 @@ void mu3_io_get_gamebtns(uint8_t *left, uint8_t *right);
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Minimum API version: 0x0100 */
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void mu3_io_get_lever(int16_t *pos);
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/* Initialize LED emulation. This function will be called before any
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other mu3_io_led_*() function calls.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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HRESULT mu3_io_led_init(void);
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/* Update the RGB LEDs.
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Exact layout is TBD. */
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void mu3_io_led_set_colors(uint8_t board, uint8_t *rgb);
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