forked from TeamTofuShop/segatools
mai2/mu3/cm: Integrate UnityDoorstop with segatools (#11)
[UnityDoorstop](https://github.com/NeighTools/UnityDoorstop) is a tool to execute managed code (.NET DLLs) before Unity does, useful for modding frameworks such as BepInEx. This PR integrates parts of its code into segatools, so loading BepInEx is as simple as adding 2 lines to `segatools.ini`: ```ini [unity] targetAssembly=BepInEx\core\BepInEx.Preloader.dll ``` This PR also factors out the Unity path redirection hooks to its own module. Reviewed-on: Dniel97/segatools#11 Co-authored-by: beerpsi <beerpsi@duck.com> Co-committed-by: beerpsi <beerpsi@duck.com>
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@ -16,10 +16,11 @@
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#include "cmhook/config.h"
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#include "cmhook/io4.h"
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#include "cmhook/cm-dll.h"
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#include "cmhook/unity.h"
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#include "platform/platform.h"
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#include "unityhook/hook.h"
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#include "util/dprintf.h"
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static HMODULE cm_hook_mod;
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@ -83,7 +84,7 @@ static DWORD CALLBACK cm_pre_startup(void)
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `cmhook` initialization. */
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unity_hook_init();
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unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
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/* Initialize debug helpers */
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