segatools/chuniio/chuniio.c

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#include <windows.h>
#include <process.h>
#include <stdbool.h>
#include <stdint.h>
#include "chuniio/chuniio.h"
static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx);
static const int chuni_io_slider_keys[] = {
'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L',
};
static bool chuni_io_coin;
static uint16_t chuni_io_coins;
static uint8_t chuni_io_hand_pos;
static HANDLE chuni_io_slider_thread;
static bool chuni_io_slider_stop_flag;
HRESULT chuni_io_init(void)
{
return S_OK;
}
void chuni_io_jvs_read_coin_counter(uint16_t *out)
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{
if (out == NULL) {
return;
}
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if (GetAsyncKeyState('3')) {
if (!chuni_io_coin) {
chuni_io_coin = true;
chuni_io_coins++;
}
} else {
chuni_io_coin = false;
}
*out = chuni_io_coins;
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}
void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams)
{
size_t i;
if (GetAsyncKeyState('1')) {
*opbtn |= 0x01; /* Test */
}
if (GetAsyncKeyState('2')) {
*opbtn |= 0x02; /* Service */
}
if (GetAsyncKeyState(VK_SPACE)) {
if (chuni_io_hand_pos < 6) {
chuni_io_hand_pos++;
}
} else {
if (chuni_io_hand_pos > 0) {
chuni_io_hand_pos--;
}
}
for (i = 0 ; i < 6 ; i++) {
if (chuni_io_hand_pos > i) {
*beams |= (1 << i);
}
}
}
void chuni_io_jvs_set_coin_blocker(bool open)
{}
void chuni_io_slider_start(chuni_io_slider_callback_t callback)
{
if (chuni_io_slider_thread != NULL) {
return;
}
chuni_io_slider_thread = (HANDLE) _beginthreadex(
NULL,
0,
chuni_io_slider_thread_proc,
callback,
0,
NULL);
}
void chuni_io_slider_stop(void)
{
if (chuni_io_slider_thread == NULL) {
return;
}
chuni_io_slider_stop_flag = true;
WaitForSingleObject(chuni_io_slider_thread, INFINITE);
CloseHandle(chuni_io_slider_thread);
chuni_io_slider_thread = NULL;
chuni_io_slider_stop_flag = false;
}
void chuni_io_slider_set_leds(const uint8_t *rgb)
{
}
static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
{
chuni_io_slider_callback_t callback;
uint8_t pressure_val;
uint8_t pressure[32];
size_t i;
callback = ctx;
while (!chuni_io_slider_stop_flag) {
for (i = 0 ; i < 8 ; i++) {
if (GetAsyncKeyState(chuni_io_slider_keys[i]) & 0x8000) {
pressure_val = 20;
} else {
pressure_val = 0;
}
memset(&pressure[28 - 4 * i], pressure_val, 4);
}
callback(pressure);
Sleep(1);
}
return 0;
}