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STARTLINER/rust/static/segatools-chunithm.ini

97 lines
3.3 KiB
INI

[vfd]
; Enable VFD emulation. Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
[system]
; Enable ALLS system settings.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; LAN Install: If multiple machines are present on the same LAN then set
; this to 1 on exactly one machine and set this to 0 on all others.
dipsw1=1
; Monitor type: 0 = 120FPS, 1 = 60FPS
dipsw2=1
; Cab type: 0 = SP, 1 = CVT. SP will enable VFD and eMoney. This setting will switch
; the LED 837-15093-06 COM port and the AiMe reder hardware generation as well.
dipsw3=1
; -----------------------------------------------------------------------------
; Misc. hooks settings
; -----------------------------------------------------------------------------
[gfx]
; Enables the graphics hook.
enable=1
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=0
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
; -----------------------------------------------------------------------------
; LED settings
; -----------------------------------------------------------------------------
[led15093]
; Enable emulation of the 15093-06 controlled lights, which handle the air tower
; RGBs and the rear LED panel (billboard) on the cabinet.
enable=1
[led]
; Output billboard LED strip data to a named pipe called "\\.\pipe\chuni_led"
cabLedOutputPipe=1
; Output billboard LED strip data to serial
cabLedOutputSerial=0
; Output slider LED data to the named pipe
controllerLedOutputPipe=1
; Output slider LED data to the serial port
controllerLedOutputSerial=0
; Use the OpeNITHM protocol for serial LED output
controllerLedOutputOpeNITHM=0
; Serial port to send data to if using serial output. Default is COM5.
;serialPort=COM5
; Baud rate for serial data (set to 115200 if using OpeNITHM)
;serialBaud=921600
; Data output a sequence of bytes, with JVS-like framing.
; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere,
; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore
; it and use the next sent byte plus one instead.
;
; After the sync is one byte for the board number that was updated, followed by
; the red, green and blue values for each LED.
;
; Board 0 has 53 LEDs:
; [0]-[49]: snakes through left half of billboard (first column starts at top)
; [50]-[52]: left side partition LEDs
;
; Board 1 has 63 LEDs:
; [0]-[59]: right half of billboard (first column starts at bottom)
; [60]-[62]: right side partition LEDs
;
; Board 2 is the slider and has 31 LEDs:
; [0]-[31]: slider LEDs right to left BRG, alternating between keys and dividers
; -----------------------------------------------------------------------------
; Custom IO settings
; -----------------------------------------------------------------------------
[chuniio]
; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.
; (will use chu2to3 engine internally)
;path=
; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.
; x86 chuniio to path32, x64 to path64. Both are necessary.
;path32=
;path64=