forked from akanyan/STARTLINER
feat: display module for chunithm
Also make the progress bar all shiny
This commit is contained in:
@ -5,6 +5,7 @@ import ConfirmDialog from 'primevue/confirmdialog';
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import Dialog from 'primevue/dialog';
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import InputIcon from 'primevue/inputicon';
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import InputText from 'primevue/inputtext';
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import ProgressBar from 'primevue/progressbar';
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import ScrollPanel from 'primevue/scrollpanel';
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import Tab from 'primevue/tab';
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import TabList from 'primevue/tablist';
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@ -43,7 +44,7 @@ const isProfileDisabled = computed(() => prf.current === null);
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const updateProgress: Ref<number | null> = ref(null);
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listen<number>('update-progress', (ev) => {
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updateProgress.value = ev.payload;
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updateProgress.value = Math.floor(ev.payload * 100);
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});
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listen<undefined>('update-end', (_) => {
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@ -152,7 +153,7 @@ listen<{ message: string; header: string }>('invoke-error', (event) => {
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header="Updating"
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:style="{ width: '200px' }"
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>
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{{ ((updateProgress ?? 0) * 100).toFixed(0) }}%
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<ProgressBar :value="updateProgress ?? undefined" />
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</Dialog>
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<Tabs
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@ -331,4 +332,10 @@ body {
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.p-tooltip {
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min-width: 300px;
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}
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.p-progressbar,
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.p-progressbar-value,
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.p-progressbar-label {
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transition-duration: 0s !important;
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}
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</style>
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@ -69,10 +69,21 @@ prf.reload();
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<template>
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<SegatoolsOptions />
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<DisplayOptions v-if="prf.current!.meta.game === 'ongeki'" />
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<DisplayOptions />
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<NetworkOptions />
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<AimeOptions />
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<MiscOptions />
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<OptionCategory
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title="Extensions"
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v-if="prf.current!.meta.game === 'chunithm'"
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>
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<OptionRow title="Saekawa config">
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<FileEditor
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filename="saekawa.toml"
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promptname="saekawa config file"
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extension="toml"
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/> </OptionRow
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></OptionCategory>
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<OptionCategory
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title="Extensions"
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v-if="prf.current!.meta.game === 'ongeki'"
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@ -19,6 +19,7 @@ defineProps({
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name: String,
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tooltip: String,
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type: String,
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defaultValue: Number,
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});
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</script>
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@ -29,6 +30,10 @@ defineProps({
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:model-value="prf.current!.data.patches[id!] !== undefined"
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@update:model-value="(v: boolean) => toggleUnary(id!, v)"
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/>
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<InputNumber v-else class="number-input" />
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<InputNumber
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v-else
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class="number-input"
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:placeholder="(defaultValue ?? 0).toString()"
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/>
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</OptionRow>
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</template>
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@ -11,8 +11,8 @@ const prf = usePrfStore();
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prf.reload();
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const gamePatches: Ref<Patch[]> = ref([]);
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const amdPatches: Ref<Patch[]> = ref([]);
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const gamePatches: Ref<Patch[] | null> = ref(null);
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const amdPatches: Ref<Patch[] | null> = ref(null);
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invoke('list_patches', { target: prf.current!.data.sgt.target }).then(
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(patches) => {
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@ -29,25 +29,40 @@ invoke('list_patches', { target: prf.current!.data.sgt.target }).then(
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target: amd,
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})) as Patch[];
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})();
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const errorMessage =
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"No compatible patches found. Make sure you're using unpacked and unpatched files.";
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</script>
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<template>
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<OptionCategory title="chusanApp.exe" always-found>
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<PatchEntry
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v-if="gamePatches !== null"
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v-for="p in gamePatches"
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:id="p.id"
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:title="p.name"
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:tooltip="p.tooltip"
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:type="p.type"
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:default-value="p.default"
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/>
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<div v-if="gamePatches === null">Loading...</div>
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<div v-if="gamePatches !== null && gamePatches.length === 0">
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{{ errorMessage }}
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</div>
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</OptionCategory>
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<OptionCategory title="amdaemon.exe" always-found>
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<PatchEntry
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v-if="amdPatches !== null"
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v-for="p in amdPatches"
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:id="p.id"
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:title="p.name"
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:tooltip="p.tooltip"
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:type="p.type"
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:default-value="p.default"
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/>
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<div v-if="gamePatches === null">Loading...</div>
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<div v-if="amdPatches !== null && amdPatches.length === 0">
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{{ errorMessage }}
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</div>
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</OptionCategory>
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</template>
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@ -63,6 +63,11 @@ const loadDisplays = () => {
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};
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loadDisplays();
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const game = prf.current!.meta.game;
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const isVertical = game === 'ongeki';
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const adjustableRez = game === 'ongeki';
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const canSkipPrimarySwitch = game === 'ongeki';
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</script>
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<template>
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@ -80,7 +85,11 @@ loadDisplays();
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@show="loadDisplays"
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></Select>
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</OptionRow>
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<OptionRow class="number-input" title="Game resolution">
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<OptionRow
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class="number-input"
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title="Game resolution"
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v-if="adjustableRez"
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>
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<InputNumber
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class="shrink"
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size="small"
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@ -118,12 +127,18 @@ loadDisplays();
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>
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<SelectButton
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v-model="prf.current!.data.display.rotation"
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:options="[
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{ title: 'Unchanged', value: 0 },
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{ title: 'Portrait', value: 90 },
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{ title: 'Portrait (flipped)', value: 270 },
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]"
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:allow-empty="false"
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:options="
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isVertical
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? [
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{ title: 'Portrait', value: 90 },
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{ title: 'Portrait (flipped)', value: 270 },
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]
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: [
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{ title: 'Landscape', value: 0 },
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{ title: 'Landscape (flipped)', value: 180 },
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]
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"
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:allow-empty="true"
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option-label="title"
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option-value="value"
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:disabled="extraDisplayOptionsDisabled"
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@ -135,6 +150,7 @@ loadDisplays();
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title="Refresh Rate"
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>
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<InputNumber
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v-if="game === 'ongeki'"
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class="shrink"
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size="small"
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:min="60"
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@ -143,6 +159,18 @@ loadDisplays();
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v-model="prf.current!.data.display.frequency"
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:disabled="extraDisplayOptionsDisabled"
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/>
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<SelectButton
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v-if="game === 'chunithm'"
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v-model="prf.current!.data.display.frequency"
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:options="[
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{ title: '60Hz (CVT)', value: 60 },
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{ title: '120Hz (SP)', value: 120 },
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]"
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:allow-empty="false"
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option-label="title"
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option-value="value"
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:disabled="extraDisplayOptionsDisabled"
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/>
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</OptionRow>
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<OptionRow
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title="Borderless fullscreen"
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@ -163,7 +191,8 @@ loadDisplays();
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capabilities.includes('display') &&
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prf.current?.data.display.target !== 'default' &&
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(prf.current!.data.display.dont_switch_primary ||
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displayList.length > 2)
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displayList.length > 2) &&
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canSkipPrimarySwitch
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"
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dangerous-tooltip="Only enable this option if switching the primary display causes issues. The monitors must have a matching refresh rate."
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>
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@ -173,7 +202,7 @@ loadDisplays();
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/>
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</OptionRow>
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<OptionRow
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title="Unity display index"
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title="Display index"
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class="number-input"
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v-if="
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capabilities.includes('display') &&
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@ -184,7 +213,7 @@ loadDisplays();
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<InputNumber
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class="shrink"
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size="small"
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:min="1"
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:min="game === 'chunithm' ? 0 : 1"
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:max="32"
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:use-grouping="false"
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v-model="prf.current!.data.display.monitor_index_override"
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@ -84,7 +84,7 @@ export interface DisplayConfig {
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target: String;
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rez: [number, number];
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mode: 'Window' | 'Borderless' | 'Fullscreen';
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rotation: number;
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rotation: number | null;
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frequency: number;
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borderless_fullscreen: boolean;
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dont_switch_primary: boolean;
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@ -163,4 +163,5 @@ export interface Patch {
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name: string;
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tooltip: string;
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type: undefined | 'number';
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default: number;
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}
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