segatools/kemonoio/kemonoio.h
2024-09-12 12:50:57 +02:00

66 lines
2.0 KiB
C

#pragma once
#include <windows.h>
#include <stdint.h>
enum {
KEMONO_IO_OPBTN_TEST = 0x01,
KEMONO_IO_OPBTN_SERVICE = 0x02
};
enum {
KEMONO_IO_GAMEBTN_UP = 0x01,
KEMONO_IO_GAMEBTN_DOWN = 0x02,
KEMONO_IO_GAMEBTN_LEFT = 0x04,
KEMONO_IO_GAMEBTN_RIGHT = 0x08,
KEMONO_IO_GAMEBTN_R = 0x10,
KEMONO_IO_GAMEBTN_G = 0x20,
KEMONO_IO_GAMEBTN_B = 0x40,
KEMONO_IO_GAMEBTN_START = 0x80
};
/* Get the version of the Kemono IO API that this DLL supports. This
function should return a positive 16-bit integer, where the high byte is
the major version and the low byte is the minor version (as defined by the
Semantic Versioning standard).
The latest API version as of this writing is 0x0100. */
uint16_t kemono_io_get_api_version(void);
/* Initialize the IO DLL. This is the second function that will be called on
your DLL, after kemono_io_get_api_version.
All subsequent calls to this API may originate from arbitrary threads.
Minimum API version: 0x0100 */
HRESULT kemono_io_init(void);
/* Send any queued outputs (of which there are currently none, though this may
change in subsequent API versions) and retrieve any new inputs.
Minimum API version: 0x0100 */
HRESULT kemono_io_poll(uint16_t* ops, uint16_t* player);
/* Read the current state of the coin counter. This value should be incremented
for every coin detected by the coin acceptor mechanism. This count does not
need to persist beyond the lifetime of the process.
Minimum API version: 0x0100 */
void kemono_io_jvs_read_coin_counter(uint16_t *out);
/* Initialize LED emulation. This function will be called before any
other fgo_io_led_*() function calls.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility. */
HRESULT kemono_io_led_init(void);
/* Update the RGB LEDs.
Exact layout is TBD. */
void kemono_io_led_set_colors(uint8_t board, uint8_t *rgb);