forked from Hay1tsme/segatools
80 lines
1.6 KiB
C
80 lines
1.6 KiB
C
#include <windows.h>
|
|
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "board/io4.h"
|
|
|
|
#include "mercuryhook/mercury-dll.h"
|
|
|
|
#include "util/dprintf.h"
|
|
|
|
static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state);
|
|
|
|
static const struct io4_ops mercury_io4_ops = {
|
|
.poll = mercury_io4_poll,
|
|
};
|
|
|
|
HRESULT mercury_io4_hook_init(const struct io4_config *cfg)
|
|
{
|
|
HRESULT hr;
|
|
|
|
assert(mercury_dll.init != NULL);
|
|
|
|
hr = io4_hook_init(cfg, &mercury_io4_ops, NULL);
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
return mercury_dll.init();
|
|
}
|
|
|
|
static HRESULT mercury_io4_poll(void *ctx, struct io4_state *state)
|
|
{
|
|
uint8_t opbtn;
|
|
uint8_t gamebtn;
|
|
HRESULT hr;
|
|
|
|
assert(mercury_dll.poll != NULL);
|
|
assert(mercury_dll.get_opbtns != NULL);
|
|
assert(mercury_dll.get_gamebtns != NULL);
|
|
|
|
memset(state, 0, sizeof(*state));
|
|
|
|
hr = mercury_dll.poll();
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
opbtn = 0;
|
|
gamebtn = 0;
|
|
|
|
mercury_dll.get_opbtns(&opbtn);
|
|
mercury_dll.get_gamebtns(&gamebtn);
|
|
|
|
if (opbtn & MERCURY_IO_OPBTN_TEST) {
|
|
state->buttons[0] |= IO4_BUTTON_TEST;
|
|
}
|
|
|
|
if (opbtn & MERCURY_IO_OPBTN_SERVICE) {
|
|
state->buttons[0] |= IO4_BUTTON_SERVICE;
|
|
}
|
|
|
|
if (opbtn & MERCURY_IO_OPBTN_COIN) {
|
|
state->chutes[0] += 1 << 8; // FIXME: Inserts 1 credit on press, then 15 on release...
|
|
}
|
|
|
|
if (gamebtn & MERCURY_IO_GAMEBTN_VOL_UP) {
|
|
state->buttons[0] |= 1 << 1;
|
|
}
|
|
|
|
if (gamebtn & MERCURY_IO_GAMEBTN_VOL_DOWN) {
|
|
state->buttons[0] |= 1 << 0;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|