forked from Hay1tsme/segatools
131 lines
3.0 KiB
C
131 lines
3.0 KiB
C
#include <windows.h>
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#include <xinput.h>
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#include <math.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include "tokyoio/backend.h"
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#include "tokyoio/config.h"
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#include "tokyoio/tokyoio.h"
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#include "tokyoio/xi.h"
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#include "util/dprintf.h"
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#include "util/str.h"
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static void tokyo_xi_get_gamebtns(uint8_t *gamebtn_out);
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static void tokyo_xi_get_sensors(uint8_t *sense_out);
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static const struct tokyo_io_backend tokyo_xi_backend = {
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.get_gamebtns = tokyo_xi_get_gamebtns,
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.get_sensors = tokyo_xi_get_sensors,
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};
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HRESULT tokyo_xi_init(const struct tokyo_io_backend **backend)
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{
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wchar_t dll_path[MAX_PATH];
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HMODULE xinput;
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HRESULT hr;
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UINT path_pos;
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assert(backend != NULL);
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dprintf("TokyoIO: IO4: Using XInput controller\n");
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*backend = &tokyo_xi_backend;
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return S_OK;
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}
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static void tokyo_xi_get_gamebtns(uint8_t *gamebtn_out)
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{
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uint8_t gamebtn;
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assert(gamebtn_out != NULL);
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gamebtn = 0;
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XINPUT_STATE xi;
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WORD xb;
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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/* PUSH BUTTON inputs */
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if ((xb & XINPUT_GAMEPAD_X) || (xb & XINPUT_GAMEPAD_DPAD_LEFT)) {
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gamebtn |= TOKYO_IO_GAMEBTN_BLUE;
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}
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if (xb & XINPUT_GAMEPAD_Y || (xb & XINPUT_GAMEPAD_A)) {
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gamebtn |= TOKYO_IO_GAMEBTN_YELLOW;
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}
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if ((xb & XINPUT_GAMEPAD_B) || (xb & XINPUT_GAMEPAD_DPAD_RIGHT)) {
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gamebtn |= TOKYO_IO_GAMEBTN_RED;
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}
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*gamebtn_out = gamebtn;
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}
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static void tokyo_xi_get_sensors(uint8_t *sense_out)
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{
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uint8_t sense;
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XINPUT_STATE xi;
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WORD xb;
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BYTE xt_l;
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BYTE xt_r;
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assert(sense_out != NULL);
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sense = 0;
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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xt_l = xi.Gamepad.bLeftTrigger;
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xt_r = xi.Gamepad.bRightTrigger;
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float xt_l_f = xt_l / 255.0f;
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float xt_r_f = xt_r / 255.0f;
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// Normalize both triggers to 0..1 and find the max directly
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float trigger = fmaxf(xt_l_f, xt_r_f);
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const int max_jump_levels = 6;
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float jump_threshold = 1.0f / max_jump_levels;
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/* FOOT SENSOR inputs */
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// Determine if both foot sensors should be set
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bool left_active = xt_l_f > jump_threshold;
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bool right_active = xt_r_f > jump_threshold;
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// Set foot sensors based on individual trigger activity
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if (left_active) {
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sense |= TOKYO_IO_SENSE_FOOT_LEFT;
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}
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if (right_active) {
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sense |= TOKYO_IO_SENSE_FOOT_RIGHT;
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}
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/* JUMP SENSOR inputs */
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// If both triggers are active, set jump levels and both foot sensors
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if (left_active && right_active) {
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float trigger_avg = (xt_l_f + xt_r_f) / 2.0f;
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// Calculate the appropriate jump level
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for (int i = 1; i <= max_jump_levels; ++i) {
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if (trigger_avg >= i * jump_threshold) {
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sense |= (TOKYO_IO_SENSE_JUMP_1 << (i - 1));
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} else {
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break;
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}
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}
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}
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*sense_out = sense;
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}
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