forked from Hay1tsme/segatools
105 lines
2.0 KiB
C
105 lines
2.0 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/io4.h"
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#include "fgohook/fgo-dll.h"
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#include "util/dprintf.h"
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static HRESULT fgo_io4_poll(void *ctx, struct io4_state *state);
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static uint16_t coins;
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static const struct io4_ops fgo_io4_ops = {
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.poll = fgo_io4_poll,
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};
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HRESULT fgo_io4_hook_init(const struct io4_config *cfg)
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{
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HRESULT hr;
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assert(fgo_dll.init != NULL);
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hr = io4_hook_init(cfg, &fgo_io4_ops, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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return fgo_dll.init();
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}
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static HRESULT fgo_io4_poll(void *ctx, struct io4_state *state)
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{
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uint8_t opbtn;
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uint8_t gamebtn;
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int16_t stick_x;
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int16_t stick_y;
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HRESULT hr;
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assert(fgo_dll.poll != NULL);
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assert(fgo_dll.get_opbtns != NULL);
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assert(fgo_dll.get_gamebtns != NULL);
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assert(fgo_dll.get_analogs != NULL);
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memset(state, 0, sizeof(*state));
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hr = fgo_dll.poll();
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if (FAILED(hr)) {
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return hr;
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}
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opbtn = 0;
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gamebtn = 0;
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stick_x = 0;
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stick_y = 0;
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fgo_dll.get_opbtns(&opbtn);
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fgo_dll.get_gamebtns(&gamebtn);
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fgo_dll.get_analogs(&stick_x, &stick_y);
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if (opbtn & FGO_IO_OPBTN_TEST) {
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state->buttons[0] |= IO4_BUTTON_TEST;
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}
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if (opbtn & FGO_IO_OPBTN_SERVICE) {
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state->buttons[0] |= IO4_BUTTON_SERVICE;
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}
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if (opbtn & FGO_IO_OPBTN_COIN) {
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coins++;
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}
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state->chutes[0] = coins << 8;
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if (gamebtn & FGO_IO_GAMEBTN_SPEED_UP) {
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state->buttons[0] |= 1 << 4;
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}
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if (gamebtn & FGO_IO_GAMEBTN_TARGET) {
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state->buttons[0] |= 1 << 5;
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}
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if (gamebtn & FGO_IO_GAMEBTN_ATTACK) {
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state->buttons[0] |= 1 << 1;
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}
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if (gamebtn & FGO_IO_GAMEBTN_NOBLE_PHANTASHM) {
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state->buttons[0] |= 1 << 0;
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}
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if (gamebtn & FGO_IO_GAMEBTN_CAMERA) {
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state->buttons[0] |= 1 << 14;
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}
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/* Stick x and y movement */
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state->adcs[0] = 0x8000 - stick_x;
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state->adcs[4] = 0x8000 + stick_y;
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return S_OK;
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}
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