forked from Hay1tsme/segatools
12 lines
246 B
C
12 lines
246 B
C
#pragma once
|
|
|
|
#include <stdint.h>
|
|
|
|
#include "idzio/idzio.h"
|
|
|
|
struct idz_io_backend {
|
|
void (*jvs_read_buttons)(uint8_t *gamebtn);
|
|
void (*jvs_read_shifter)(uint8_t *gear);
|
|
void (*jvs_read_analogs)(struct idz_io_analog_state *state);
|
|
};
|