forked from Hay1tsme/segatools
175 lines
3.8 KiB
C
175 lines
3.8 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "board/io4.h"
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#include "util/dprintf.h"
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#include "swdchook/swdc-dll.h"
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static HANDLE mmf;
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static HRESULT init_mmf(void);
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static void swdc_set_gamebtns(uint16_t value);
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static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state);
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static uint16_t coins;
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static const struct io4_ops swdc_io4_ops = {
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.poll = swdc_io4_poll,
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};
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HRESULT swdc_io4_hook_init(const struct io4_config *cfg) {
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HRESULT hr;
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assert(swdc_dll.init != NULL);
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hr = io4_hook_init(cfg, &swdc_io4_ops, NULL);
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if (FAILED(hr)) {
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return hr;
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}
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hr = init_mmf();
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if (FAILED(hr)) {
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return hr;
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}
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return swdc_dll.init();
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}
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// Function to initialize the memory-mapped file
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static HRESULT init_mmf(void) {
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mmf = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, 2, "SWDCButton");
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if (mmf == NULL) {
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return S_FALSE;
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}
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swdc_set_gamebtns(0);
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return S_OK;
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}
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void swdc_set_gamebtns(uint16_t value) {
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// WaitForSingleObject(mutex, INFINITE);
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// Update the memory-mapped file
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LPVOID mmf_view = MapViewOfFile(mmf, FILE_MAP_ALL_ACCESS, 0, 0, 2);
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if (mmf_view != NULL) {
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uint16_t* ptr = (uint16_t*)mmf_view;
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*ptr = value;
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UnmapViewOfFile(mmf_view);
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}
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// ReleaseMutex(mutex);
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}
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static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state) {
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uint8_t opbtn;
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uint16_t gamebtn;
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struct swdc_io_analog_state analog_state;
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HRESULT hr;
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assert(swdc_dll.get_opbtns != NULL);
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assert(swdc_dll.get_gamebtns != NULL);
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assert(swdc_dll.get_analogs != NULL);
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memset(state, 0, sizeof(*state));
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memset(&analog_state, 0, sizeof(analog_state));
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opbtn = 0;
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gamebtn = 0;
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swdc_dll.get_opbtns(&opbtn);
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swdc_dll.get_gamebtns(&gamebtn);
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swdc_dll.get_analogs(&analog_state);
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if (opbtn & SWDC_IO_OPBTN_TEST) {
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state->buttons[0] |= IO4_BUTTON_TEST;
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}
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if (opbtn & SWDC_IO_OPBTN_SERVICE) {
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state->buttons[0] |= IO4_BUTTON_SERVICE;
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}
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if (opbtn & SWDC_IO_OPBTN_COIN) {
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coins++;
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}
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state->chutes[0] = coins << 8;
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/* Update Cabinet buttons */
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if (gamebtn & SWDC_IO_GAMEBTN_START) {
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state->buttons[0] |= 1 << 7;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_VIEW_CHANGE) {
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state->buttons[0] |= 1 << 1;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_UP) {
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state->buttons[0] |= 1 << 5;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_DOWN) {
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state->buttons[0] |= 1 << 4;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_LEFT) {
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state->buttons[0] |= 1 << 3;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_RIGHT) {
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state->buttons[0] |= 1 << 2;
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}
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/*
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Update steering wheel buttons
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Those are connected to the SEGA 838-15415 INDICATOR BD MAIN
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USB board which is not emulated for now. So those buttons
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are hooked to the built-in XInput support.
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*/
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/* Instead update gamebtns for the file mapping */
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swdc_set_gamebtns(gamebtn);
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if (gamebtn & SWDC_IO_GAMEBTN_STEERING_BLUE) {
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state->buttons[1] |= 1 << 15;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_STEERING_GREEN) {
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state->buttons[1] |= 1 << 14;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_STEERING_RED) {
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state->buttons[1] |= 1 << 13;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_STEERING_YELLOW) {
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state->buttons[1] |= 1 << 12;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_STEERING_PADDLE_LEFT) {
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state->buttons[1] |= 1 << 1;
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}
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if (gamebtn & SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT) {
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state->buttons[1] |= 1 << 0;
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}
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/* Steering wheel increases left-to-right.
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Use 0x8000 as the center point. */
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state->adcs[0] = 0x8000 + analog_state.wheel;
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state->adcs[1] = analog_state.accel;
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state->adcs[2] = analog_state.brake;
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return S_OK;
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}
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