forked from Hay1tsme/segatools
104 lines
2.3 KiB
C
104 lines
2.3 KiB
C
#include <windows.h>
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#include <limits.h>
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#include <stdint.h>
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#include <assert.h>
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#include "kemonoio/kemonoio.h"
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#include "kemonoio/config.h"
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static uint8_t kemono_opbtn;
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static uint16_t kemono_pbtn;
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static uint16_t kemono_io_coins;
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static struct kemono_io_config kemono_io_cfg;
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static bool kemono_io_coin;
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uint16_t kemono_io_get_api_version(void) {
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return 0x0100;
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}
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HRESULT kemono_io_init(void) {
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kemono_io_config_load(&kemono_io_cfg, L".\\segatools.ini");
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kemono_io_coins = 0;
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return S_OK;
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}
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HRESULT kemono_io_poll(uint16_t *ops, uint16_t *player) {
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kemono_opbtn = 0;
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kemono_pbtn = 0;
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if (GetAsyncKeyState(kemono_io_cfg.vk_test) & 0x8000) {
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kemono_opbtn |= KEMONO_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_service) & 0x8000) {
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kemono_opbtn |= KEMONO_IO_OPBTN_SERVICE;
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}
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if (kemono_io_cfg.vk_coin &&
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(GetAsyncKeyState(kemono_io_cfg.vk_coin) & 0x8000)) {
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if (!kemono_io_coin) {
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kemono_io_coin = true;
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kemono_io_coins++;
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}
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} else {
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kemono_io_coin = false;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_up)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_UP;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_down)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_DOWN;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_left)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_LEFT;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_right)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_RIGHT;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_red)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_R;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_green)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_G;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_blue)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_B;
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}
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if (GetAsyncKeyState(kemono_io_cfg.vk_start)) {
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kemono_pbtn |= KEMONO_IO_GAMEBTN_START;
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}
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if (ops != NULL) {
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*ops = kemono_opbtn;
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}
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if (player != NULL) {
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*player = kemono_pbtn;
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}
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return S_OK;
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}
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void kemono_io_jvs_read_coin_counter(uint16_t *out) {
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assert(out != NULL);
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*out = kemono_io_coins;
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}
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HRESULT kemono_io_led_init(void) {
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return S_OK;
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}
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void kemono_io_led_set_colors(uint8_t board, uint8_t *rgb) {
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} |