segatools/dist/swdc/segatools.ini

147 lines
4.9 KiB
INI

[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
[aime]
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
; reader.
enable=1
aimePath=DEVICE\aime.txt
[vfd]
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
; GP1232A02A FUTABA assembly.
enable=1
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; You must set this to your LAN's IP subnet, and that subnet must start with 192.168,
; in order to find the MAIN cabinet.
subnet=192.168.100.0
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Segatools built-in keyboard input.
path=
[swdcio]
; To use a custom SEGA World Drivers Championship DLL enter its path here.
; Leave empty if you want to use Segatools built-in gamepad/wheel input.
path=
[gpio]
; ALLS DIP switches.
enable=1
; Enable freeplay mode. This will disable the coin slot and set the game to
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
; allow you to start a game in freeplay mode.
freeplay=0
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io4]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Input API selection for IO4 input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=xinput
; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 128.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Segatools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=128
[xinput]
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game.
singleStickSteering=1
; Use linear steering instead of the default non-linear cubing steering.
linearSteering=1
; Configure deadzones for the left and right thumbsticks.
; The default value for the left stick is 7849, max value is 32767.
leftStickDeadzone=7849
; The default value for the right stick is 8689, max value is 32767.
rightStickDeadzone=8689
[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
; Example: G29
;
; If this is left blank then the first DirectInput device will be used.
deviceName=
; Name of the DirectInput pedals to use (or any subset thereof).
; Leave blank if you do not have separate pedals; aka the pedals are part of
; the wheel.
;
; The pedals will be mapped to the accelAxis and brakeAxis.
pedalsName=
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
; The examples below are valid for a Logitech G29.
brakeAxis=RZ
accelAxis=Y
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
start=1
viewChg=2
; Button mappings for the steering wheel paddles.
paddleLeft=6
paddleRight=5
; Button mappings for the steering wheel buttons.
wheelRed=7
wheelBlue=8
wheelYellow=9
wheelGreen=10
; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
; Force feedback settings.
; Strength of the force feedback spring effect in percent. Possible values
; are 0-100.
centerSpringStrength=30