forked from Hay1tsme/segatools
143 lines
3.2 KiB
C
143 lines
3.2 KiB
C
#include <windows.h>
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#include <limits.h>
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#include <stdint.h>
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#include "mai2io/mai2io.h"
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#include "mai2io/config.h"
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static uint8_t mai2_opbtn;
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static uint16_t mai2_player1_btn;
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static uint16_t mai2_player2_btn;
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static struct mai2_io_config mai2_io_cfg;
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static bool mai2_io_coin;
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uint16_t mai2_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT mai2_io_init(void)
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{
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mai2_io_config_load(&mai2_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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HRESULT mai2_io_poll(void)
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{
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mai2_opbtn = 0;
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mai2_player1_btn = 0;
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mai2_player2_btn = 0;
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if (GetAsyncKeyState(mai2_io_cfg.vk_test) & 0x8000) {
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mai2_opbtn |= MAI2_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_service) & 0x8000) {
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mai2_opbtn |= MAI2_IO_OPBTN_SERVICE;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_coin) & 0x8000) {
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if (!mai2_io_coin) {
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mai2_io_coin = true;
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mai2_opbtn |= MAI2_IO_OPBTN_COIN;
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}
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} else {
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mai2_io_coin = false;
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}
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//Player 1
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[0])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_1;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[1])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_2;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[2])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_3;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[3])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_4;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[4])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_5;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[5])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_6;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[6])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_7;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[7])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_8;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_1p_btn[8])) {
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mai2_player1_btn |= MAI2_IO_GAMEBTN_SELECT;
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}
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//Player 2
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[0])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_1;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[1])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_2;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[2])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_3;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[3])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_4;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[4])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_5;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[5])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_6;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[6])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_7;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[7])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_8;
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}
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if (GetAsyncKeyState(mai2_io_cfg.vk_2p_btn[8])) {
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mai2_player2_btn |= MAI2_IO_GAMEBTN_SELECT;
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}
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return S_OK;
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}
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void mai2_io_get_opbtns(uint8_t *opbtn)
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{
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if (opbtn != NULL) {
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*opbtn = mai2_opbtn;
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}
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}
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void mai2_io_get_gamebtns(uint16_t *player1, uint16_t *player2)
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{
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if (player1 != NULL) {
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*player1 = mai2_player1_btn;
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}
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if (player2 != NULL ){
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*player2 = mai2_player2_btn;
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}
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} |