#include #include #include #include #include "amex/jvs.h" #include "board/io3.h" #include "idachook/idac-dll.h" #include "idachook/jvs.h" #include "jvs/jvs-bus.h" #include "util/dprintf.h" static void idac_jvs_read_analogs( void *ctx, uint16_t *analogs, uint8_t nanalogs); static void idac_jvs_read_switches(void *ctx, struct io3_switch_state *out); static void idac_jvs_read_coin_counter( void *ctx, uint8_t slot_no, uint16_t *out); static const struct io3_ops idac_jvs_io3_ops = { .read_switches = idac_jvs_read_switches, .read_analogs = idac_jvs_read_analogs, .read_coin_counter = idac_jvs_read_coin_counter, }; static const uint16_t idac_jvs_gear_signals[] = { /* Neutral */ 0x0000, /* 1: Left|Up */ 0x2800, /* 2: Left|Down */ 0x1800, /* 3: Up */ 0x2000, /* 4: Down */ 0x1000, /* 5: Right|Up */ 0x2400, /* 6: Right|Down */ 0x1400, }; static struct io3 idac_jvs_io3; HRESULT idac_jvs_init(struct jvs_node **out) { HRESULT hr; assert(out != NULL); assert(idac_dll.jvs_init != NULL); dprintf("JVS I/O: Starting Initial D Zero backend DLL\n"); hr = idac_dll.jvs_init(); if (FAILED(hr)) { dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr); return hr; } io3_init(&idac_jvs_io3, NULL, &idac_jvs_io3_ops, NULL); *out = io3_to_jvs_node(&idac_jvs_io3); return S_OK; } static void idac_jvs_read_switches(void *ctx, struct io3_switch_state *out) { uint8_t opbtn; uint8_t gamebtn; uint8_t gear; assert(out != NULL); assert(idac_dll.jvs_read_buttons != NULL); assert(idac_dll.jvs_read_shifter != NULL); opbtn = 0; gamebtn = 0; gear = 0; idac_dll.jvs_read_buttons(&opbtn, &gamebtn); idac_dll.jvs_read_shifter(&gear); /* Update gameplay buttons */ if (gamebtn & IDAC_IO_GAMEBTN_UP) { out->p1 |= 1 << 13; } if (gamebtn & IDAC_IO_GAMEBTN_DOWN) { out->p1 |= 1 << 12; } if (gamebtn & IDAC_IO_GAMEBTN_LEFT) { out->p1 |= 1 << 11; } if (gamebtn & IDAC_IO_GAMEBTN_RIGHT) { out->p1 |= 1 << 10; } if (gamebtn & IDAC_IO_GAMEBTN_START) { out->p1 |= 1 << 15; } if (gamebtn & IDAC_IO_GAMEBTN_VIEW_CHANGE) { out->p1 |= 1 << 9; } /* Update simulated six-speed shifter */ if (gear > 6) { gear = 6; } out->p2 = idac_jvs_gear_signals[gear]; /* Update test/service buttons */ if (opbtn & IDAC_IO_OPBTN_TEST) { out->system = 0x80; } else { out->system = 0; } if (opbtn & IDAC_IO_OPBTN_SERVICE) { out->p1 |= 1 << 14; } } static void idac_jvs_read_analogs( void *ctx, uint16_t *analogs, uint8_t nanalogs) { struct idac_io_analog_state state; assert(analogs != NULL); assert(idac_dll.jvs_read_analogs != NULL); memset(&state, 0, sizeof(state)); idac_dll.jvs_read_analogs(&state); if (nanalogs > 0) { analogs[0] = 0x8000 + state.wheel; } if (nanalogs > 1) { analogs[1] = state.accel; } if (nanalogs > 2) { analogs[2] = state.brake; } } static void idac_jvs_read_coin_counter( void *ctx, uint8_t slot_no, uint16_t *out) { assert(idac_dll.jvs_read_coin_counter != NULL); if (slot_no > 0) { return; } idac_dll.jvs_read_coin_counter(out); }