; ----------------------------------------------------------------------------- ; Path settings ; ----------------------------------------------------------------------------- [vfs] ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) amfs= ; Insert the path to the game Option directory here (contains Axxx directories) option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. appdata= ; ----------------------------------------------------------------------------- ; Device settings ; ----------------------------------------------------------------------------- [aime] ; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime ; reader. enable=1 aimePath=DEVICE\aime.txt [vfd] ; Enable VFD emulation (currently just stubbed). Disable to use a real VFD ; GP1232A02A FUTABA assembly. enable=1 ; ----------------------------------------------------------------------------- ; Network settings ; ----------------------------------------------------------------------------- [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=127.0.0.1 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; SEGA games are somewhat picky about its LAN environment, so leaving this ; setting enabled is recommended. enable=1 ; The final octet of the local host's IP address on the virtualized subnet (so, ; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the ; local host's virtualized LAN IP is `192.168.32.11`). addrSuffix=11 ; ----------------------------------------------------------------------------- ; Board settings ; ----------------------------------------------------------------------------- [keychip] ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.179.0 [gpio] ; Emulated Nu DIP switch for Distribution Server setting. ; ; If multiple machines are present on the same LAN then set this to 1 on ; exactly one machine and set this to 0 on all others. dipsw1=1 ; Chassis Test button virtual-key code. Default is the 4 key. test=0x34 ; Chassis Service button virtual-key code. Default is the 5 key. service=0x35 ; ----------------------------------------------------------------------------- ; Misc. hook settings ; ----------------------------------------------------------------------------- [unity] ; Enable Unity hook. This will allow you to run custom .NET code before the game enable=1 ; Path to a .NET DLL that should run before the game. Useful for loading ; modding frameworks such as BepInEx. ; ; NOTE: For Kemono Friends, BepInEx (or similar) should be installed to the main folder, not the "UnityApp" folder. targetAssembly= [printer] ; Sinfonia CHC-C300 printer emulation setting. enable=1 ; Change the printer serial number here. serial_no="5A-A123" ; Insert the path to the image output directory here. printerOutPath="DEVICE\print" ; ----------------------------------------------------------------------------- ; LED settings ; ----------------------------------------------------------------------------- [led15093] ; 837-15093-06 LED board emulation setting. enable=1 ; ----------------------------------------------------------------------------- ; Custom IO settings ; ----------------------------------------------------------------------------- [aimeio] ; To use a custom card reader IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in keyboard input. path= [kemonoio] ; To use a custom Kemono IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in keyboard input. path= ; ----------------------------------------------------------------------------- ; Input settings ; ----------------------------------------------------------------------------- ; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal ; (not prefixed with 0x) virtual-key codes, a list of which can be found here: ; ; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; ; This is, admittedly, not the most user-friendly configuration method in the ; world. An improved solution will be provided later. [io3] ; Test button virtual-key code. Default is the 1 key. test=0x31 ; Service button virtual-key code. Default is the 2 key. service=0x32 ; Keyboard button to increment coin counter. Default is the 3 key. coin=0x33 ; Analog lever (which is actually just four buttons, and not real analog input, default: Arrow keys) left=0x25 right=0x27 up=0x26 down=0x28 ; Controller face buttons (default A, S, D) red=0x41 green=0x53 blue=0x44 ; Menu confirmation key (default RETURN) start=0x0D