#include #include #include #include #include "mai2io/mai2io.h" #include "mai2io/config.h" static struct mai2_io_config mai2_io_cfg; uint16_t mai2_io_get_api_version(void) { return 0x0100; } HRESULT mai2_io_init(void) { mai2_io_config_load(&mai2_io_cfg, L".\\segatools.ini"); return S_OK; } HRESULT mai2_io_poll(uint8_t *opbtn, uint8_t *player1, uint8_t *player2) { uint8_t opts = 0; uint8_t p1 = 0; uint8_t p2 = 0; if (GetAsyncKeyState(mai2_io_cfg.vk_test) & 0x8000) { opts |= MAI2_IO_OPBTN_TEST; }if (GetAsyncKeyState(mai2_io_cfg.vk_service) & 0x8000) { opts |= MAI2_IO_OPBTN_SERVICE; }if (GetAsyncKeyState(mai2_io_cfg.vk_coin) & 0x8000) { opts |= MAI2_IO_OPBTN_COIN; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_start) & 0x8000) { opts |= MAI2_IO_P1_START; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_start) & 0x8000) { opts |= MAI2_IO_P2_START; } *opbtn = opts; if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[0]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_1; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[1]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_2; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[2]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_3; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[3]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_4; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[4]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_5; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[5]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_6; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[6]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_7; }if (GetAsyncKeyState(mai2_io_cfg.vk_p1_btn[7]) & 0x8000) { p1 |= MAI2_IO_GAMEBTN_8; } *player1 = p1; if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[0]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_1; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[1]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_2; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[2]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_3; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[3]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_4; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[4]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_5; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[5]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_6; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[6]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_7; }if (GetAsyncKeyState(mai2_io_cfg.vk_p2_btn[7]) & 0x8000) { p2 |= MAI2_IO_GAMEBTN_8; } *player2 = p2; return S_OK; }