#include #include #include #include #include "board/io4.h" #include "swdchook/swdc-dll.h" #include "util/dprintf.h" static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state); static uint16_t coins; static const struct io4_ops swdc_io4_ops = { .poll = swdc_io4_poll, }; HRESULT swdc_io4_hook_init(const struct io4_config *cfg) { HRESULT hr; assert(swdc_dll.init != NULL); hr = io4_hook_init(cfg, &swdc_io4_ops, NULL); if (FAILED(hr)) { return hr; } return swdc_dll.init(); } static HRESULT swdc_io4_poll(void *ctx, struct io4_state *state) { uint8_t opbtn; uint16_t gamebtn; struct swdc_io_analog_state analog_state; HRESULT hr; assert(swdc_dll.poll != NULL); assert(swdc_dll.get_opbtns != NULL); assert(swdc_dll.get_gamebtns != NULL); assert(swdc_dll.get_analogs != NULL); memset(state, 0, sizeof(*state)); memset(&analog_state, 0, sizeof(analog_state)); hr = swdc_dll.poll(); if (FAILED(hr)) { return hr; } opbtn = 0; gamebtn = 0; swdc_dll.get_opbtns(&opbtn); swdc_dll.get_gamebtns(&gamebtn); swdc_dll.get_analogs(&analog_state); if (opbtn & SWDC_IO_OPBTN_TEST) { state->buttons[0] |= IO4_BUTTON_TEST; } if (opbtn & SWDC_IO_OPBTN_SERVICE) { state->buttons[0] |= IO4_BUTTON_SERVICE; } if (opbtn & SWDC_IO_OPBTN_COIN) { coins++; } state->chutes[0] = coins << 8; /* Update Cabinet buttons */ if (gamebtn & SWDC_IO_GAMEBTN_START) { state->buttons[0] |= 1 << 7; } if (gamebtn & SWDC_IO_GAMEBTN_VIEW_CHANGE) { state->buttons[0] |= 1 << 1; } if (gamebtn & SWDC_IO_GAMEBTN_UP) { state->buttons[0] |= 1 << 5; } if (gamebtn & SWDC_IO_GAMEBTN_DOWN) { state->buttons[0] |= 1 << 4; } if (gamebtn & SWDC_IO_GAMEBTN_LEFT) { state->buttons[0] |= 1 << 3; } if (gamebtn & SWDC_IO_GAMEBTN_RIGHT) { state->buttons[0] |= 1 << 2; } /* Update steering wheel buttons */ if (gamebtn & SWDC_IO_GAMEBTN_STEERING_BLUE) { state->buttons[1] |= 1 << 15; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_GREEN) { state->buttons[1] |= 1 << 14; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_RED) { state->buttons[1] |= 1 << 13; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_YELLOW) { state->buttons[1] |= 1 << 12; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_PADDLE_LEFT) { state->buttons[1] |= 1 << 1; } if (gamebtn & SWDC_IO_GAMEBTN_STEERING_PADDLE_RIGHT) { state->buttons[1] |= 1 << 0; } /* Steering wheel increases left-to-right. Use 0x8000 as the center point. */ state->adcs[0] = 0x8000 + analog_state.wheel; state->adcs[1] = analog_state.accel; state->adcs[2] = analog_state.brake; return S_OK; }