; ----------------------------------------------------------------------------- ; Path settings ; ----------------------------------------------------------------------------- [vfs] ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) amfs= ; Insert the path to the game Option directory here (contains Axxx directories) option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. appdata= ; ----------------------------------------------------------------------------- ; Device settings ; ----------------------------------------------------------------------------- [aime] ; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime ; reader. enable=1 aimePath=DEVICE\aime.txt [vfd] ; Enable VFD emulation (currently just stubbed). Disable to use a real VFD ; GP1232A02A FUTABA assembly. enable=1 ; ----------------------------------------------------------------------------- ; Network settings ; ----------------------------------------------------------------------------- [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=127.0.0.1 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; SEGA games are somewhat picky about their LAN environment, so leaving this ; setting enabled is recommended. enable=1 ; ----------------------------------------------------------------------------- ; Board settings ; ----------------------------------------------------------------------------- [keychip] ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.162.0 [system] ; Enable ALLS system settings. enable=1 ; Enable freeplay mode. This will disable the coin slot and set the game to ; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not ; allow you to start a game in freeplay mode. freeplay=0 ; LAN Install: If multiple machines are present on the same LAN then set ; this to 1 on exactly one machine and set this to 0 on all others. dipsw1=1 ; ----------------------------------------------------------------------------- ; Misc. hook settings ; ----------------------------------------------------------------------------- [gfx] enable=1 [unity] ; Enable Unity hook. This will allow you to run custom .NET code before the game enable=1 ; Path to a .NET DLL that should run before the game. Useful for loading ; modding frameworks such as BepInEx. targetAssembly= ; ----------------------------------------------------------------------------- ; LED settings ; ----------------------------------------------------------------------------- [led15093] ; Enable emulation of the 15093-06 controlled lights, which handle the air tower ; RGBs and the rear LED panel (billboard) on the cabinet. enable=1 [led] ; Output billboard LED strip data to a named pipe called "\\.\pipe\ongeki_led" cabLedOutputPipe=1 ; Output billboard LED strip data to serial cabLedOutputSerial=0 ; Output slider LED data to the named pipe controllerLedOutputPipe=1 ; Output slider LED data to the serial port controllerLedOutputSerial=0 ; Serial port to send data to if using serial output. Default is COM5. ;serialPort=COM5 ; Baud rate for serial data ;serialBaud=921600 ; Data output a sequence of bytes, with JVS-like framing. ; Each "packet" starts with 0xE0 as a sync. To avoid E0 appearing elsewhere, ; 0xD0 is used as an escape character -- if you receive D0 in the output, ignore ; it and use the next sent byte plus one instead. ; ; After the sync is one byte for the board number that was updated, followed by ; the red, green and blue values for each LED. ; ; Board 0 has 61 LEDs: ; [0]-[1]: left side button ; [2]-[8]: left pillar lower LEDs ; [9]-[17]: left pillar center LEDs ; [18]-[24]: left pillar upper LEDs ; [25]-[35]: billboard LEDs ; [36]-[42]: right pillar upper LEDs ; [43]-[51]: right pillar center LEDs ; [52]-[58]: right pillar lower LEDs ; [59]-[60]: right side button ; ; Board 1 has 6 LEDs: ; [0]-[5]: 3 left and 3 right controller buttons ; ; ----------------------------------------------------------------------------- ; Custom IO settings ; ----------------------------------------------------------------------------- [aimeio] ; To use a custom card reader IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in keyboard input. path= [mu3io] ; To use a custom O.N.G.E.K.I. IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in keyboard/gamepad input. path= ; ----------------------------------------------------------------------------- ; Input settings ; ----------------------------------------------------------------------------- ; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal ; (not prefixed with 0x) virtual-key codes, a list of which can be found here: ; ; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; ; This is, admittedly, not the most user-friendly configuration method in the ; world. An improved solution will be provided later. [io4] ; Test button virtual-key code. Default is the F1 key. test=0x70 ; Service button virtual-key code. Default is the F2 key. service=0x71 ; Keyboard button to increment coin counter. Default is the F3 key. coin=0x72 ; Set "1" to enable mouse lever emulation, "0" to use XInput mouse=1 ; XInput input bindings ; ; Left Stick Lever ; Left Trigger Lever (move to the left) ; Right Trigger Lever (move to the right) ; Left Left red button ; Up Left green button ; Right Left blue button ; Left Shoulder Left side button ; Right Shoulder Right side button ; X Right red button ; Y Right green button ; A Right blue button ; Back Left menu button ; Start Right menu button ; Keyboard input bindings left1=0x41 ; A left2=0x53 ; S left3=0x44 ; D leftSide=0x01 ; Mouse Left rightSide=0x02 ; Mouse Right right1=0x4A ; J right2=0x4B ; K right3=0x4C ; L leftMenu=0x55 ; U rightMenu=0x4F ; O