#pragma once #include #include "idzio/idzio.h" struct idz_io_backend { void (*jvs_read_buttons)(uint8_t *gamebtn); void (*jvs_read_shifter)(uint8_t *gear); void (*jvs_read_analogs)(struct idz_io_analog_state *state); HRESULT (*ffb_init)(void); void (*ffb_toggle)(bool active); void (*ffb_constant_force)(uint8_t direction, uint8_t force); void (*ffb_rumble)(uint8_t period, uint8_t force); void (*ffb_damper)(uint8_t force); };