#include #include #include #include #include "board/io4.h" #include "fgohook/fgo-dll.h" #include "util/dprintf.h" static HRESULT fgo_io4_poll(void *ctx, struct io4_state *state); static uint16_t coins; static const struct io4_ops fgo_io4_ops = { .poll = fgo_io4_poll, }; HRESULT fgo_io4_hook_init(const struct io4_config *cfg) { HRESULT hr; assert(fgo_dll.init != NULL); hr = io4_hook_init(cfg, &fgo_io4_ops, NULL); if (FAILED(hr)) { return hr; } return fgo_dll.init(); } static HRESULT fgo_io4_poll(void *ctx, struct io4_state *state) { uint8_t opbtn; uint8_t gamebtn; int16_t stick_x; int16_t stick_y; HRESULT hr; assert(fgo_dll.poll != NULL); assert(fgo_dll.get_opbtns != NULL); assert(fgo_dll.get_gamebtns != NULL); assert(fgo_dll.get_analogs != NULL); memset(state, 0, sizeof(*state)); hr = fgo_dll.poll(); if (FAILED(hr)) { return hr; } opbtn = 0; gamebtn = 0; stick_x = 0; stick_y = 0; fgo_dll.get_opbtns(&opbtn); fgo_dll.get_gamebtns(&gamebtn); fgo_dll.get_analogs(&stick_x, &stick_y); if (opbtn & FGO_IO_OPBTN_TEST) { state->buttons[0] |= IO4_BUTTON_TEST; } if (opbtn & FGO_IO_OPBTN_SERVICE) { state->buttons[0] |= IO4_BUTTON_SERVICE; } if (opbtn & FGO_IO_OPBTN_COIN) { coins++; } state->chutes[0] = coins << 8; if (gamebtn & FGO_IO_GAMEBTN_SPEED_UP) { state->buttons[0] |= 1 << 4; } if (gamebtn & FGO_IO_GAMEBTN_TARGET) { state->buttons[0] |= 1 << 5; } if (gamebtn & FGO_IO_GAMEBTN_ATTACK) { state->buttons[0] |= 1 << 1; } if (gamebtn & FGO_IO_GAMEBTN_NOBLE_PHANTASHM) { state->buttons[0] |= 1 << 0; } if (gamebtn & FGO_IO_GAMEBTN_CAMERA) { state->buttons[0] |= 1 << 14; } /* Stick x and y movement */ state->adcs[0] = 0x8000 - stick_x; state->adcs[4] = 0x8000 + stick_y; return S_OK; }