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39
Package.mk
39
Package.mk
@ -203,43 +203,6 @@ $(BUILD_DIR_ZIP)/cm.zip:
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$(V)strip $(BUILD_DIR_ZIP)/cm/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/cm ; zip -r ../cm.zip *
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$(BUILD_DIR_ZIP)/tokyo.zip:
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$(V)echo ... $@
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$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo
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$(V)mkdir -p $(BUILD_DIR_ZIP)/tokyo/DEVICE
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$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
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$(BUILD_DIR_64)/tokyohook/tokyohook.dll \
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$(DIST_DIR)/tokyo/config_hook.json \
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$(DIST_DIR)/tokyo/segatools.ini \
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$(DIST_DIR)/tokyo/start.bat \
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$(BUILD_DIR_ZIP)/tokyo
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$(V)cp pki/billing.pub \
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pki/ca.crt \
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$(BUILD_DIR_ZIP)/tokyo/DEVICE
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$(V)strip $(BUILD_DIR_ZIP)/tokyo/*.{exe,dll}
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$(V)cd $(BUILD_DIR_ZIP)/tokyo ; zip -r ../tokyo.zip *
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$(BUILD_DIR_ZIP)/kemono.zip:
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$(V)echo ... $@
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$(V)mkdir -p $(BUILD_DIR_ZIP)/kemono
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$(V)mkdir -p $(BUILD_DIR_ZIP)/kemono/DEVICE
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$(V)cp $(DIST_DIR)/kemono/segatools.ini \
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$(DIST_DIR)/kemono/start.bat \
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$(BUILD_DIR_ZIP)/kemono
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$(V)cp $(BUILD_DIR_32)/kemonohook/kemonohook.dll \
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$(BUILD_DIR_ZIP)/kemono/kemonohook_x86.dll
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$(V)cp $(BUILD_DIR_64)/kemonohook/kemonohook.dll \
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$(BUILD_DIR_ZIP)/kemono/kemonohook_x64.dll
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$(V)cp $(BUILD_DIR_32)/subprojects/capnhook/inject/inject.exe \
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$(BUILD_DIR_ZIP)/kemono/inject_x86.exe
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$(V)cp $(BUILD_DIR_64)/subprojects/capnhook/inject/inject.exe \
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$(BUILD_DIR_ZIP)/kemono/inject_x64.exe
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$(V)cp pki/billing.pub \
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pki/ca.crt \
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$(BUILD_DIR_ZIP)/kemono/DEVICE
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for x in exe dll; do strip $(BUILD_DIR_ZIP)/kemono/*.$$x; done
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$(V)cd $(BUILD_DIR_ZIP)/kemono ; zip -r ../kemono.zip *
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$(BUILD_DIR_ZIP)/doc.zip: \
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$(DOC_DIR)/config \
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$(DOC_DIR)/chunihook.md \
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@ -262,9 +225,7 @@ $(BUILD_DIR_ZIP)/segatools.zip: \
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$(BUILD_DIR_ZIP)/mu3.zip \
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$(BUILD_DIR_ZIP)/mai2.zip \
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$(BUILD_DIR_ZIP)/cm.zip \
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$(BUILD_DIR_ZIP)/tokyo.zip \
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$(BUILD_DIR_ZIP)/fgo.zip \
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$(BUILD_DIR_ZIP)/kemono.zip \
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CHANGELOG.md \
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README.md \
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26
README.md
26
README.md
@ -1,37 +1,33 @@
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# Segatools
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Version: `2024-09-30`
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Version: `2024-03-13`
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Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms.
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## List of supported games
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* Card Maker
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* starting from Card Maker
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* CHUNITHM
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* up to [CHUNITHM PARADISE LOST](doc/chunihook.md)
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* starting from CHUNITHM NEW!!
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* crossbeats REV.
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* up to crossbeats REV. SUNRISE
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* Fate/Grand Order
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* Fate/Grand Order Arcade
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* Hatsune Miku: Project DIVA Arcade
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* up to Future Tone
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* Initial D
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* [Initial D Arcade Stage Zero](doc/idzhook.md)
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* Initial D THE ARCADE
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* maimai DX
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* starting from maimai DX
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* Mario & Sonic
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* Mario & Sonic at the Tokyo 2020 Olympics Arcade
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* O.N.G.E.K.I.
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* starting from O.N.G.E.K.I.
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* Hatsune Miku: Project DIVA Arcade
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* up to Future Tone
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* SEGA World Drivers Championship
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* SEGA World Drivers Championship 2019
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* Fate/Grand Order
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* Fate/Grand Order Arcade
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* O.N.G.E.K.I.
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* starting from O.N.G.E.K.I.
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* maimai DX
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* starting from maimai DX
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* Card Maker
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* starting from Card Maker
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* WACCA
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* starting from WACCA
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* Kemono Friends
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* Kemono Friends 3: Planet Tours
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## End-users
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@ -90,14 +90,4 @@ void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
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cfg->port = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
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cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
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}
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void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"ffb", L"enable", 1, filename);
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}
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@ -6,9 +6,7 @@
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "board/ffb.h"
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void aime_config_load(struct aime_config *cfg, const wchar_t *filename);
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void io4_config_load(struct io4_config *cfg, const wchar_t *filename);
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void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename);
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void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename);
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235
board/ffb.c
235
board/ffb.c
@ -1,235 +0,0 @@
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/*
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Force Feedback Board (FFB)
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This board is used by many SEGA games to provide force feedback to the player.
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It is driven by the game software over a serial connection and is used by many
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games such as SEGA World Drivers Championship, Initial D Arcade, ...
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Part number in schematics is "838-15069 MOTOR DRIVE BD RS232/422 Board".
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Some observations:
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The maximal strength for any effect is 127, except Damper which maxes out at 40.
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The period for rumble effects is in the range 0-40.
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*/
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#include "board/ffb.h"
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#include <assert.h>
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#include <stdint.h>
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#include <windows.h>
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#include "hook/iohook.h"
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#include "hooklib/uart.h"
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#include "util/dprintf.h"
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#include "util/dump.h"
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// request format:
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// 0x?? - sync + command
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// 0x?? - direction/additional command
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// 0x?? - strength
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// 0x?? - checksum (sum of everything except the sync byte)
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enum {
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FFB_CMD_TOGGLE = 0x80,
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FFB_CMD_CONSTANT_FORCE = 0x84,
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FFB_CMD_RUMBLE = 0x85,
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FFB_CMD_DAMPER = 0x86,
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};
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struct ffb_hdr {
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uint8_t cmd;
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};
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union ffb_req_any {
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struct ffb_hdr hdr;
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uint8_t bytes[3];
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};
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static HRESULT ffb_handle_irp(struct irp *irp);
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req);
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static HRESULT ffb_req_toggle(const uint8_t *bytes);
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static HRESULT ffb_req_constant_force(const uint8_t *bytes);
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static HRESULT ffb_req_rumble(const uint8_t *bytes);
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static HRESULT ffb_req_damper(const uint8_t *bytes);
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static const struct ffb_ops *ffb_ops;
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static struct uart ffb_uart;
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static bool ffb_started;
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static HRESULT ffb_start_hr;
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static uint8_t ffb_written[4];
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static uint8_t ffb_readable[4];
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/* Static variables to store maximum strength values */
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static uint8_t max_constant_force = 0;
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static uint8_t max_rumble = 0;
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static uint8_t max_period = 0;
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static uint8_t max_damper = 0;
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HRESULT ffb_hook_init(
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const struct ffb_config *cfg,
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const struct ffb_ops *ops,
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unsigned int port_no)
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{
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assert(cfg != NULL);
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assert(ops != NULL);
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if (!cfg->enable) {
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return S_FALSE;
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}
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ffb_ops = ops;
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uart_init(&ffb_uart, port_no);
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ffb_uart.written.bytes = ffb_written;
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ffb_uart.written.nbytes = sizeof(ffb_written);
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ffb_uart.readable.bytes = ffb_readable;
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ffb_uart.readable.nbytes = sizeof(ffb_readable);
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dprintf("FFB: hook enabled.\n");
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return iohook_push_handler(ffb_handle_irp);
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}
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static HRESULT ffb_handle_irp(struct irp *irp)
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{
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HRESULT hr;
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assert(irp != NULL);
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if (!uart_match_irp(&ffb_uart, irp)) {
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return iohook_invoke_next(irp);
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}
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hr = uart_handle_irp(&ffb_uart, irp);
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if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
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return hr;
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}
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assert(&ffb_uart.written != NULL);
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assert(ffb_uart.written.bytes != NULL || ffb_uart.written.nbytes == 0);
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assert(ffb_uart.written.pos <= ffb_uart.written.nbytes);
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// dprintf("FFB TX:\n");
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hr = ffb_req_dispatch((const union ffb_req_any *) ffb_uart.written.bytes);
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if (FAILED(hr)) {
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dprintf("FFB: Processing error: %x\n", (int)hr);
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}
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// dump_iobuf(&ffb_uart.written);
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ffb_uart.written.pos = 0;
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return hr;
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}
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static HRESULT ffb_req_dispatch(const union ffb_req_any *req)
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{
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switch (req->hdr.cmd) {
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case FFB_CMD_TOGGLE:
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return ffb_req_toggle(req->bytes);
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case FFB_CMD_CONSTANT_FORCE:
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return ffb_req_constant_force(req->bytes);
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case FFB_CMD_RUMBLE:
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return ffb_req_rumble(req->bytes);
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case FFB_CMD_DAMPER:
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return ffb_req_damper(req->bytes);
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/* There are some test mode specfic commands which doesn't seem to be used in
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game at all. The same is true for the initialization phase. */
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default:
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dprintf("FFB: Unhandled command %02x\n", req->hdr.cmd);
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return S_OK;
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}
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}
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static HRESULT ffb_req_toggle(const uint8_t *bytes)
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{
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uint8_t activate = bytes[2];
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if (activate == 0x01) {
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dprintf("FFB: Activated\n");
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} else {
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dprintf("FFB: Deactivated\n");
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}
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if (ffb_ops->toggle != NULL) {
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ffb_ops->toggle(activate == 0x01);
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}
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return S_OK;
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}
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static HRESULT ffb_req_constant_force(const uint8_t *bytes)
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{
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// dprintf("FFB: Constant force\n");
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uint8_t direction = bytes[1];
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uint8_t force = bytes[2];
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if (direction == 0x0) {
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// Right
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force = 128 - force;
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}
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// Update max strength if the current force is greater
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if (force > max_constant_force) {
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max_constant_force = force;
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}
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// dprintf("FFB: Constant Force Strength: %d (Max: %d)\n", force, max_constant_force);
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if (ffb_ops->constant_force != NULL) {
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ffb_ops->constant_force(direction, force);
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}
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return S_OK;
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}
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static HRESULT ffb_req_rumble(const uint8_t *bytes)
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{
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// dprintf("FFB: Rumble\n");
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uint8_t force = bytes[1];
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uint8_t period = bytes[2];
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// Update max strength if the current force is greater
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if (force > max_rumble) {
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max_rumble = force;
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}
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if (period > max_period) {
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max_period = period;
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}
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// dprintf("FFB: Rumble Period: %d (Max %d), Strength: %d (Max: %d)\n", period, max_period, force, max_rumble);
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if (ffb_ops->rumble != NULL) {
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ffb_ops->rumble(force, period);
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}
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return S_OK;
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}
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static HRESULT ffb_req_damper(const uint8_t *bytes)
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{
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// dprintf("FFB: Damper\n");
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uint8_t force = bytes[2];
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// Update max strength if the current force is greater
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if (force > max_damper) {
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max_damper = force;
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}
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// dprintf("FFB: Damper Strength: %d (Max: %d)\n", force, max_damper);
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if (ffb_ops->damper != NULL) {
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ffb_ops->damper(force);
|
||||
}
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||||
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return S_OK;
|
||||
}
|
20
board/ffb.h
20
board/ffb.h
@ -1,20 +0,0 @@
|
||||
#pragma once
|
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|
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#include <windows.h>
|
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#include <stdbool.h>
|
||||
|
||||
struct ffb_config {
|
||||
bool enable;
|
||||
};
|
||||
|
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struct ffb_ops {
|
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void (*toggle)(bool active);
|
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void (*constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*rumble)(uint8_t force, uint8_t period);
|
||||
void (*damper)(uint8_t force);
|
||||
};
|
||||
|
||||
HRESULT ffb_hook_init(
|
||||
const struct ffb_config *cfg,
|
||||
const struct ffb_ops *ops,
|
||||
unsigned int port_no);
|
@ -199,7 +199,7 @@ struct led15093_resp_board_info {
|
||||
char chip_num[5];
|
||||
uint8_t endcode; // Always 0xFF
|
||||
uint8_t fw_ver;
|
||||
uint16_t rx_buf;
|
||||
uint8_t rx_buf;
|
||||
};
|
||||
|
||||
struct led15093_resp_protocol_ver {
|
||||
|
@ -47,10 +47,5 @@ board_lib = static_library(
|
||||
'slider-frame.h',
|
||||
'vfd.c',
|
||||
'vfd.h',
|
||||
'vfd-cmd.h',
|
||||
'vfd-frame.c',
|
||||
'vfd-frame.h',
|
||||
'ffb.c',
|
||||
'ffb.h'
|
||||
],
|
||||
)
|
||||
|
@ -5,21 +5,19 @@
|
||||
#pragma pack(push, 1)
|
||||
|
||||
enum {
|
||||
SG_NFC_CMD_GET_FW_VERSION = 0x30,
|
||||
SG_NFC_CMD_GET_HW_VERSION = 0x32,
|
||||
SG_NFC_CMD_RADIO_ON = 0x40,
|
||||
SG_NFC_CMD_RADIO_OFF = 0x41,
|
||||
SG_NFC_CMD_POLL = 0x42,
|
||||
SG_NFC_CMD_MIFARE_SELECT_TAG = 0x43,
|
||||
SG_NFC_CMD_MIFARE_SET_KEY_AIME = 0x50,
|
||||
SG_NFC_CMD_MIFARE_AUTHENTICATE_A = 0x51,
|
||||
SG_NFC_CMD_MIFARE_READ_BLOCK = 0x52,
|
||||
SG_NFC_CMD_MIFARE_SET_KEY_BANA = 0x54,
|
||||
SG_NFC_CMD_MIFARE_AUTHENTICATE_B = 0x55,
|
||||
SG_NFC_CMD_TO_UPDATE_MODE = 0x60,
|
||||
SG_NFC_CMD_SEND_HEX_DATA = 0x61,
|
||||
SG_NFC_CMD_RESET = 0x62,
|
||||
SG_NFC_CMD_FELICA_ENCAP = 0x71,
|
||||
SG_NFC_CMD_GET_FW_VERSION = 0x30,
|
||||
SG_NFC_CMD_GET_HW_VERSION = 0x32,
|
||||
SG_NFC_CMD_RADIO_ON = 0x40,
|
||||
SG_NFC_CMD_RADIO_OFF = 0x41,
|
||||
SG_NFC_CMD_POLL = 0x42,
|
||||
SG_NFC_CMD_MIFARE_SELECT_TAG = 0x43,
|
||||
SG_NFC_CMD_MIFARE_SET_KEY_BANA = 0x50,
|
||||
SG_NFC_CMD_MIFARE_READ_BLOCK = 0x52,
|
||||
SG_NFC_CMD_MIFARE_SET_KEY_AIME = 0x54,
|
||||
SG_NFC_CMD_MIFARE_AUTHENTICATE = 0x55, /* guess based on time sent */
|
||||
SG_NFC_CMD_SEND_HEX_DATA = 0x61,
|
||||
SG_NFC_CMD_RESET = 0x62,
|
||||
SG_NFC_CMD_FELICA_ENCAP = 0x71,
|
||||
};
|
||||
|
||||
struct sg_nfc_res_get_fw_version {
|
||||
@ -34,7 +32,7 @@ struct sg_nfc_res_get_hw_version {
|
||||
|
||||
struct sg_nfc_req_mifare_set_key {
|
||||
struct sg_req_header req;
|
||||
uint8_t key[6];
|
||||
uint8_t key_a[6];
|
||||
};
|
||||
|
||||
struct sg_nfc_req_mifare_50 {
|
||||
|
@ -60,11 +60,6 @@ static HRESULT sg_nfc_cmd_felica_encap(
|
||||
const struct sg_nfc_req_felica_encap *req,
|
||||
struct sg_nfc_res_felica_encap *res);
|
||||
|
||||
static HRESULT sg_nfc_cmd_send_hex_data(
|
||||
struct sg_nfc *nfc,
|
||||
const struct sg_req_header *req,
|
||||
struct sg_res_header *res);
|
||||
|
||||
static HRESULT sg_nfc_cmd_dummy(
|
||||
struct sg_nfc *nfc,
|
||||
const struct sg_req_header *req,
|
||||
@ -189,17 +184,13 @@ static HRESULT sg_nfc_dispatch(
|
||||
&req->felica_encap,
|
||||
&res->felica_encap);
|
||||
|
||||
case SG_NFC_CMD_MIFARE_AUTHENTICATE_A:
|
||||
case SG_NFC_CMD_MIFARE_AUTHENTICATE_B:
|
||||
case SG_NFC_CMD_SEND_HEX_DATA:
|
||||
return sg_nfc_cmd_send_hex_data(nfc, &req->simple, &res->simple);
|
||||
|
||||
case SG_NFC_CMD_MIFARE_AUTHENTICATE:
|
||||
case SG_NFC_CMD_MIFARE_SELECT_TAG:
|
||||
case SG_NFC_CMD_MIFARE_SET_KEY_AIME:
|
||||
case SG_NFC_CMD_MIFARE_SET_KEY_BANA:
|
||||
case SG_NFC_CMD_RADIO_ON:
|
||||
case SG_NFC_CMD_RADIO_OFF:
|
||||
case SG_NFC_CMD_TO_UPDATE_MODE:
|
||||
case SG_NFC_CMD_SEND_HEX_DATA: // TODO: implement?
|
||||
return sg_nfc_cmd_dummy(nfc, &req->simple, &res->simple);
|
||||
|
||||
default:
|
||||
@ -451,22 +442,6 @@ static HRESULT sg_nfc_cmd_felica_encap(
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT sg_nfc_cmd_send_hex_data(
|
||||
struct sg_nfc *nfc,
|
||||
const struct sg_req_header *req,
|
||||
struct sg_res_header *res)
|
||||
{
|
||||
sg_res_init(res, req, 0);
|
||||
|
||||
/* Firmware checksum length? */
|
||||
if (req->payload_len == 0x2b) {
|
||||
/* The firmware is identical flag? */
|
||||
res->status = 0x20;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT sg_nfc_cmd_dummy(
|
||||
struct sg_nfc *nfc,
|
||||
const struct sg_req_header *req,
|
||||
|
123
board/vfd-cmd.h
123
board/vfd-cmd.h
@ -1,123 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "board/vfd-frame.h"
|
||||
|
||||
enum {
|
||||
VFD_CMD_GET_VERSION = 0x5B,
|
||||
VFD_CMD_RESET = 0x0B,
|
||||
VFD_CMD_CLEAR_SCREEN = 0x0C,
|
||||
VFD_CMD_SET_BRIGHTNESS = 0x20,
|
||||
VFD_CMD_SET_SCREEN_ON = 0x21,
|
||||
VFD_CMD_SET_H_SCROLL = 0x22,
|
||||
VFD_CMD_DRAW_IMAGE = 0x2E,
|
||||
VFD_CMD_SET_CURSOR = 0x30,
|
||||
VFD_CMD_SET_ENCODING = 0x32,
|
||||
VFD_CMD_SET_TEXT_WND = 0x40,
|
||||
VFD_CMD_SET_TEXT_SPEED = 0x41,
|
||||
VFD_CMD_WRITE_TEXT = 0x50,
|
||||
VFD_CMD_ENABLE_SCROLL = 0x51,
|
||||
VFD_CMD_DISABLE_SCROLL = 0x52,
|
||||
VFD_CMD_ROTATE = 0x5D,
|
||||
VFD_CMD_CREATE_CHAR = 0xA3,
|
||||
VFD_CMD_CREATE_CHAR2 = 0xA4,
|
||||
};
|
||||
|
||||
enum {
|
||||
VFD_ENC_GB2312 = 0,
|
||||
VFD_ENC_BIG5 = 1,
|
||||
VFD_ENC_SHIFT_JIS = 2,
|
||||
VFD_ENC_KSC5601 = 3,
|
||||
VFD_ENC_MAX = 3,
|
||||
};
|
||||
|
||||
struct vfd_req_hdr {
|
||||
uint8_t sync;
|
||||
uint8_t cmd;
|
||||
};
|
||||
|
||||
struct vfd_req_any {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t payload[2054];
|
||||
};
|
||||
|
||||
struct vfd_req_board_info {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t unk1;
|
||||
};
|
||||
|
||||
struct vfd_resp_board_info { // \x0201.20\x03
|
||||
uint8_t unk1;
|
||||
char version[5];
|
||||
uint8_t unk2;
|
||||
};
|
||||
|
||||
struct vfd_req_reset {
|
||||
struct vfd_req_hdr hdr;
|
||||
};
|
||||
|
||||
struct vfd_req_cls {
|
||||
struct vfd_req_hdr hdr;
|
||||
};
|
||||
|
||||
struct vfd_req_brightness {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t brightness;
|
||||
};
|
||||
|
||||
struct vfd_req_power {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t power_state;
|
||||
};
|
||||
|
||||
struct vfd_req_hscroll {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t x_pos;
|
||||
};
|
||||
|
||||
struct vfd_req_draw {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint16_t x0;
|
||||
uint8_t y0;
|
||||
uint16_t x1;
|
||||
uint8_t y1;
|
||||
uint8_t image[2048];
|
||||
};
|
||||
|
||||
struct vfd_req_cursor {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint16_t x;
|
||||
uint8_t y;
|
||||
};
|
||||
|
||||
struct vfd_req_encoding {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t encoding;
|
||||
};
|
||||
|
||||
struct vfd_req_wnd {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint16_t x0;
|
||||
uint8_t y0;
|
||||
uint16_t x1;
|
||||
uint8_t y1;
|
||||
};
|
||||
|
||||
struct vfd_req_speed {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t encoding;
|
||||
};
|
||||
|
||||
struct vfd_req_scroll {
|
||||
struct vfd_req_hdr hdr;
|
||||
};
|
||||
|
||||
struct vfd_req_rotate {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t unk1;
|
||||
};
|
||||
|
||||
struct vfd_req_create_char {
|
||||
struct vfd_req_hdr hdr;
|
||||
uint8_t type;
|
||||
uint8_t pixels[32];
|
||||
};
|
@ -1,88 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#define SUPER_VERBOSE 1
|
||||
|
||||
#include "board/vfd-frame.h"
|
||||
|
||||
#include "hook/iobuf.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte);
|
||||
|
||||
/* Frame structure:
|
||||
|
||||
REQUEST:
|
||||
[0] Sync byte (0x1A or 0x1B)
|
||||
[1] Packet ID
|
||||
[2...n-1] Data/payload
|
||||
|
||||
--- OR ---
|
||||
|
||||
if no sync byte is given, plain static text in the currently configured encoding is expected.
|
||||
|
||||
RESPONSE:
|
||||
This thing never responds, unless it's VFD_CMD_GET_VERSION
|
||||
*/
|
||||
|
||||
bool vfd_frame_sync(struct const_iobuf *src) {
|
||||
return src->bytes[src->pos] == VFD_SYNC_BYTE || src->bytes[src->pos] == VFD_SYNC_BYTE2;
|
||||
}
|
||||
|
||||
HRESULT vfd_frame_encode(
|
||||
struct iobuf *dest,
|
||||
const void *ptr,
|
||||
size_t nbytes) {
|
||||
const uint8_t *src;
|
||||
uint8_t byte;
|
||||
size_t i;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dest != NULL);
|
||||
assert(dest->bytes != NULL || dest->nbytes == 0);
|
||||
assert(dest->pos <= dest->nbytes);
|
||||
assert(ptr != NULL);
|
||||
|
||||
src = ptr;
|
||||
|
||||
if (dest->pos >= dest->nbytes) {
|
||||
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
|
||||
}
|
||||
|
||||
#if SUPER_VERBOSE
|
||||
dprintf("VFD: RX Buffer:\n");
|
||||
#endif
|
||||
|
||||
for (i = 1; i < nbytes; i++) {
|
||||
byte = src[i];
|
||||
#if SUPER_VERBOSE
|
||||
dprintf("%02x ", byte);
|
||||
#endif
|
||||
|
||||
hr = vfd_frame_encode_byte(dest, byte);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
#if SUPER_VERBOSE
|
||||
dprintf("\n");
|
||||
#endif
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT vfd_frame_encode_byte(struct iobuf *dest, uint8_t byte) {
|
||||
if (dest->pos + 1 > dest->nbytes) {
|
||||
return HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER);
|
||||
}
|
||||
|
||||
dest->bytes[dest->pos++] = byte;
|
||||
|
||||
return S_OK;
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "hook/iobuf.h"
|
||||
|
||||
enum {
|
||||
VFD_SYNC_BYTE = 0x1B,
|
||||
VFD_SYNC_BYTE2 = 0x1A,
|
||||
};
|
||||
|
||||
bool vfd_frame_sync(struct const_iobuf *src);
|
||||
|
||||
HRESULT vfd_frame_encode(
|
||||
struct iobuf *dest,
|
||||
const void *ptr,
|
||||
size_t nbytes);
|
400
board/vfd.c
400
board/vfd.c
@ -2,16 +2,17 @@
|
||||
directly by amdaemon, and it has something to do with displaying the status
|
||||
of electronic payments.
|
||||
|
||||
Part number in schematics is "VFD GP1232A02A FUTABA". */
|
||||
Part number in schematics is "VFD GP1232A02A FUTABA".
|
||||
|
||||
Little else about this board is known. Black-holing the RS232 comms that it
|
||||
receives seems to be sufficient for the time being. */
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "board/config.h"
|
||||
#include "board/vfd.h"
|
||||
#include "board/vfd-cmd.h"
|
||||
|
||||
#include "hook/iohook.h"
|
||||
|
||||
@ -20,101 +21,33 @@
|
||||
#include "util/dprintf.h"
|
||||
#include "util/dump.h"
|
||||
|
||||
#define SUPER_VERBOSE 0
|
||||
|
||||
static HRESULT vfd_handle_irp(struct irp *irp);
|
||||
|
||||
static struct uart vfd_uart;
|
||||
static uint8_t vfd_written[4096];
|
||||
static uint8_t vfd_readable[4096];
|
||||
static uint8_t vfd_written[512];
|
||||
static uint8_t vfd_readable[512];
|
||||
UINT codepage;
|
||||
|
||||
static int encoding = VFD_ENC_SHIFT_JIS;
|
||||
|
||||
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart);
|
||||
|
||||
static bool utf_enabled;
|
||||
|
||||
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port)
|
||||
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no)
|
||||
{
|
||||
if (!cfg->enable){
|
||||
assert(cfg != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
utf_enabled = cfg->utf_conversion;
|
||||
|
||||
int port = cfg->port;
|
||||
if (port == 0){
|
||||
port = default_port;
|
||||
}
|
||||
|
||||
dprintf("VFD: enabling (port=%d)\n", port);
|
||||
uart_init(&vfd_uart, port);
|
||||
uart_init(&vfd_uart, port_no);
|
||||
vfd_uart.written.bytes = vfd_written;
|
||||
vfd_uart.written.nbytes = sizeof(vfd_written);
|
||||
vfd_uart.readable.bytes = vfd_readable;
|
||||
vfd_uart.readable.nbytes = sizeof(vfd_readable);
|
||||
|
||||
codepage = GetACP();
|
||||
dprintf("VFD: hook enabled.\n");
|
||||
|
||||
return iohook_push_handler(vfd_handle_irp);
|
||||
}
|
||||
|
||||
|
||||
const char* get_encoding_name(int b){
|
||||
switch (b){
|
||||
case 0: return "gb2312";
|
||||
case 1: return "big5";
|
||||
case 2: return "shift-jis";
|
||||
case 3: return "ks_c_5601-1987";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
void print_vfd_text(const char* str, int len){
|
||||
|
||||
if (utf_enabled){
|
||||
|
||||
wchar_t encoded[1024];
|
||||
memset(encoded, 0, 1024 * sizeof(wchar_t));
|
||||
|
||||
int codepage = 0;
|
||||
if (encoding == VFD_ENC_GB2312){
|
||||
codepage = 936;
|
||||
} else if (encoding == VFD_ENC_BIG5){
|
||||
codepage = 950;
|
||||
} else if (encoding == VFD_ENC_SHIFT_JIS){
|
||||
codepage = 932;
|
||||
} else if (encoding == VFD_ENC_KSC5601) {
|
||||
codepage = 949;
|
||||
}
|
||||
|
||||
if (!MultiByteToWideChar(codepage, MB_USEGLYPHCHARS, str, len, encoded, 1024)){
|
||||
dprintf("VFD: Text conversion failed: %ld", GetLastError());
|
||||
return;
|
||||
}
|
||||
|
||||
dprintf("VFD: Text: %ls\n", encoded);
|
||||
} else {
|
||||
|
||||
dprintf("VFD: Text: %s\n", str);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT vfd_handle_irp(struct irp *irp)
|
||||
{
|
||||
HRESULT hr;
|
||||
@ -125,274 +58,67 @@ static HRESULT vfd_handle_irp(struct irp *irp)
|
||||
return iohook_invoke_next(irp);
|
||||
}
|
||||
|
||||
if (irp->op == IRP_OP_OPEN){
|
||||
dprintf("VFD: Open\n");
|
||||
} else if (irp->op == IRP_OP_CLOSE){
|
||||
dprintf("VFD: Close\n");
|
||||
}
|
||||
|
||||
hr = uart_handle_irp(&vfd_uart, irp);
|
||||
|
||||
if (FAILED(hr) || irp->op != IRP_OP_WRITE) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
#if SUPER_VERBOSE
|
||||
dprintf("VFD TX:\n");
|
||||
dump_iobuf(&vfd_uart.written);
|
||||
#endif
|
||||
|
||||
struct const_iobuf reader;
|
||||
iobuf_flip(&reader, &vfd_uart.written);
|
||||
|
||||
struct iobuf* writer = &vfd_uart.readable;
|
||||
for (; reader.pos < reader.nbytes ; ){
|
||||
|
||||
if (vfd_frame_sync(&reader)) {
|
||||
|
||||
reader.pos++; // get the sync byte out of the way
|
||||
|
||||
uint8_t cmd;
|
||||
iobuf_read_8(&reader, &cmd);
|
||||
|
||||
if (cmd == VFD_CMD_GET_VERSION) {
|
||||
hr = vfd_handle_get_version(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_RESET) {
|
||||
hr = vfd_handle_reset(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_CLEAR_SCREEN) {
|
||||
hr = vfd_handle_clear_screen(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_BRIGHTNESS) {
|
||||
hr = vfd_handle_set_brightness(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_SCREEN_ON) {
|
||||
hr = vfd_handle_set_screen_on(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_H_SCROLL) {
|
||||
hr = vfd_handle_set_h_scroll(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_DRAW_IMAGE) {
|
||||
hr = vfd_handle_draw_image(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_CURSOR) {
|
||||
hr = vfd_handle_set_cursor(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_ENCODING) {
|
||||
hr = vfd_handle_set_encoding(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_TEXT_WND) {
|
||||
hr = vfd_handle_set_text_wnd(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_SET_TEXT_SPEED) {
|
||||
hr = vfd_handle_set_text_speed(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_WRITE_TEXT) {
|
||||
hr = vfd_handle_write_text(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_ENABLE_SCROLL) {
|
||||
hr = vfd_handle_enable_scroll(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_DISABLE_SCROLL) {
|
||||
hr = vfd_handle_disable_scroll(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_ROTATE) {
|
||||
hr = vfd_handle_rotate(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_CREATE_CHAR) {
|
||||
hr = vfd_handle_create_char(&reader, writer, &vfd_uart);
|
||||
} else if (cmd == VFD_CMD_CREATE_CHAR2) {
|
||||
hr = vfd_handle_create_char2(&reader, writer, &vfd_uart);
|
||||
} else {
|
||||
dprintf("VFD: Unknown command 0x%x\n", cmd);
|
||||
dump_const_iobuf(&reader);
|
||||
hr = S_FALSE;
|
||||
uint8_t cmd = 0;
|
||||
uint8_t str_1[512];
|
||||
uint8_t str_2[512];
|
||||
uint8_t str_1_len = 0;
|
||||
uint8_t str_2_len = 0;
|
||||
for (size_t i = 0; i < vfd_uart.written.pos; i++) {
|
||||
if (vfd_uart.written.bytes[i] == 0x1B) {
|
||||
i++;
|
||||
cmd = vfd_uart.written.bytes[i];
|
||||
if (cmd == 0x30) {
|
||||
i += 3;
|
||||
}
|
||||
} else {
|
||||
|
||||
// if no sync byte is sent, we are just getting plain text...
|
||||
|
||||
if (reader.pos < reader.nbytes){
|
||||
int len = 0;
|
||||
|
||||
// read chars until we hit a new sync byte or the data ends
|
||||
while (reader.pos + len + 1 < reader.nbytes && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE && reader.bytes[reader.pos + len] != VFD_SYNC_BYTE2){
|
||||
len++;
|
||||
}
|
||||
|
||||
char* str = malloc(len);
|
||||
memset(str, 0, len);
|
||||
iobuf_read(&reader, str, len);
|
||||
print_vfd_text(str, len);
|
||||
free(str);
|
||||
|
||||
reader.pos += len;
|
||||
else if (cmd == 0x50) {
|
||||
i++;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!SUCCEEDED(hr)){
|
||||
return hr;
|
||||
if (cmd == 0x30) {
|
||||
str_1[str_1_len++] = vfd_uart.written.bytes[i];
|
||||
}
|
||||
else if (cmd == 0x50) {
|
||||
str_2[str_2_len++] = vfd_uart.written.bytes[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (str_1_len) {
|
||||
str_1[str_1_len++] = '\0';
|
||||
if (codepage != 932) {
|
||||
WCHAR buffer[512];
|
||||
MultiByteToWideChar(932, 0, (LPCSTR)str_1, str_1_len, buffer, str_1_len);
|
||||
char str_recode[str_1_len * 3];
|
||||
WideCharToMultiByte(codepage, 0, buffer, str_1_len, str_recode, str_1_len * 3, NULL, NULL);
|
||||
dprintf("VFD: %s\n", str_recode);
|
||||
}
|
||||
else {
|
||||
dprintf("VFD: %s\n", str_1);
|
||||
}
|
||||
}
|
||||
|
||||
if (str_2_len) {
|
||||
str_2[str_2_len++] = '\0';
|
||||
if (codepage != 932) {
|
||||
WCHAR buffer[512];
|
||||
MultiByteToWideChar(932, 0, (LPCSTR)str_2, str_2_len, buffer, str_2_len);
|
||||
char str_recode[str_2_len * 3];
|
||||
WideCharToMultiByte(codepage, 0, buffer, str_2_len, str_recode, str_2_len * 3, NULL, NULL);
|
||||
dprintf("VFD: %s\n", str_recode);
|
||||
} else {
|
||||
dprintf("VFD: %s\n", str_2);
|
||||
}
|
||||
}
|
||||
|
||||
// dprintf("VFD TX:\n");
|
||||
// dump_iobuf(&vfd_uart.written);
|
||||
vfd_uart.written.pos = 0;
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT vfd_handle_get_version(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
dprintf("VFD: Get Version\n");
|
||||
|
||||
struct vfd_resp_board_info resp;
|
||||
|
||||
memset(&resp, 0, sizeof(resp));
|
||||
resp.unk1 = 2;
|
||||
strcpy(resp.version, "01.20");
|
||||
resp.unk2 = 1;
|
||||
|
||||
return vfd_frame_encode(writer, &resp, sizeof(resp));
|
||||
}
|
||||
HRESULT vfd_handle_reset(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
dprintf("VFD: Reset\n");
|
||||
|
||||
encoding = VFD_ENC_SHIFT_JIS;
|
||||
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_clear_screen(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
dprintf("VFD: Clear Screen\n");
|
||||
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_set_brightness(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b;
|
||||
iobuf_read_8(reader, &b);
|
||||
|
||||
if (b > 4){
|
||||
dprintf("VFD: Brightness, invalid argument\n");
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
dprintf("VFD: Brightness, %d\n", b);
|
||||
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_set_screen_on(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b;
|
||||
iobuf_read_8(reader, &b);
|
||||
|
||||
if (b > 1){
|
||||
dprintf("VFD: Screen Power, invalid argument\n");
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
dprintf("VFD: Screen Power, %d\n", b);
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_set_h_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t x;
|
||||
iobuf_read_8(reader, &x);
|
||||
|
||||
dprintf("VFD: Horizontal Scroll, X=%d\n", x);
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_draw_image(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
int w, h;
|
||||
uint16_t x0, x1;
|
||||
uint8_t y0, y1;
|
||||
uint8_t image[2048];
|
||||
|
||||
iobuf_read_be16(reader, &x0);
|
||||
iobuf_read_8(reader, &y0);
|
||||
iobuf_read_be16(reader, &x1);
|
||||
iobuf_read_8(reader, &y1);
|
||||
w = x1 - x0;
|
||||
h = y1 - y0;
|
||||
iobuf_read(reader, image, w*h);
|
||||
|
||||
dprintf("VFD: Draw image, %dx%d\n", w, h);
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
HRESULT vfd_handle_set_cursor(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint16_t x;
|
||||
uint8_t y;
|
||||
|
||||
iobuf_read_be16(reader, &x);
|
||||
iobuf_read_8(reader, &y);
|
||||
|
||||
dprintf("VFD: Set Cursor, x=%d,y=%d\n", x, y);
|
||||
|
||||
return S_FALSE;
|
||||
}
|
||||
|
||||
HRESULT vfd_handle_set_encoding(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b;
|
||||
iobuf_read_8(reader, &b);
|
||||
|
||||
dprintf("VFD: Set Encoding, %d (%s)\n", b, get_encoding_name(b));
|
||||
|
||||
if (b < 0 || b > VFD_ENC_MAX){
|
||||
dprintf("Invalid encoding specified\n");
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
encoding = b;
|
||||
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_set_text_wnd(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint16_t x0, x1;
|
||||
uint8_t y0, y1;
|
||||
|
||||
iobuf_read_be16(reader, &x0);
|
||||
iobuf_read_8(reader, &y0);
|
||||
iobuf_read_be16(reader, &x1);
|
||||
iobuf_read_8(reader, &y1);
|
||||
|
||||
dprintf("VFD: Set Text Window, p0:%d,%d, p1:%d,%d\n", x0, y0, x1, y1);
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_set_text_speed(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b;
|
||||
iobuf_read_8(reader, &b);
|
||||
|
||||
dprintf("VFD: Set Text Speed, %d\n", b);
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_write_text(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t len;
|
||||
iobuf_read_8(reader, &len);
|
||||
|
||||
char* str = malloc(len);
|
||||
iobuf_read(reader, str, len);
|
||||
|
||||
print_vfd_text(str, len);
|
||||
free(str);
|
||||
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_enable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
dprintf("VFD: Enable Scrolling\n");
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_disable_scroll(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
dprintf("VFD: Disable Scrolling\n");
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_rotate(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b;
|
||||
iobuf_read_8(reader, &b);
|
||||
|
||||
dprintf("VFD: Rotate, %d\n", b);
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_create_char(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b;
|
||||
iobuf_read_8(reader, &b);
|
||||
char buf[32];
|
||||
|
||||
iobuf_read(reader, buf, 32);
|
||||
|
||||
dprintf("VFD: Create character, %d\n", b);
|
||||
return S_FALSE;
|
||||
}
|
||||
HRESULT vfd_handle_create_char2(struct const_iobuf* reader, struct iobuf* writer, struct uart* vfd_uart){
|
||||
uint8_t b, b2;
|
||||
iobuf_read_8(reader, &b);
|
||||
iobuf_read_8(reader, &b2);
|
||||
char buf[16];
|
||||
|
||||
iobuf_read(reader, buf, 16);
|
||||
|
||||
dprintf("VFD: Create character, %d, %d\n", b, b2);
|
||||
return S_FALSE;
|
||||
}
|
||||
|
@ -4,10 +4,7 @@
|
||||
|
||||
struct vfd_config {
|
||||
bool enable;
|
||||
int port;
|
||||
bool utf_conversion;
|
||||
};
|
||||
|
||||
|
||||
HRESULT vfd_hook_init(struct vfd_config *cfg, int default_port);
|
||||
|
||||
HRESULT vfd_hook_init(const struct vfd_config *cfg, unsigned int port_no);
|
||||
|
@ -139,10 +139,9 @@ void chuni_io_slider_start(chuni_io_slider_callback_t callback);
|
||||
void chuni_io_slider_stop(void);
|
||||
|
||||
/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
|
||||
bytes is supplied, organized in BRG format.
|
||||
The first set of bytes is the right-most slider key, and from there the bytes
|
||||
alternate between the dividers and the keys until the left-most key.
|
||||
There are 31 illuminated sections in total.
|
||||
bytes is supplied. The illuminated areas on the touch slider are some
|
||||
combination of rectangular regions and dividing lines between these regions
|
||||
but the exact mapping of this lighting control buffer is still TBD.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
|
@ -63,8 +63,6 @@ void chuni_io_config_load(
|
||||
cfg->controller_led_output_pipe = GetPrivateProfileIntW(L"led", L"controllerLedOutputPipe", 1, filename);
|
||||
cfg->controller_led_output_serial = GetPrivateProfileIntW(L"led", L"controllerLedOutputSerial", 0, filename);
|
||||
|
||||
cfg->controller_led_output_openithm = GetPrivateProfileIntW(L"led", L"controllerLedOutputOpeNITHM", 0, filename);
|
||||
|
||||
cfg->led_serial_baud = GetPrivateProfileIntW(L"led", L"serialBaud", 921600, filename);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
|
@ -18,8 +18,6 @@ struct chuni_io_config {
|
||||
bool controller_led_output_pipe;
|
||||
bool controller_led_output_serial;
|
||||
|
||||
bool controller_led_output_openithm;
|
||||
|
||||
// The name of a COM port to output LED data on, in serial mode
|
||||
wchar_t led_serial_port[12];
|
||||
int32_t led_serial_baud;
|
||||
|
@ -127,11 +127,7 @@ void led_output_update(uint8_t board, const byte* rgb)
|
||||
|
||||
if (config->controller_led_output_serial)
|
||||
{
|
||||
if (config->controller_led_output_openithm){
|
||||
led_serial_update_openithm(rgb);
|
||||
} else {
|
||||
led_serial_update(escaped_data);
|
||||
}
|
||||
led_serial_update(escaped_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ chuniio_lib = static_library(
|
||||
include_directories : inc,
|
||||
implicit_include_directories : false,
|
||||
c_pch : '../precompiled.h',
|
||||
|
||||
sources : [
|
||||
'chu2to3.c',
|
||||
'chu2to3.h',
|
||||
|
@ -97,27 +97,3 @@ void led_serial_update(struct _chuni_led_data_buf_t* data)
|
||||
|
||||
ReleaseMutex(serial_write_mutex);
|
||||
}
|
||||
|
||||
void led_serial_update_openithm(const byte* rgb)
|
||||
{
|
||||
if (serial_port != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
char led_buffer[100];
|
||||
DWORD bytes_to_write; // No of bytes to write into the port
|
||||
DWORD bytes_written = 0; // No of bytes written to the port
|
||||
bytes_to_write = sizeof(led_buffer);
|
||||
BOOL status;
|
||||
|
||||
led_buffer[0] = 0xAA;
|
||||
led_buffer[1] = 0xAA;
|
||||
memcpy(led_buffer+2, rgb, sizeof(uint8_t) * 96);
|
||||
led_buffer[98] = 0xDD;
|
||||
led_buffer[99] = 0xDD;
|
||||
|
||||
status = WriteFile(serial_port, // Handle to the Serial port
|
||||
led_buffer, // Data to be written to the port
|
||||
bytes_to_write, // No of bytes to write
|
||||
&bytes_written, // Bytes written
|
||||
NULL);
|
||||
}
|
||||
}
|
||||
|
@ -13,4 +13,3 @@
|
||||
|
||||
HRESULT led_serial_init(wchar_t led_com[12], DWORD baud);
|
||||
void led_serial_update(struct _chuni_led_data_buf_t* data);
|
||||
void led_serial_update_openithm(const byte* rgb);
|
@ -123,7 +123,7 @@ static DWORD CALLBACK chusan_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
bool *dipsw = &chusan_hook_cfg.platform.system.dipsw[0];
|
||||
bool *dipsw = &chusan_hook_cfg.platform.dipsw.dipsw[0];
|
||||
bool is_cvt = dipsw[2];
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
@ -15,59 +15,3 @@ EXPORTS
|
||||
cm_io_get_opbtns
|
||||
cm_io_init
|
||||
cm_io_poll
|
||||
CFW_init
|
||||
CFW_term
|
||||
CFW_open
|
||||
CFW_close
|
||||
CFW_listupPrinter
|
||||
CFW_listupPrinterSN
|
||||
CFW_selectPrinter
|
||||
CFW_selectPrinterSN
|
||||
CFW_getPrinterInfo
|
||||
CFW_status
|
||||
CFW_statusAll
|
||||
CFW_resetPrinter
|
||||
CFW_updateFirmware
|
||||
CFW_getFirmwareInfo
|
||||
CHCUSB_init
|
||||
CHCUSB_term
|
||||
CHCUSB_MakeThread
|
||||
CHCUSB_open
|
||||
CHCUSB_close
|
||||
CHCUSB_ReleaseThread
|
||||
CHCUSB_listupPrinter
|
||||
CHCUSB_listupPrinterSN
|
||||
CHCUSB_selectPrinter
|
||||
CHCUSB_selectPrinterSN
|
||||
CHCUSB_getPrinterInfo
|
||||
CHCUSB_imageformat
|
||||
CHCUSB_setmtf
|
||||
CHCUSB_makeGamma
|
||||
CHCUSB_setIcctableProfile
|
||||
CHCUSB_setIcctable
|
||||
CHCUSB_copies
|
||||
CHCUSB_status
|
||||
CHCUSB_statusAll
|
||||
CHCUSB_startpage
|
||||
CHCUSB_endpage
|
||||
CHCUSB_write
|
||||
CHCUSB_writeLaminate
|
||||
CHCUSB_writeHolo
|
||||
CHCUSB_setPrinterInfo
|
||||
CHCUSB_setPrinterToneCurve
|
||||
CHCUSB_getGamma
|
||||
CHCUSB_getMtf
|
||||
CHCUSB_cancelCopies
|
||||
CHCUSB_getPrinterToneCurve
|
||||
CHCUSB_blinkLED
|
||||
CHCUSB_resetPrinter
|
||||
CHCUSB_AttachThreadCount
|
||||
CHCUSB_getPrintIDStatus
|
||||
CHCUSB_setPrintStandby
|
||||
CHCUSB_testCardFeed
|
||||
CHCUSB_exitCard
|
||||
CHCUSB_getCardRfidTID
|
||||
CHCUSB_commCardRfidReader
|
||||
CHCUSB_updateCardRfidReader
|
||||
CHCUSB_getErrorLog
|
||||
CHCUSB_getErrorStatus
|
||||
|
@ -39,7 +39,6 @@ void cm_hook_config_load(
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
vfd_config_load(&cfg->vfd, filename);
|
||||
touch_screen_config_load(&cfg->touch, filename);
|
||||
printer_config_load(&cfg->printer, filename);
|
||||
cm_dll_config_load(&cfg->dll, filename);
|
||||
unity_config_load(&cfg->unity, filename);
|
||||
}
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
#include "hooklib/dvd.h"
|
||||
#include "hooklib/touch.h"
|
||||
#include "hooklib/printer.h"
|
||||
|
||||
#include "cmhook/cm-dll.h"
|
||||
|
||||
@ -22,7 +21,6 @@ struct cm_hook_config {
|
||||
struct vfd_config vfd;
|
||||
struct cm_dll_config dll;
|
||||
struct touch_screen_config touch;
|
||||
struct printer_config printer;
|
||||
struct unity_config unity;
|
||||
};
|
||||
|
||||
|
@ -56,10 +56,6 @@ static DWORD CALLBACK cm_pre_startup(void)
|
||||
touch_screen_hook_init(&cm_hook_cfg.touch, cm_hook_mod);
|
||||
serial_hook_init();
|
||||
|
||||
/* Hook external DLL APIs */
|
||||
|
||||
printer_hook_init(&cm_hook_cfg.printer, 0, cm_hook_mod);
|
||||
|
||||
/* Initialize emulation hooks */
|
||||
|
||||
hr = platform_hook_init(
|
||||
@ -101,7 +97,7 @@ static DWORD CALLBACK cm_pre_startup(void)
|
||||
There seems to be an issue with other DLL hooks if `LoadLibraryW` is
|
||||
hooked earlier in the `cmhook` initialization. */
|
||||
|
||||
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod, NULL);
|
||||
unity_hook_init(&cm_hook_cfg.unity, cm_hook_mod);
|
||||
|
||||
/* Initialize debug helpers */
|
||||
|
||||
|
@ -36,9 +36,9 @@ HRESULT cm_io_init(void);
|
||||
HRESULT cm_io_poll(void);
|
||||
|
||||
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
||||
CM_IO_OPBTN enum above: this contains bit mask definitions for button
|
||||
cm_IO_OPBTN enum above: this contains bit mask definitions for button
|
||||
states returned in *opbtn. All buttons are active-high.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void cm_io_get_opbtns(uint8_t *opbtn);
|
||||
void cm_io_get_opbtns(uint8_t *opbtn);
|
2
dist/carol/segatools.ini
vendored
2
dist/carol/segatools.ini
vendored
@ -64,8 +64,6 @@ subnet=192.168.126.0
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
|
6
dist/chuni/segatools.ini
vendored
6
dist/chuni/segatools.ini
vendored
@ -56,8 +56,6 @@ subnet=192.168.139.0
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
@ -84,12 +82,10 @@ cabLedOutputSerial=0
|
||||
controllerLedOutputPipe=1
|
||||
; Output slider LED data to the serial port
|
||||
controllerLedOutputSerial=0
|
||||
; Use the OpeNITHM protocol for serial LED output
|
||||
controllerLedOutputOpeNITHM=0
|
||||
|
||||
; Serial port to send data to if using serial output. Default is COM5.
|
||||
;serialPort=COM5
|
||||
; Baud rate for serial data (set to 115200 if using OpeNITHM)
|
||||
; Baud rate for serial data
|
||||
;serialBaud=921600
|
||||
|
||||
; Data output a sequence of bytes, with JVS-like framing.
|
||||
|
16
dist/chusan/segatools.ini
vendored
16
dist/chusan/segatools.ini
vendored
@ -25,7 +25,7 @@ aimePath=DEVICE\aime.txt
|
||||
;highBaud=1
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -59,8 +59,8 @@ addrSuffix=11
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.139.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
@ -82,8 +82,6 @@ dipsw3=1
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
@ -110,12 +108,10 @@ cabLedOutputSerial=0
|
||||
controllerLedOutputPipe=1
|
||||
; Output slider LED data to the serial port
|
||||
controllerLedOutputSerial=0
|
||||
; Use the OpeNITHM protocol for serial LED output
|
||||
controllerLedOutputOpeNITHM=0
|
||||
|
||||
; Serial port to send data to if using serial output. Default is COM5.
|
||||
;serialPort=COM5
|
||||
; Baud rate for serial data (set to 115200 if using OpeNITHM)
|
||||
; Baud rate for serial data
|
||||
;serialBaud=921600
|
||||
|
||||
; Data output a sequence of bytes, with JVS-like framing.
|
||||
@ -206,3 +202,7 @@ ir=0x20
|
||||
; ... etc ...
|
||||
;cell31=0x53
|
||||
;cell32=0x53
|
||||
|
||||
; Enable slider LED serial output. This follows OpeNITHM Serial LED Protocol.
|
||||
; eg. COM5
|
||||
;ledport=
|
||||
|
16
dist/cm/segatools.ini
vendored
16
dist/cm/segatools.ini
vendored
@ -23,7 +23,7 @@ enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -50,10 +50,10 @@ enable=1
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.165.0
|
||||
subnet=192.168.100.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; LAN Install: If multiple machines are present on the same LAN then set
|
||||
@ -73,14 +73,6 @@ enable=0
|
||||
; modding frameworks such as BepInEx.
|
||||
targetAssembly=
|
||||
|
||||
[printer]
|
||||
; Sinfonia CHC-C330 printer emulation setting.
|
||||
enable=1
|
||||
; Change the printer serial number here.
|
||||
serial_no="5A-A123"
|
||||
; Insert the path to the image output directory here.
|
||||
printerOutPath="DEVICE\print"
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
2
dist/cxb/segatools.ini
vendored
2
dist/cxb/segatools.ini
vendored
@ -75,8 +75,6 @@ path=../DEVICE/sram.bin
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
|
18
dist/diva/segatools.ini
vendored
18
dist/diva/segatools.ini
vendored
@ -5,7 +5,7 @@
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option (mdata) directory here (contains Mxxx directories)
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
@ -36,10 +36,6 @@ default=127.0.0.1
|
||||
; Chunithm is extremely picky about its LAN environment, so leaving this
|
||||
; setting enabled is strongly recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
@ -58,18 +54,6 @@ dipsw1=1
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.78.0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
; Force the game to run windowed.
|
||||
windowed=1
|
||||
; Add a frame to the game window if running windowed.
|
||||
framed=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
14
dist/fgo/segatools.ini
vendored
14
dist/fgo/segatools.ini
vendored
@ -23,7 +23,7 @@ enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -72,8 +72,8 @@ addrSuffix=11
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.167.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
@ -85,14 +85,6 @@ freeplay=0
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
; Force the game to run windowed.
|
||||
windowed=0
|
||||
; Add a frame to the game window if running windowed.
|
||||
framed=0
|
||||
|
||||
[touch]
|
||||
; WinTouch emulation setting.
|
||||
enable=1
|
||||
|
29
dist/idac/segatools.ini
vendored
29
dist/idac/segatools.ini
vendored
@ -54,8 +54,8 @@ subnet=192.168.158.0
|
||||
; 1: JPN: Japan, 4: EXP: Export (for Asian markets)
|
||||
region=4
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
@ -75,11 +75,6 @@ dipsw3=0
|
||||
dipsw4=0
|
||||
dipsw5=0
|
||||
|
||||
[ffb]
|
||||
; Enable force feedback (838-15069) board emulation. This is required for
|
||||
; both DirectInput and XInput steering wheel effects.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
@ -236,20 +231,6 @@ reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Only works when FFB board emulation is enabled!
|
||||
;
|
||||
; It is recommended to change the strength inside the Game Test Mode!
|
||||
;
|
||||
; These settings are only used when using DirectInput for the wheel.
|
||||
; The values are in the range 0%-100%, where 0 disables the effect and
|
||||
; 100 is the maximum.
|
||||
|
||||
; Constant force strength, used for centering spring effect.
|
||||
constantForceStrength=100
|
||||
; Damper strength, used for steering wheel damper effect.
|
||||
damperStrength=100
|
||||
|
||||
; Rumble strength, used for road surface effects.
|
||||
rumbleStrength=100
|
||||
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
|
||||
rumbleDuration=1000
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
|
34
dist/idz/segatools.ini
vendored
34
dist/idz/segatools.ini
vendored
@ -69,20 +69,6 @@ region=4
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[ffb]
|
||||
; Enable force feedback (838-15069) board emulation. This is required for
|
||||
; both DirectInput and XInput steering wheel effects.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[led15070]
|
||||
; Enable emulation of the 837-15070-02 controlled lights, which handle the
|
||||
; cabinet and seat LEDs.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hooks settings
|
||||
; -----------------------------------------------------------------------------
|
||||
@ -226,20 +212,6 @@ reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Only works when FFB board emulation is enabled!
|
||||
;
|
||||
; It is recommended to change the strength inside the Game Test Mode!
|
||||
;
|
||||
; These settings are only used when using DirectInput for the wheel.
|
||||
; The values are in the range 0%-100%, where 0 disables the effect and
|
||||
; 100 is the maximum.
|
||||
|
||||
; Constant force strength, used for centering spring effect.
|
||||
constantForceStrength=100
|
||||
; Damper strength, used for steering wheel damper effect.
|
||||
damperStrength=100
|
||||
|
||||
; Rumble strength, used for road surface effects.
|
||||
rumbleStrength=100
|
||||
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
|
||||
rumbleDuration=1000
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
|
5
dist/idz/start.bat
vendored
5
dist/idz/start.bat
vendored
@ -2,11 +2,10 @@
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start /min "AM Daemon" inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
|
||||
|
||||
inject -k idzhook.dll InitialD0_DX11_Nu.exe
|
||||
rem Set dipsw1=0 and uncomment the ServerBox for in store battle?
|
||||
rem inject -k idzhook.dll ServerBoxD8_Nu_x64.exe
|
||||
inject -d -k idzhook.dll InitialD0_DX11_Nu.exe
|
||||
inject -d -k idzhook.dll amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
|
||||
|
||||
taskkill /im ServerBoxD8_Nu_x64.exe > nul 2>&1
|
||||
|
||||
|
150
dist/kemono/segatools.ini
vendored
150
dist/kemono/segatools.ini
vendored
@ -1,150 +0,0 @@
|
||||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Device settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aime]
|
||||
; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
|
||||
; reader.
|
||||
enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about its LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
|
||||
; local host's virtualized LAN IP is `192.168.32.11`).
|
||||
addrSuffix=11
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.179.0
|
||||
|
||||
[gpio]
|
||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
|
||||
; If multiple machines are present on the same LAN then set this to 1 on
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
; Chassis Test button virtual-key code. Default is the 4 key.
|
||||
test=0x34
|
||||
; Chassis Service button virtual-key code. Default is the 5 key.
|
||||
service=0x35
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[unity]
|
||||
; Enable Unity hook. This will allow you to run custom .NET code before the game
|
||||
enable=1
|
||||
|
||||
; Path to a .NET DLL that should run before the game. Useful for loading
|
||||
; modding frameworks such as BepInEx.
|
||||
;
|
||||
; NOTE: For Kemono Friends, BepInEx (or similar) should be installed to the main folder, not the "UnityApp" folder.
|
||||
targetAssembly=
|
||||
|
||||
[printer]
|
||||
; Sinfonia CHC-C300 printer emulation setting.
|
||||
enable=1
|
||||
; Change the printer serial number here.
|
||||
serial_no="5A-A123"
|
||||
; Insert the path to the image output directory here.
|
||||
printerOutPath="DEVICE\print"
|
||||
; The length in milliseconds the printer should be busy printing.
|
||||
; Set to 0 to instantly finish printing.
|
||||
waitTime=20000
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[led15093]
|
||||
; 837-15093-06 LED board emulation setting.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[kemonoio]
|
||||
; To use a custom Kemono IO DLL enter its path here.
|
||||
; Leave empty if you want to use Segatools built-in keyboard input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||||
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||||
;
|
||||
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
;
|
||||
; This is, admittedly, not the most user-friendly configuration method in the
|
||||
; world. An improved solution will be provided later.
|
||||
|
||||
[io3]
|
||||
; Test button virtual-key code. Default is the 1 key.
|
||||
test=0x31
|
||||
; Service button virtual-key code. Default is the 2 key.
|
||||
service=0x32
|
||||
; Keyboard button to increment coin counter. Default is the 3 key.
|
||||
coin=0x33
|
||||
|
||||
; Analog lever (which is actually just four buttons, and not real analog input, default: Arrow keys)
|
||||
left=0x25
|
||||
right=0x27
|
||||
up=0x26
|
||||
down=0x28
|
||||
|
||||
; Controller face buttons (default A, S, D)
|
||||
red=0x41
|
||||
green=0x53
|
||||
blue=0x44
|
||||
|
||||
; Menu confirmation key (default RETURN)
|
||||
start=0x0D
|
12
dist/kemono/start.bat
vendored
12
dist/kemono/start.bat
vendored
@ -1,12 +0,0 @@
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start "AM Daemon" /min inject_x64 -d -k kemonohook_x64.dll amdaemon.exe -c config.json
|
||||
inject_x86 -d -k kemonohook_x86.dll UnityApp\Parade -screen-fullscreen 0 -popupwindow -screen-width 720 -screen-height 1280 -silent-crashes
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
6
dist/mai2/segatools.ini
vendored
6
dist/mai2/segatools.ini
vendored
@ -23,7 +23,7 @@ enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -56,8 +56,8 @@ addrSuffix=11
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.172.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
|
7
dist/mercury/segatools.ini
vendored
7
dist/mercury/segatools.ini
vendored
@ -23,7 +23,7 @@ enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -56,8 +56,8 @@ addrSuffix=11
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.174.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
@ -74,7 +74,6 @@ dipsw1=1
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
|
||||
; Hooks related to the touch boards
|
||||
|
9
dist/mu3/segatools.ini
vendored
9
dist/mu3/segatools.ini
vendored
@ -23,7 +23,7 @@ enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -52,8 +52,8 @@ enable=1
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.162.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
@ -70,7 +70,6 @@ dipsw1=1
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[gfx]
|
||||
; Enables the graphics hook.
|
||||
enable=1
|
||||
|
||||
[unity]
|
||||
@ -191,7 +190,7 @@ leftSide=0x01 ; Mouse Left
|
||||
rightSide=0x02 ; Mouse Right
|
||||
|
||||
right1=0x4A ; J
|
||||
right2=0x4B ; K
|
||||
right1=0x4B ; K
|
||||
right3=0x4C ; L
|
||||
|
||||
leftMenu=0x55 ; U
|
||||
|
31
dist/swdc/segatools.ini
vendored
31
dist/swdc/segatools.ini
vendored
@ -23,7 +23,7 @@ enable=1
|
||||
aimePath=DEVICE\aime.txt
|
||||
|
||||
[vfd]
|
||||
; Enable VFD emulation. Disable to use a real VFD
|
||||
; Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
; GP1232A02A FUTABA assembly.
|
||||
enable=1
|
||||
|
||||
@ -56,8 +56,8 @@ addrSuffix=11
|
||||
; in order to find the MAIN cabinet.
|
||||
subnet=192.168.160.0
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
[gpio]
|
||||
; ALLS DIP switches.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
@ -65,11 +65,6 @@ enable=1
|
||||
; allow you to start a game in freeplay mode.
|
||||
freeplay=0
|
||||
|
||||
[ffb]
|
||||
; Enable force feedback (838-15069) board emulation. This is required for
|
||||
; both DirectInput and XInput steering wheel effects.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
@ -186,20 +181,6 @@ reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
|
||||
; Force feedback settings.
|
||||
; Only works when FFB board emulation is enabled!
|
||||
;
|
||||
; It is recommended to change the strength inside the Game Test Mode!
|
||||
;
|
||||
; These settings are only used when using DirectInput for the wheel.
|
||||
; The values are in the range 0%-100%, where 0 disables the effect and
|
||||
; 100 is the maximum.
|
||||
|
||||
; Constant force strength, used for centering spring effect.
|
||||
constantForceStrength=100
|
||||
; Damper strength, used for steering wheel damper effect.
|
||||
damperStrength=100
|
||||
|
||||
; Rumble strength, used for road surface effects.
|
||||
rumbleStrength=100
|
||||
; Rumble duration factor from ms to µs, used to scale the duration of the rumble effect.
|
||||
rumbleDuration=1000
|
||||
; Strength of the force feedback spring effect in percent. Possible values
|
||||
; are 0-100.
|
||||
centerSpringStrength=30
|
||||
|
9
dist/tokyo/config_hook.json
vendored
9
dist/tokyo/config_hook.json
vendored
@ -1,9 +0,0 @@
|
||||
{
|
||||
"network" :
|
||||
{
|
||||
"property" :
|
||||
{
|
||||
"dhcp" : true
|
||||
}
|
||||
}
|
||||
}
|
199
dist/tokyo/segatools.ini
vendored
199
dist/tokyo/segatools.ini
vendored
@ -1,199 +0,0 @@
|
||||
; -----------------------------------------------------------------------------
|
||||
; Path settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains OPxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Network settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
; The final octet of the local host's IP address on the virtualized subnet (so,
|
||||
; if the keychip subnet is `192.168.149.0` and this value is set to `205`, then the
|
||||
; local host's virtualized LAN IP is `192.168.149.205`).
|
||||
addrSuffix=205
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Board settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.149.0
|
||||
|
||||
; Override the keychip's region code.
|
||||
; 1: JAPAN (ALL.Net, Japanese language, Option support enabled)
|
||||
; 4: EXPORT (Local networking only, English language, No option support)
|
||||
; 8: CHINA
|
||||
;
|
||||
; NOTE: Changing this setting causes a factory reset. The language can be
|
||||
; changed in the game settings, so it's possible to run the JAPAN region
|
||||
; with English language.
|
||||
region=1
|
||||
|
||||
[system]
|
||||
; Enable ALLS system settings.
|
||||
enable=1
|
||||
|
||||
; Enable freeplay mode. This will disable the coin slot and set the game to
|
||||
; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
|
||||
; allow you to start a game in freeplay mode.
|
||||
freeplay=0
|
||||
|
||||
; For Mario & Sonic at the Tokyo 2020 Olympics Arcade, DipSw 1/2/3 must be set
|
||||
; as the following:
|
||||
; Cabinet ID 1 (Server): 1 0 0
|
||||
; Cabinet ID 2 (Client): 0 1 0
|
||||
; Cabinet ID 3 (Client): 0 0 1
|
||||
; Cabinet ID 4 (Client): 0 1 1
|
||||
dipsw1=1
|
||||
dipsw2=0
|
||||
dipsw3=0
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; LED settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[led15093]
|
||||
; Enable emulation of the 15093-04 controlled lights, which handle the cabinet
|
||||
; LEDs.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Misc. hook settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[zinput]
|
||||
; Disables the built-in DirectInput support, which is used to support a
|
||||
; controller out of the box.
|
||||
enable=1
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Custom IO settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
[tokyoio]
|
||||
; To use a custom Mario & Sonic at the Tokyo 2020 Olympics Arcade IO DLL enter
|
||||
; its path here. Leave empty if you want to use Segatools built-in keyboard/
|
||||
; gamepad input.
|
||||
path=
|
||||
|
||||
; -----------------------------------------------------------------------------
|
||||
; Input settings
|
||||
; -----------------------------------------------------------------------------
|
||||
|
||||
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
|
||||
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
|
||||
;
|
||||
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
;
|
||||
; This is, admittedly, not the most user-friendly configuration method in the
|
||||
; world. An improved solution will be provided later.
|
||||
|
||||
[io4]
|
||||
; Test button virtual-key code. Default is the F1 key.
|
||||
test=0x70
|
||||
; Service button virtual-key code. Default is the F2 key.
|
||||
service=0x71
|
||||
; Keyboard button to increment coin counter. Default is the F3 key.
|
||||
coin=0x72
|
||||
|
||||
; Input API selection for IO4 input emulator.
|
||||
; Set "xinput" to use a gamepad and "keyboard" to use a keyboard.
|
||||
mode=xinput
|
||||
|
||||
; Mario & Sonic at the Tokyo 2020 Olympics Arcade Control Panel
|
||||
;
|
||||
; |--|------------------ Main-Assy ------------------|--|
|
||||
; | | YELLOW | |
|
||||
; | | --- | |
|
||||
; | | ( O ) | |
|
||||
; |--| BLUE --- RED |--|
|
||||
; | | --- PUSH CENTER --- | |
|
||||
; | | ( O ) /---------------\ ( O ) | |
|
||||
; | | --- / \ --- | |
|
||||
; | | PUSH LEFT / \ PUSH RIGHT| |
|
||||
; |--|---------/ Floor Assy \---------|--|
|
||||
; | | |JUMP SENSE JUMP SENSE| | |
|
||||
; | | |1|---------------|-|-------------->|1| | |
|
||||
; | | | | Foot Panel | | Foot Panel | | | |
|
||||
; | | |2|<- - - - - - - |-| - - - - - - - |2| | |
|
||||
; | | | | | | | | | |
|
||||
; | | |3| -FOOT SENSE - |-| - FOOT SENSE->|3| | |
|
||||
; | | | | L | | R | | | |
|
||||
; | | |4|<- - - - - - - |-| - - - - - - - |4| | |
|
||||
; | | | | | | | | | |
|
||||
; | | |5| - - - - - - - |-| - - - - - - ->|5| | |
|
||||
; | | | | | | | | | |
|
||||
; | | |6|<--------------|-|---------------|6| | |
|
||||
; | | | | | |
|
||||
; | | | | | |
|
||||
; |--|----|-------------------------------------|----|--|
|
||||
;
|
||||
|
||||
; XInput bindings
|
||||
;
|
||||
; X Push Left Blue
|
||||
; Y Push Center Yellow
|
||||
; B Push Right Red
|
||||
; D-Pad Left Push Left Blue
|
||||
; D-Pad Right Push Right Red
|
||||
; Left Trigger Foot Sense L/Jump Sense
|
||||
; Right Trigger Foot Sense R/Jump Sense
|
||||
|
||||
[keyboard]
|
||||
; Keyboard bindings
|
||||
|
||||
; Keyoard: Push button settings
|
||||
|
||||
; PUSH LEFT (BLUE) button virtual-key code. Default is the A key.
|
||||
leftBlue=0x41
|
||||
; PUSH CENTER (YELLOW) button virtual-key code. Default is the S key.
|
||||
centerYellow=0x53
|
||||
; PUSH RIGHT (RED) button virtual-key code. Default is the D key.
|
||||
rightRed=0x44
|
||||
|
||||
; Keyboard: Sensor settings
|
||||
; FOOT SENSE L (LEFT) button virtual-key code. Default is the Left Arrow key.
|
||||
footLeft=0x25
|
||||
; FOOT SENSE R (RIGHT) button virtual-key code. Default is the Right Arrow key.
|
||||
footRight=0x27
|
||||
|
||||
; Keyboard: Jump sensor settings
|
||||
; All jump sensors will also trigger the FOOT SENSE L and FOOT SENSE R buttons.
|
||||
; JUMP SENSOR 1 button virtual-key code. Default is the Z key.
|
||||
jump1=0x5A
|
||||
; JUMP SENSOR 2 button virtual-key code. Default is the X key.
|
||||
jump2=0x58
|
||||
; JUMP SENSOR 3 button virtual-key code. Default is the C key.
|
||||
jump3=0x43
|
||||
; JUMP SENSOR 4 button virtual-key code. Default is the B key.
|
||||
jump4=0x42
|
||||
; JUMP SENSOR 5 button virtual-key code. Default is the N key.
|
||||
jump5=0x4E
|
||||
; JUMP SENSOR 6 button virtual-key code. Default is the M key.
|
||||
jump6=0x4D
|
||||
|
||||
; Virtual-key code for all jump sensors. Default is the Space key.
|
||||
jumpAll=0x20
|
57
dist/tokyo/start.bat
vendored
57
dist/tokyo/start.bat
vendored
@ -1,57 +0,0 @@
|
||||
@echo off
|
||||
pushd %~dp0
|
||||
|
||||
set DAEMON_WAIT_SECONDS=5
|
||||
|
||||
set AMDAEMON_CFG=config_common.json ^
|
||||
config_ch.json ^
|
||||
config_ex.json ^
|
||||
config_jp.json ^
|
||||
config_st1_ch.json ^
|
||||
config_st1_ex.json ^
|
||||
config_st1_jp.json ^
|
||||
config_st2_ch.json ^
|
||||
config_st2_ex.json ^
|
||||
config_st2_jp.json ^
|
||||
config_st3_ch.json ^
|
||||
config_st3_ex.json ^
|
||||
config_st3_jp.json ^
|
||||
config_st4_ch.json ^
|
||||
config_st4_ex.json ^
|
||||
config_st4_jp.json ^
|
||||
config_laninstall_server_ch.json ^
|
||||
config_laninstall_client1_ch.json ^
|
||||
config_laninstall_client2_ch.json ^
|
||||
config_laninstall_client3_ch.json ^
|
||||
config_laninstall_server_ex.json ^
|
||||
config_laninstall_client1_ex.json ^
|
||||
config_laninstall_client2_ex.json ^
|
||||
config_laninstall_client3_ex.json ^
|
||||
config_laninstall_server_jp.json ^
|
||||
config_laninstall_client1_jp.json ^
|
||||
config_laninstall_client2_jp.json ^
|
||||
config_laninstall_client3_jp.json ^
|
||||
config_hook.json
|
||||
|
||||
start /min "AM Daemon" inject -d -k tokyohook.dll amdaemon.exe -c %AMDAEMON_CFG%
|
||||
timeout %DAEMON_WAIT_SECONDS% > nul 2>&1
|
||||
|
||||
REM ---------------------------------------------------------------------------
|
||||
REM Set configuration
|
||||
REM ---------------------------------------------------------------------------
|
||||
|
||||
REM Configuration values to be passed to the game executable.
|
||||
REM All known values:
|
||||
REM -forceapi:11
|
||||
REM -forcehal
|
||||
REM -forcevsync:0/1
|
||||
REM -fullscreen
|
||||
REM -windowed
|
||||
REM Note: -windowed is recommended as the game looks sharper in windowed mode.
|
||||
inject -d -k tokyohook.dll app.exe -windowed
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
@ -8,9 +8,6 @@
|
||||
#include "board/config.h"
|
||||
#include "board/sg-reader.h"
|
||||
|
||||
#include "hooklib/config.h"
|
||||
#include "hooklib/dvd.h"
|
||||
|
||||
#include "divahook/config.h"
|
||||
|
||||
#include "platform/config.h"
|
||||
@ -50,8 +47,6 @@ void diva_hook_config_load(
|
||||
platform_config_load(&cfg->platform, filename);
|
||||
amex_config_load(&cfg->amex, filename);
|
||||
aime_config_load(&cfg->aime, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
gfx_config_load(&cfg->gfx, filename);
|
||||
diva_dll_config_load(&cfg->dll, filename);
|
||||
slider_config_load(&cfg->slider, filename);
|
||||
}
|
||||
|
@ -6,25 +6,15 @@
|
||||
|
||||
#include "board/sg-reader.h"
|
||||
|
||||
#include "hooklib/dvd.h"
|
||||
#include "hooklib/touch.h"
|
||||
|
||||
#include "gfxhook/config.h"
|
||||
|
||||
#include "platform/config.h"
|
||||
|
||||
#include "divahook/3mpxsc.h"
|
||||
#include "divahook/diva-dll.h"
|
||||
#include "divahook/slider.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
struct diva_hook_config {
|
||||
struct platform_config platform;
|
||||
struct amex_config amex;
|
||||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct gfx_config gfx;
|
||||
struct touch3mpxsc_config touch3mpxsc;
|
||||
struct touch_screen_config touch;
|
||||
struct diva_dll_config dll;
|
||||
struct slider_config slider;
|
||||
};
|
||||
|
@ -22,9 +22,6 @@
|
||||
#include "divahook/jvs.h"
|
||||
#include "divahook/slider.h"
|
||||
|
||||
#include "gfxhook/gfx.h"
|
||||
#include "gfxhook/gl.h"
|
||||
|
||||
#include "hook/process.h"
|
||||
|
||||
#include "hooklib/serial.h"
|
||||
@ -41,30 +38,15 @@ static struct diva_hook_config diva_hook_cfg;
|
||||
static DWORD CALLBACK diva_pre_startup(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
HMODULE dbghelp;
|
||||
|
||||
dprintf("--- Begin diva_pre_startup ---\n");
|
||||
|
||||
/* Pin dbghelp so the path hooks apply to it. */
|
||||
|
||||
dbghelp = LoadLibraryW(L"dbghelp.dll");
|
||||
|
||||
if (dbghelp != NULL) {
|
||||
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
|
||||
}
|
||||
else {
|
||||
dprintf("Failed to load debug helper library!\n");
|
||||
}
|
||||
|
||||
/* Config load */
|
||||
|
||||
diva_hook_config_load(&diva_hook_cfg, L".\\segatools.ini");
|
||||
|
||||
/* Hook Win32 APIs */
|
||||
|
||||
dvd_hook_init(&diva_hook_cfg.dvd, diva_hook_mod);
|
||||
gfx_hook_init(&diva_hook_cfg.gfx);
|
||||
gfx_gl_hook_init(&diva_hook_cfg.gfx, diva_hook_mod);
|
||||
serial_hook_init();
|
||||
|
||||
/* Initialize emulation hooks */
|
||||
|
@ -63,33 +63,33 @@ static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
|
||||
|
||||
diva_dll.jvs_poll(&opbtn, &gamebtn);
|
||||
|
||||
if (gamebtn & DIVA_IO_GAMEBTN_CIRCLE) {
|
||||
if (gamebtn & 0x01) {
|
||||
out->p1 |= 1 << 6;
|
||||
}
|
||||
|
||||
if (gamebtn & DIVA_IO_GAMEBTN_CROSS) {
|
||||
if (gamebtn & 0x02) {
|
||||
out->p1 |= 1 << 7;
|
||||
}
|
||||
|
||||
if (gamebtn & DIVA_IO_GAMEBTN_SQUARE) {
|
||||
if (gamebtn & 0x04) {
|
||||
out->p1 |= 1 << 8;
|
||||
}
|
||||
|
||||
if (gamebtn & DIVA_IO_GAMEBTN_TRIANGLE) {
|
||||
if (gamebtn & 0x08) {
|
||||
out->p1 |= 1 << 9;
|
||||
}
|
||||
|
||||
if (gamebtn & DIVA_IO_GAMEBTN_START) {
|
||||
if (gamebtn & 0x10) {
|
||||
out->p1 |= 1 << 15;
|
||||
}
|
||||
|
||||
if (opbtn & DIVA_IO_OPBTN_TEST) {
|
||||
if (opbtn & 0x01) {
|
||||
out->system = 0x80;
|
||||
} else {
|
||||
out->system = 0;
|
||||
}
|
||||
|
||||
if (opbtn & DIVA_IO_OPBTN_SERVICE) {
|
||||
if (opbtn & 0x02) {
|
||||
out->p1 |= 1 << 14;
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ shared_library(
|
||||
amex_lib,
|
||||
board_lib,
|
||||
divaio_lib,
|
||||
gfxhook_lib,
|
||||
hooklib_lib,
|
||||
jvs_lib,
|
||||
platform_lib,
|
||||
|
@ -37,11 +37,11 @@ void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
|
||||
opbtn = 0;
|
||||
|
||||
if (GetAsyncKeyState(diva_io_cfg.vk_test) & 0x8000) {
|
||||
opbtn |= DIVA_IO_OPBTN_TEST;
|
||||
opbtn |= 1;
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(diva_io_cfg.vk_service) & 0x8000) {
|
||||
opbtn |= DIVA_IO_OPBTN_SERVICE;
|
||||
opbtn |= 2;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < _countof(diva_io_cfg.vk_buttons) ; i++) {
|
||||
|
@ -5,19 +5,6 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
DIVA_IO_OPBTN_TEST = 0x01,
|
||||
DIVA_IO_OPBTN_SERVICE = 0x02
|
||||
};
|
||||
|
||||
enum {
|
||||
DIVA_IO_GAMEBTN_CIRCLE = 0x01,
|
||||
DIVA_IO_GAMEBTN_CROSS = 0x02,
|
||||
DIVA_IO_GAMEBTN_SQUARE = 0x04,
|
||||
DIVA_IO_GAMEBTN_TRIANGLE = 0x08,
|
||||
DIVA_IO_GAMEBTN_START = 0x10,
|
||||
};
|
||||
|
||||
/* Get the version of the Project Diva IO API that this DLL supports. This
|
||||
function should return a positive 16-bit integer, where the high byte is
|
||||
the major version and the low byte is the minor version (as defined by the
|
||||
|
@ -92,21 +92,9 @@ Controls emulation of the VFD GP1232A02A FUTABA assembly.
|
||||
|
||||
Default: `1`
|
||||
|
||||
Enable VFD emulation. Disable to use a real VFD
|
||||
Enable VFD emulation (currently just stubbed). Disable to use a real VFD
|
||||
GP1232A02A FUTABA assembly (COM port number varies by game).
|
||||
|
||||
### `portNo`
|
||||
|
||||
Default: (game specific)
|
||||
|
||||
Sets the COM port to use for the VFD.
|
||||
|
||||
### `utfConversion`
|
||||
|
||||
Default: `0`
|
||||
|
||||
Converts the strings from the VFD from their respective encoding to UTF, so console output will display as it should on non-Japanese locales.
|
||||
|
||||
## `[amvideo]`
|
||||
|
||||
Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is
|
||||
|
@ -122,6 +122,5 @@ void fgo_hook_config_load(
|
||||
fgo_deck_config_load(&cfg->deck, filename);
|
||||
ftdi_config_load(&cfg->ftdi, filename);
|
||||
led15093_config_load(&cfg->led15093, filename);
|
||||
gfx_config_load(&cfg->gfx, filename);
|
||||
fgo_dll_config_load(&cfg->dll, filename);
|
||||
}
|
||||
|
@ -9,8 +9,6 @@
|
||||
#include "hooklib/touch.h"
|
||||
#include "hooklib/printer.h"
|
||||
|
||||
#include "gfxhook/config.h"
|
||||
|
||||
#include "fgohook/deck.h"
|
||||
#include "fgohook/ftdi.h"
|
||||
#include "fgohook/fgo-dll.h"
|
||||
@ -28,7 +26,6 @@ struct fgo_hook_config {
|
||||
struct deck_config deck;
|
||||
struct ftdi_config ftdi;
|
||||
struct led15093_config led15093;
|
||||
struct gfx_config gfx;
|
||||
struct fgo_dll_config dll;
|
||||
};
|
||||
|
||||
|
@ -26,7 +26,6 @@
|
||||
|
||||
#include "hook/process.h"
|
||||
|
||||
#include "hooklib/dll.h"
|
||||
#include "hooklib/dvd.h"
|
||||
#include "hooklib/touch.h"
|
||||
#include "hooklib/printer.h"
|
||||
@ -34,8 +33,6 @@
|
||||
#include "hooklib/serial.h"
|
||||
#include "hooklib/spike.h"
|
||||
|
||||
#include "gfxhook/gfx.h"
|
||||
|
||||
#include "fgohook/config.h"
|
||||
#include "fgohook/io4.h"
|
||||
#include "fgohook/fgo-dll.h"
|
||||
@ -52,21 +49,9 @@ static struct fgo_hook_config fgo_hook_cfg;
|
||||
static DWORD CALLBACK fgo_pre_startup(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
HMODULE dbghelp;
|
||||
|
||||
dprintf("--- Begin fgo_pre_startup ---\n");
|
||||
|
||||
/* Pin dbghelp so the path hooks apply to it. */
|
||||
|
||||
dbghelp = LoadLibraryW(L"dbghelp.dll");
|
||||
|
||||
if (dbghelp != NULL) {
|
||||
dprintf("Pinned debug helper library, hMod=%p\n", dbghelp);
|
||||
}
|
||||
else {
|
||||
dprintf("Failed to load debug helper library!\n");
|
||||
}
|
||||
|
||||
/* Load config */
|
||||
|
||||
fgo_hook_config_load(&fgo_hook_cfg, L".\\segatools.ini");
|
||||
@ -74,15 +59,12 @@ static DWORD CALLBACK fgo_pre_startup(void)
|
||||
/* Hook Win32 APIs */
|
||||
|
||||
dvd_hook_init(&fgo_hook_cfg.dvd, fgo_hook_mod);
|
||||
gfx_hook_init(&fgo_hook_cfg.gfx);
|
||||
touch_screen_hook_init(&fgo_hook_cfg.touch, fgo_hook_mod);
|
||||
serial_hook_init();
|
||||
|
||||
/* Hook external DLL APIs */
|
||||
|
||||
printer_hook_init(&fgo_hook_cfg.printer, 4, fgo_hook_mod);
|
||||
dll_hook_push(fgo_hook_mod, L"C330Ausb.dll");
|
||||
dll_hook_push(fgo_hook_mod, L"C330AFWDLusb.dll");
|
||||
|
||||
/* Initialize emulation hooks */
|
||||
|
||||
|
@ -44,7 +44,7 @@ EXPORTS
|
||||
chcusb_selectPrinter
|
||||
chcusb_selectPrinterSN
|
||||
chcusb_getPrinterInfo
|
||||
chcusb_imageformat=chcusb_imageformat_330
|
||||
chcusb_imageformat
|
||||
chcusb_setmtf
|
||||
chcusb_makeGamma
|
||||
chcusb_setIcctable
|
||||
|
@ -13,7 +13,6 @@ shared_library(
|
||||
link_with : [
|
||||
aimeio_lib,
|
||||
board_lib,
|
||||
gfxhook_lib,
|
||||
hooklib_lib,
|
||||
fgoio_lib,
|
||||
platform_lib,
|
||||
|
@ -52,12 +52,16 @@ HRESULT fgo_io_poll(void);
|
||||
void fgo_io_get_opbtns(uint8_t *opbtn);
|
||||
|
||||
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
||||
FGO_IO_GAMEBTN enum above: this contains bit mask definitions for button
|
||||
states returned in *gamebtn. All buttons are active-high.
|
||||
FGO_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
||||
a left hand side set of inputs and a right hand side set of inputs: the bit
|
||||
mappings are the same in both cases.
|
||||
|
||||
All buttons are active-high, even though some buttons' electrical signals
|
||||
on a real cabinet are active-low.
|
||||
|
||||
Minimum API version: 0x0100 */
|
||||
|
||||
void fgo_io_get_gamebtns(uint8_t *gamebtn);
|
||||
void fgo_io_get_gamebtns(uint8_t *btn);
|
||||
|
||||
/* Get the position of the cabinet stick as of the last poll. The center
|
||||
position should be equal to or close to 32767.
|
||||
|
@ -224,19 +224,9 @@ static HRESULT STDMETHODCALLTYPE my_IDirect3D9_CreateDevice(
|
||||
gfx_util_frame_window(hwnd);
|
||||
}
|
||||
|
||||
UINT max_adapter = IDirect3D9_GetAdapterCount(real);
|
||||
adapter = gfx_config.monitor;
|
||||
if (adapter >= max_adapter) {
|
||||
dprintf(
|
||||
"Gfx: Requested adapter %d but maximum is %d. Using primary monitor\n",
|
||||
gfx_config.monitor, max_adapter - 1
|
||||
);
|
||||
adapter = D3DADAPTER_DEFAULT;
|
||||
} else {
|
||||
dprintf("Gfx: Using adapter %d\n", gfx_config.monitor);
|
||||
}
|
||||
dprintf("Gfx: Using adapter %d\n", gfx_config.monitor);
|
||||
|
||||
return IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
|
||||
return IDirect3D9_CreateDevice(real, gfx_config.monitor, type, hwnd, flags, pp, pdev);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE my_IDirect3D9Ex_CreateDevice(
|
||||
|
@ -9,53 +9,18 @@
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
/* Hook functions */
|
||||
typedef BOOL (WINAPI *ShowWindow_t)(HWND hWnd, int nCmdShow);
|
||||
|
||||
static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow);
|
||||
static BOOL WINAPI hook_CreateWindowExA(
|
||||
DWORD dwExStyle,
|
||||
LPCSTR lpClassName,
|
||||
LPCSTR lpWindowName,
|
||||
DWORD dwStyle,
|
||||
int X,
|
||||
int Y,
|
||||
int nWidth,
|
||||
int nHeight,
|
||||
HWND hWndParent,
|
||||
HMENU hMenu,
|
||||
HINSTANCE hInstance,
|
||||
LPVOID lpParam
|
||||
);
|
||||
|
||||
/* Link pointers */
|
||||
|
||||
static BOOL (WINAPI *next_ShowWindow)(HWND hWnd, int nCmdShow);
|
||||
static BOOL (WINAPI *next_CreateWindowExA)(
|
||||
DWORD dwExStyle,
|
||||
LPCSTR lpClassName,
|
||||
LPCSTR lpWindowName,
|
||||
DWORD dwStyle,
|
||||
int X,
|
||||
int Y,
|
||||
int nWidth,
|
||||
int nHeight,
|
||||
HWND hWndParent,
|
||||
HMENU hMenu,
|
||||
HINSTANCE hInstance,
|
||||
LPVOID lpParam
|
||||
);
|
||||
|
||||
static struct gfx_config gfx_config;
|
||||
static ShowWindow_t next_ShowWindow;
|
||||
|
||||
static const struct hook_symbol gfx_hooks[] = {
|
||||
{
|
||||
.name = "ShowWindow",
|
||||
.patch = hook_ShowWindow,
|
||||
.link = (void **) &next_ShowWindow,
|
||||
}, {
|
||||
.name = "CreateWindowExA",
|
||||
.patch = hook_CreateWindowExA,
|
||||
.link = (void **) &next_CreateWindowExA,
|
||||
},
|
||||
};
|
||||
|
||||
@ -81,45 +46,3 @@ static BOOL WINAPI hook_ShowWindow(HWND hWnd, int nCmdShow)
|
||||
|
||||
return next_ShowWindow(hWnd, nCmdShow);
|
||||
}
|
||||
|
||||
static BOOL WINAPI hook_CreateWindowExA(
|
||||
DWORD dwExStyle,
|
||||
LPCSTR lpClassName,
|
||||
LPCSTR lpWindowName,
|
||||
DWORD dwStyle,
|
||||
int X,
|
||||
int Y,
|
||||
int nWidth,
|
||||
int nHeight,
|
||||
HWND hWndParent,
|
||||
HMENU hMenu,
|
||||
HINSTANCE hInstance,
|
||||
LPVOID lpParam
|
||||
)
|
||||
{
|
||||
dprintf("Gfx: CreateWindowExA hook hit\n");
|
||||
|
||||
// Set to WS_OVERLAPPEDWINDOW to enable a window with a border and windowed style
|
||||
if (gfx_config.windowed) {
|
||||
dwStyle = WS_OVERLAPPEDWINDOW;
|
||||
|
||||
if (!gfx_config.framed) {
|
||||
dwStyle = WS_POPUP;
|
||||
}
|
||||
}
|
||||
|
||||
return next_CreateWindowExA(
|
||||
dwExStyle,
|
||||
lpClassName,
|
||||
lpWindowName,
|
||||
dwStyle,
|
||||
X,
|
||||
Y,
|
||||
nWidth,
|
||||
nHeight,
|
||||
hWndParent,
|
||||
hMenu,
|
||||
hInstance,
|
||||
lpParam
|
||||
);
|
||||
}
|
||||
|
77
gfxhook/gl.c
77
gfxhook/gl.c
@ -1,77 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "gfxhook/gfx.h"
|
||||
#include "gfxhook/gl.h"
|
||||
|
||||
#include "hook/table.h"
|
||||
|
||||
#include "hooklib/dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
/* Hook functions */
|
||||
|
||||
static void WINAPI hook_glutFullScreen(void);
|
||||
static void WINAPI hook_glutInitDisplayMode(unsigned int mode);
|
||||
|
||||
/* Link pointers */
|
||||
|
||||
static void (WINAPI *next_glutFullScreen)(void);
|
||||
static void (WINAPI *next_glutInitDisplayMode)(unsigned int mode);
|
||||
|
||||
static struct gfx_config gfx_config;
|
||||
|
||||
static const struct hook_symbol glut_hooks[] = {
|
||||
{
|
||||
.name = "glutFullScreen",
|
||||
.patch = hook_glutFullScreen,
|
||||
.link = (void **) &next_glutFullScreen,
|
||||
}, {
|
||||
.name = "glutInitDisplayMode",
|
||||
.patch = hook_glutInitDisplayMode,
|
||||
.link = (void **) &next_glutInitDisplayMode,
|
||||
},
|
||||
};
|
||||
|
||||
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
|
||||
if (!cfg->enable) {
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(&gfx_config, cfg, sizeof(*cfg));
|
||||
hook_table_apply(NULL, "glut32.dll", glut_hooks, _countof(glut_hooks));
|
||||
|
||||
if (self != NULL) {
|
||||
dll_hook_push(self, L"glut32.dll");
|
||||
}
|
||||
}
|
||||
|
||||
static void WINAPI hook_glutFullScreen(void)
|
||||
{
|
||||
dprintf("Gfx: glutFullScreen hook hit\n");
|
||||
|
||||
if (gfx_config.windowed) {
|
||||
return;
|
||||
}
|
||||
|
||||
return next_glutFullScreen();
|
||||
}
|
||||
|
||||
static void WINAPI hook_glutInitDisplayMode(unsigned int mode)
|
||||
{
|
||||
dprintf("Gfx: glutInitDisplayMode hook hit\n");
|
||||
|
||||
// GLUT adds a frame when going windowed
|
||||
if (gfx_config.windowed && !gfx_config.framed) {
|
||||
// GLUT_BORDERLESS
|
||||
mode |= 0x0800;
|
||||
}
|
||||
|
||||
return next_glutInitDisplayMode(mode);
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
void gfx_gl_hook_init(const struct gfx_config *cfg, HINSTANCE self);
|
@ -22,8 +22,6 @@ gfxhook_lib = static_library(
|
||||
'dxgi.h',
|
||||
'gfx.c',
|
||||
'gfx.h',
|
||||
'gl.c',
|
||||
'gl.h',
|
||||
'util.c',
|
||||
'util.h',
|
||||
],
|
||||
|
@ -80,6 +80,4 @@ void printer_config_load(struct printer_config *cfg, const wchar_t *filename)
|
||||
cfg->printer_out_path,
|
||||
_countof(cfg->printer_out_path),
|
||||
filename);
|
||||
|
||||
cfg->wait_time = GetPrivateProfileIntW(L"printer", L"waitTime", 0, filename);
|
||||
}
|
||||
|
1974
hooklib/printer.c
1974
hooklib/printer.c
File diff suppressed because it is too large
Load Diff
@ -2,7 +2,6 @@
|
||||
|
||||
#include <windows.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
struct printer_config {
|
||||
bool enable;
|
||||
@ -12,13 +11,6 @@ struct printer_config {
|
||||
wchar_t dsp_fw_path[MAX_PATH];
|
||||
wchar_t param_fw_path[MAX_PATH];
|
||||
wchar_t printer_out_path[MAX_PATH];
|
||||
uint32_t wait_time;
|
||||
};
|
||||
|
||||
void printer_hook_init(const struct printer_config *cfg, int rfid_port_no, HINSTANCE self);
|
||||
void printer_hook_insert_hooks(HMODULE target);
|
||||
|
||||
void printer_set_dimensions(int width, int height);
|
||||
int WINAPI fwdlusb_updateFirmware_main(uint8_t update, LPCSTR filename, uint16_t *rResult);
|
||||
int WINAPI fwdlusb_updateFirmware_dsp(uint8_t update, LPCSTR filename, uint16_t *rResult);
|
||||
int WINAPI fwdlusb_updateFirmware_param(uint8_t update, LPCSTR filename, uint16_t *rResult);
|
@ -37,7 +37,7 @@ uint64_t felica_get_generic_PMm(void)
|
||||
Suica passes and other payment and transportation cards
|
||||
do not seem to be supported anymore. */
|
||||
|
||||
return 0x00F1000000014300;
|
||||
return 0x01168B868FBECBFFULL;
|
||||
}
|
||||
|
||||
HRESULT felica_transact(
|
||||
|
@ -89,7 +89,6 @@ void idac_hook_config_load(
|
||||
zinput_config_load(&cfg->zinput, filename);
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
io4_config_load(&cfg->io4, filename);
|
||||
ffb_config_load(&cfg->ffb, filename);
|
||||
led15070_config_load(&cfg->led15070, filename);
|
||||
indrun_config_load(&cfg->indrun, filename);
|
||||
}
|
||||
|
@ -19,7 +19,6 @@ struct idac_hook_config {
|
||||
struct aime_config aime;
|
||||
struct dvd_config dvd;
|
||||
struct io4_config io4;
|
||||
struct ffb_config ffb;
|
||||
struct idac_dll_config dll;
|
||||
struct zinput_config zinput;
|
||||
struct led15070_config led15070;
|
||||
|
@ -5,9 +5,7 @@
|
||||
|
||||
USB: 837-15257 "Type 4" I/O Board
|
||||
COM1: 838-15069 MOTOR DRIVE BD RS232/422 Board
|
||||
COM2: 837-15070-02 IC BD LED Controller Board (DIPSW2 OFF)
|
||||
OR
|
||||
837-15070-04 IC BD LED Controller Board (DIPSW2 ON)
|
||||
COM2: 837-15070-02 IC BD LED Controller Board
|
||||
COM3: 837-15286 "Gen 2" Aime Reader (DIPSW2 OFF)
|
||||
OR
|
||||
837-15396 "Gen 3" Aime Reader (DIPSW2 ON)
|
||||
@ -30,7 +28,6 @@
|
||||
#include "idachook/config.h"
|
||||
#include "idachook/idac-dll.h"
|
||||
#include "idachook/io4.h"
|
||||
#include "idachook/ffb.h"
|
||||
#include "idachook/zinput.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
@ -87,12 +84,6 @@ static DWORD CALLBACK idac_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = idac_ffb_hook_init(&idac_hook_cfg.ffb, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = led15070_hook_init(&idac_hook_cfg.led15070, idac_dll.led_init,
|
||||
idac_dll.led_set_fet_output, NULL, idac_dll.led_gs_update, 2, 1);
|
||||
|
||||
|
@ -1,59 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <xinput.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
#include "idachook/idac-dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idac_ffb_toggle(bool active);
|
||||
static void idac_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idac_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idac_ffb_damper(uint8_t force);
|
||||
|
||||
static const struct ffb_ops idac_ffb_ops = {
|
||||
.toggle = idac_ffb_toggle,
|
||||
.constant_force = idac_ffb_constant_force,
|
||||
.rumble = idac_ffb_rumble,
|
||||
.damper = idac_ffb_damper
|
||||
};
|
||||
|
||||
HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(idac_dll.init != NULL);
|
||||
|
||||
hr = ffb_hook_init(cfg, &idac_ffb_ops, port_no);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return idac_dll.ffb_init();
|
||||
}
|
||||
|
||||
static void idac_ffb_toggle(bool active)
|
||||
{
|
||||
idac_dll.ffb_toggle(active);
|
||||
}
|
||||
|
||||
static void idac_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
idac_dll.ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
static void idac_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
idac_dll.ffb_rumble(force, period);
|
||||
}
|
||||
|
||||
static void idac_ffb_damper(uint8_t force)
|
||||
{
|
||||
idac_dll.ffb_damper(force);
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
HRESULT idac_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
|
@ -36,21 +36,6 @@ const struct dll_bind_sym idac_dll_syms[] = {
|
||||
}, {
|
||||
.sym = "idac_io_led_set_leds",
|
||||
.off = offsetof(struct idac_dll, led_set_leds),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_init",
|
||||
.off = offsetof(struct idac_dll, ffb_init),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_toggle",
|
||||
.off = offsetof(struct idac_dll, ffb_toggle),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_constant_force",
|
||||
.off = offsetof(struct idac_dll, ffb_constant_force),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_rumble",
|
||||
.off = offsetof(struct idac_dll, ffb_rumble),
|
||||
}, {
|
||||
.sym = "idac_io_ffb_damper",
|
||||
.off = offsetof(struct idac_dll, ffb_damper),
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -15,11 +15,6 @@ struct idac_dll {
|
||||
void (*led_set_fet_output)(const uint8_t *rgb);
|
||||
void (*led_gs_update)(const uint8_t *rgb);
|
||||
void (*led_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct idac_dll_config {
|
||||
|
@ -21,8 +21,3 @@ EXPORTS
|
||||
idac_io_led_set_fet_output
|
||||
idac_io_led_gs_update
|
||||
idac_io_led_set_leds
|
||||
idac_io_ffb_init
|
||||
idac_io_ffb_toggle
|
||||
idac_io_ffb_constant_force
|
||||
idac_io_ffb_rumble
|
||||
idac_io_ffb_damper
|
||||
|
@ -15,7 +15,7 @@ static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len);
|
||||
static uint16_t coins;
|
||||
|
||||
static const struct io4_ops idac_io4_ops = {
|
||||
.poll = idac_io4_poll,
|
||||
.poll = idac_io4_poll,
|
||||
.write_gpio = idac_io4_write_gpio
|
||||
};
|
||||
|
||||
@ -133,8 +133,6 @@ static HRESULT idac_io4_poll(void *ctx, struct io4_state *state)
|
||||
|
||||
static HRESULT idac_io4_write_gpio(uint8_t* payload, size_t len)
|
||||
{
|
||||
assert(idac_dll.led_set_leds != NULL);
|
||||
|
||||
// Just fast fail if there aren't enough bytes in the payload
|
||||
if (len < 3)
|
||||
return S_OK;
|
||||
|
@ -30,7 +30,5 @@ shared_library(
|
||||
'zinput.h',
|
||||
'indrun.c',
|
||||
'indrun.h',
|
||||
'ffb.c',
|
||||
'ffb.h',
|
||||
],
|
||||
)
|
||||
|
@ -9,9 +9,4 @@ struct idac_io_backend {
|
||||
void (*get_gamebtns)(uint8_t *gamebtn);
|
||||
void (*get_shifter)(uint8_t *gear);
|
||||
void (*get_analogs)(struct idac_io_analog_state *state);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
@ -80,29 +80,13 @@ void idac_di_config_load(struct idac_di_config *cfg, const wchar_t *filename)
|
||||
}
|
||||
|
||||
// FFB configuration
|
||||
cfg->ffb_constant_force_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"constantForceStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleStrength",
|
||||
100,
|
||||
filename);
|
||||
cfg->center_spring_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"centerSpringStrength",
|
||||
30,
|
||||
filename);
|
||||
|
||||
cfg->ffb_damper_strength = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"damperStrength",
|
||||
100,
|
||||
filename);
|
||||
|
||||
cfg->ffb_rumble_duration = GetPrivateProfileIntW(
|
||||
L"dinput",
|
||||
L"rumbleDuration",
|
||||
1000,
|
||||
filename);
|
||||
}
|
||||
|
||||
void idac_xi_config_load(struct idac_xi_config *cfg, const wchar_t *filename)
|
||||
|
@ -25,11 +25,7 @@ struct idac_di_config {
|
||||
bool reverse_accel_axis;
|
||||
|
||||
// FFB configuration
|
||||
uint8_t ffb_constant_force_strength;
|
||||
uint8_t ffb_rumble_strength;
|
||||
uint8_t ffb_damper_strength;
|
||||
|
||||
uint32_t ffb_rumble_duration;
|
||||
uint16_t center_spring_strength;
|
||||
};
|
||||
|
||||
struct idac_xi_config {
|
||||
|
454
idacio/di-dev.c
454
idacio/di-dev.c
@ -1,45 +1,140 @@
|
||||
#include <windows.h>
|
||||
#include <dinput.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "idacio/di-dev.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
const struct idac_di_config *idac_di_cfg;
|
||||
static HWND idac_di_wnd;
|
||||
static IDirectInputDevice8W *idac_di_dev;
|
||||
|
||||
/* Individual DI Effects */
|
||||
static IDirectInputEffect *idac_di_fx;
|
||||
static IDirectInputEffect *idac_di_fx_rumble;
|
||||
static IDirectInputEffect *idac_di_fx_damper;
|
||||
|
||||
/* Max FFB Board value is 127 */
|
||||
static const double idac_di_ffb_scale = 127.0;
|
||||
|
||||
HRESULT idac_di_dev_init(
|
||||
const struct idac_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd)
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
idac_di_cfg = cfg;
|
||||
idac_di_dev = dev;
|
||||
idac_di_wnd = wnd;
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
return S_OK;
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
void idac_di_dev_start_fx(
|
||||
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
|
||||
{
|
||||
/* Set up force-feedback on devices that support it. This is just a stub
|
||||
for the time being, since we don't yet know how the serial port force
|
||||
feedback protocol works.
|
||||
|
||||
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
|
||||
we don't perform at least some perfunctory FFB initialization of this
|
||||
nature (or indeed if no DirectInput application is running) then the
|
||||
wheel exhibits considerable resistance, similar to that of a stationary
|
||||
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
|
||||
continuously turn in the given direction with the given force as one
|
||||
would expect (max magnitude per DirectInput docs is +/- 10000).
|
||||
|
||||
Failure here is non-fatal, we log any errors and move on.
|
||||
|
||||
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
|
||||
*/
|
||||
|
||||
IDirectInputEffect *obj;
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(out != NULL);
|
||||
|
||||
*out = NULL;
|
||||
|
||||
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
|
||||
|
||||
// Auto-centering effect
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = strength;
|
||||
cond.lNegativeCoefficient = strength;
|
||||
cond.dwPositiveSaturation = strength; // For FG920?
|
||||
cond.dwNegativeSaturation = strength; // For FG920?
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
dev,
|
||||
&GUID_Spring,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
|
||||
(int) hr);
|
||||
return;
|
||||
}
|
||||
|
||||
*out = obj;
|
||||
|
||||
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
|
||||
strength / 100);
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idac_di_state *out)
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idac_di_state *out)
|
||||
{
|
||||
HRESULT hr;
|
||||
MSG msg;
|
||||
@ -59,313 +154,16 @@ HRESULT idac_di_dev_poll(
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_GetDeviceState(
|
||||
dev,
|
||||
sizeof(out->st),
|
||||
&out->st);
|
||||
dev,
|
||||
sizeof(out->st),
|
||||
&out->st);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: GetDeviceState error: %08x\n", (int)hr);
|
||||
dprintf("DirectInput: GetDeviceState error: %08x\n", (int) hr);
|
||||
}
|
||||
|
||||
/* JVS lacks a protocol for reporting hardware errors from poll command
|
||||
responses, so this ends up returning zeroed input state instead. */
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
|
||||
HRESULT hr;
|
||||
|
||||
assert(dev != NULL);
|
||||
assert(wnd != NULL);
|
||||
|
||||
hr = IDirectInputDevice8_SetCooperativeLevel(
|
||||
dev,
|
||||
wnd,
|
||||
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int)hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int)hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = IDirectInputDevice8_Acquire(dev);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Acquire failed: %08x\n", (int)hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT idac_di_ffb_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void idac_di_ffb_toggle(bool active)
|
||||
{
|
||||
if (active) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Stop and release all effects */
|
||||
/* I never programmed DirectInput Effects, so this might be bad practice. */
|
||||
if (idac_di_fx != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx);
|
||||
IDirectInputEffect_Release(idac_di_fx);
|
||||
idac_di_fx = NULL;
|
||||
}
|
||||
|
||||
if (idac_di_fx_rumble != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idac_di_fx_rumble);
|
||||
idac_di_fx_rumble = NULL;
|
||||
}
|
||||
|
||||
if (idac_di_fx_damper != NULL) {
|
||||
IDirectInputEffect_Stop(idac_di_fx_damper);
|
||||
IDirectInputEffect_Release(idac_di_fx_damper);
|
||||
idac_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void idac_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_constant_force_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONSTANTFORCE cf;
|
||||
HRESULT hr;
|
||||
|
||||
/* Direction 0: move to the right, 1: move to the left */
|
||||
LONG magnitude = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cf);
|
||||
fx.lpvTypeSpecificParams = &cf;
|
||||
|
||||
/* Check if the effect already exists */
|
||||
if (idac_di_fx != NULL) {
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
if (SUCCEEDED(hr)) {
|
||||
return; // Successfully updated existing effect
|
||||
}
|
||||
else {
|
||||
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
|
||||
IDirectInputEffect_Stop(idac_di_fx);
|
||||
IDirectInputEffect_Release(idac_di_fx);
|
||||
idac_di_fx = NULL; // Reset the pointer
|
||||
}
|
||||
}
|
||||
|
||||
/* Create a new constant force effect */
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_ConstantForce,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int)hr);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Start the effect */
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int)hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx = obj;
|
||||
}
|
||||
|
||||
void idac_di_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
/* DI expects a magnitude in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_rumble_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t ffb_duration = idac_di_cfg->ffb_rumble_duration;
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DIPERIODIC pe;
|
||||
HRESULT hr;
|
||||
|
||||
DWORD duration = (DWORD)((double)force * ffb_duration);
|
||||
|
||||
memset(&pe, 0, sizeof(pe));
|
||||
pe.dwMagnitude = (DWORD)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
pe.lOffset = 0;
|
||||
pe.dwPhase = 0;
|
||||
pe.dwPeriod = duration;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(pe);
|
||||
fx.lpvTypeSpecificParams = &pe;
|
||||
|
||||
/* Check if the effect already exists */
|
||||
if (idac_di_fx_rumble != NULL) {
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
}
|
||||
else {
|
||||
dprintf("DirectInput: Failed to update rumble feedback, recreating effect: %08x\n", (int)hr);
|
||||
IDirectInputEffect_Stop(idac_di_fx_rumble);
|
||||
IDirectInputEffect_Release(idac_di_fx_rumble);
|
||||
idac_di_fx_rumble = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Create a new rumble effect */
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_Sine,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Rumble effect creation failed: %08x\n", (int)hr);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Start the effect */
|
||||
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
|
||||
if (FAILED(hr)) {
|
||||
dprintf("DirectInput: Rumble effect start failed: %08x\n", (int)hr);
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx_rumble = obj;
|
||||
}
|
||||
|
||||
void idac_di_ffb_damper(uint8_t force)
|
||||
{
|
||||
/* DI expects a coefficient in the range of -10.000 to 10.000 */
|
||||
uint16_t ffb_strength = idac_di_cfg->ffb_damper_strength * 100;
|
||||
if (ffb_strength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
DWORD axis;
|
||||
LONG direction;
|
||||
DIEFFECT fx;
|
||||
DICONDITION cond;
|
||||
HRESULT hr;
|
||||
|
||||
memset(&cond, 0, sizeof(cond));
|
||||
cond.lOffset = 0;
|
||||
cond.lPositiveCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
cond.lNegativeCoefficient = (LONG)(((double)force / idac_di_ffb_scale) * ffb_strength);
|
||||
/* Not sure on this one */
|
||||
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
|
||||
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
|
||||
cond.lDeadBand = 0;
|
||||
|
||||
axis = DIJOFS_X;
|
||||
direction = 0;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
fx.dwDuration = INFINITE;
|
||||
fx.dwGain = DI_FFNOMINALMAX;
|
||||
fx.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
fx.dwTriggerRepeatInterval = INFINITE;
|
||||
fx.cAxes = 1;
|
||||
fx.rgdwAxes = &axis;
|
||||
fx.rglDirection = &direction;
|
||||
fx.cbTypeSpecificParams = sizeof(cond);
|
||||
fx.lpvTypeSpecificParams = &cond;
|
||||
|
||||
/* Check if the damper effect already exists */
|
||||
if (idac_di_fx_damper != NULL) {
|
||||
hr = IDirectInputEffect_SetParameters(idac_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
|
||||
if (SUCCEEDED(hr)) {
|
||||
return;
|
||||
}
|
||||
else {
|
||||
IDirectInputEffect_Stop(idac_di_fx_damper);
|
||||
IDirectInputEffect_Release(idac_di_fx_damper);
|
||||
idac_di_fx_damper = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* Create a new damper effect */
|
||||
IDirectInputEffect *obj;
|
||||
hr = IDirectInputDevice8_CreateEffect(
|
||||
idac_di_dev,
|
||||
&GUID_Damper,
|
||||
&fx,
|
||||
&obj,
|
||||
NULL);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Start the effect */
|
||||
hr = IDirectInputEffect_Start(obj, fx.dwDuration, 0);
|
||||
if (FAILED(hr)) {
|
||||
IDirectInputEffect_Release(obj);
|
||||
return;
|
||||
}
|
||||
|
||||
idac_di_fx_damper = obj;
|
||||
}
|
||||
|
@ -5,26 +5,15 @@
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "idacio/config.h"
|
||||
|
||||
union idac_di_state {
|
||||
DIJOYSTATE st;
|
||||
uint8_t bytes[sizeof(DIJOYSTATE)];
|
||||
};
|
||||
|
||||
HRESULT idac_di_dev_init(
|
||||
const struct idac_di_config *cfg,
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd);
|
||||
|
||||
HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
|
||||
void idac_di_dev_start_fx(IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength);
|
||||
HRESULT idac_di_dev_poll(
|
||||
IDirectInputDevice8W *dev,
|
||||
HWND wnd,
|
||||
union idac_di_state *out);
|
||||
|
||||
HRESULT idac_di_ffb_init(void);
|
||||
void idac_di_ffb_toggle(bool active);
|
||||
void idac_di_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
void idac_di_ffb_rumble(uint8_t force, uint8_t period);
|
||||
void idac_di_ffb_damper(uint8_t force);
|
||||
|
38
idacio/di.c
38
idacio/di.c
@ -52,14 +52,9 @@ static const struct idac_di_axis idac_di_axes[] = {
|
||||
};
|
||||
|
||||
static const struct idac_io_backend idac_di_backend = {
|
||||
.get_gamebtns = idac_di_get_buttons,
|
||||
.get_shifter = idac_di_get_shifter,
|
||||
.get_analogs = idac_di_get_analogs,
|
||||
.ffb_init = idac_di_ffb_init,
|
||||
.ffb_toggle = idac_di_ffb_toggle,
|
||||
.ffb_constant_force = idac_di_ffb_constant_force,
|
||||
.ffb_rumble = idac_di_ffb_rumble,
|
||||
.ffb_damper = idac_di_ffb_damper
|
||||
.get_gamebtns = idac_di_get_buttons,
|
||||
.get_shifter = idac_di_get_shifter,
|
||||
.get_analogs = idac_di_get_analogs,
|
||||
};
|
||||
|
||||
static HWND idac_di_wnd;
|
||||
@ -67,6 +62,7 @@ static IDirectInput8W *idac_di_api;
|
||||
static IDirectInputDevice8W *idac_di_dev;
|
||||
static IDirectInputDevice8W *idac_di_pedals;
|
||||
static IDirectInputDevice8W *idac_di_shifter;
|
||||
static IDirectInputEffect *idac_di_fx;
|
||||
static size_t idac_di_off_brake;
|
||||
static size_t idac_di_off_accel;
|
||||
static uint8_t idac_di_shift_dn;
|
||||
@ -79,6 +75,7 @@ static uint8_t idac_di_gear[6];
|
||||
static bool idac_di_use_pedals;
|
||||
static bool idac_di_reverse_brake_axis;
|
||||
static bool idac_di_reverse_accel_axis;
|
||||
static uint16_t idac_di_center_spring_strength;
|
||||
|
||||
HRESULT idac_di_init(
|
||||
const struct idac_di_config *cfg,
|
||||
@ -108,7 +105,7 @@ HRESULT idac_di_init(
|
||||
return hr;
|
||||
}
|
||||
|
||||
/* Initial D THE ARCADE has some built-in DirectInput support that is not
|
||||
/* Initial D Zero has some built-in DirectInput support that is not
|
||||
particularly useful. idachook shorts this out by redirecting dinput8.dll
|
||||
to a no-op implementation of DirectInput. However, idacio does need to
|
||||
talk to the real operating system implementation of DirectInput without
|
||||
@ -171,12 +168,16 @@ HRESULT idac_di_init(
|
||||
return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND);
|
||||
}
|
||||
|
||||
hr = idac_di_dev_init(cfg, idac_di_dev, idac_di_wnd);
|
||||
hr = idac_di_dev_start(idac_di_dev, idac_di_wnd);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Convert the strength from 0-100 to 0-10000 for DirectInput
|
||||
idac_di_dev_start_fx(idac_di_dev, &idac_di_fx,
|
||||
idac_di_center_spring_strength * 100);
|
||||
|
||||
if (cfg->pedals_name[0] != L'\0') {
|
||||
hr = IDirectInput8_EnumDevices(
|
||||
idac_di_api,
|
||||
@ -366,24 +367,15 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
|
||||
idac_di_gear[i] = cfg->gear[i];
|
||||
}
|
||||
|
||||
/* FFB configuration */
|
||||
if (cfg->ffb_constant_force_strength < 0 || cfg->ffb_constant_force_strength > 100) {
|
||||
dprintf("Wheel: Invalid constant force strength: %i\n", cfg->ffb_constant_force_strength);
|
||||
// FFB configuration
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_rumble_strength < 0 || cfg->ffb_rumble_strength > 100) {
|
||||
dprintf("Wheel: Invalid rumble strength: %i\n", cfg->ffb_rumble_strength);
|
||||
if (cfg->center_spring_strength < 0 || cfg->center_spring_strength > 100) {
|
||||
dprintf("Wheel: Invalid center spring strength: %i\n", cfg->center_spring_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (cfg->ffb_damper_strength < 0 || cfg->ffb_damper_strength > 100) {
|
||||
dprintf("Wheel: Invalid damper strength: %i\n", cfg->ffb_damper_strength);
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
idac_di_center_spring_strength = cfg->center_spring_strength;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ static bool idac_io_coin;
|
||||
|
||||
uint16_t idac_io_get_api_version(void)
|
||||
{
|
||||
return 0x0102;
|
||||
return 0x0101;
|
||||
}
|
||||
|
||||
HRESULT idac_io_init(void)
|
||||
@ -62,8 +62,6 @@ void idac_io_get_opbtns(uint8_t *opbtn_out)
|
||||
|
||||
opbtn = 0;
|
||||
|
||||
/* Common operator buttons, not backend-specific */
|
||||
|
||||
if (GetAsyncKeyState(idac_io_cfg.vk_test) & 0x8000) {
|
||||
opbtn |= IDAC_IO_OPBTN_TEST;
|
||||
}
|
||||
@ -161,38 +159,3 @@ void idac_io_led_set_leds(const uint8_t *rgb)
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
HRESULT idac_io_ffb_init(void)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
return idac_io_backend->ffb_init();
|
||||
}
|
||||
|
||||
void idac_io_ffb_toggle(bool active)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_toggle(active);
|
||||
}
|
||||
|
||||
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
void idac_io_ffb_rumble(uint8_t period, uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_rumble(period, force);
|
||||
}
|
||||
|
||||
void idac_io_ffb_damper(uint8_t force)
|
||||
{
|
||||
assert(idac_io_backend != NULL);
|
||||
|
||||
idac_io_backend->ffb_damper(force);
|
||||
}
|
||||
|
@ -10,8 +10,3 @@ EXPORTS
|
||||
idac_io_led_set_fet_output
|
||||
idac_io_led_gs_update
|
||||
idac_io_led_set_leds
|
||||
idac_io_ffb_init
|
||||
idac_io_ffb_toggle
|
||||
idac_io_ffb_constant_force
|
||||
idac_io_ffb_rumble
|
||||
idac_io_ffb_damper
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
@ -161,51 +160,3 @@ void idac_io_led_gs_update(const uint8_t *rgb);
|
||||
Minimum API version: 0x0101 */
|
||||
|
||||
void idac_io_led_set_leds(const uint8_t *rgb);
|
||||
|
||||
/* Initialize FFB emulation. This function will be called before any
|
||||
other idac_io_ffb_*() function calls.
|
||||
|
||||
This will always be called even if FFB board emulation is disabled to allow
|
||||
the IO DLL to initialize any necessary resources.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
HRESULT idac_io_ffb_init(void);
|
||||
|
||||
/* Toggle FFB emulation. If active is true, FFB emulation should be enabled.
|
||||
If active is false, FFB emulation should be disabled and all FFB effects
|
||||
should be stopped and released.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_toggle(bool active);
|
||||
|
||||
/* Set a constant force FFB effect.
|
||||
|
||||
Direction is 0 for right and 1 for left.
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force in a given direction.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
|
||||
/* Set a (sine) periodic force FFB effect.
|
||||
|
||||
Period is the period of the effect in milliseconds (not sure).
|
||||
Force is the magnitude of the force, where 0 is no force and 127 is the
|
||||
maximum force.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_rumble(uint8_t period, uint8_t force);
|
||||
|
||||
/* Set a damper FFB effect.
|
||||
|
||||
Force is the magnitude of the force, where 0 is no force and 40 is the
|
||||
maximum force. Theoretically the maximum force is 127, but the game only
|
||||
uses a maximum of 40.
|
||||
|
||||
Minimum API version: 0x0102 */
|
||||
|
||||
void idac_io_ffb_damper(uint8_t force);
|
||||
|
55
idacio/xi.c
55
idacio/xi.c
@ -1,3 +1,5 @@
|
||||
#include "idacio/xi.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
@ -5,35 +7,22 @@
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
|
||||
#include "idacio/xi.h"
|
||||
#include "idacio/backend.h"
|
||||
#include "idacio/config.h"
|
||||
#include "idacio/idacio.h"
|
||||
#include "idacio/shifter.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idac_xi_get_gamebtns(uint8_t *gamebtn_out);
|
||||
static void idac_xi_get_shifter(uint8_t *gear);
|
||||
static void idac_xi_get_analogs(struct idac_io_analog_state *out);
|
||||
|
||||
static HRESULT idac_xi_ffb_init(void);
|
||||
static void idac_xi_ffb_toggle(bool active);
|
||||
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idac_xi_ffb_damper(uint8_t force);
|
||||
|
||||
static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg);
|
||||
|
||||
static const struct idac_io_backend idac_xi_backend = {
|
||||
.get_gamebtns = idac_xi_get_gamebtns,
|
||||
.get_shifter = idac_xi_get_shifter,
|
||||
.get_analogs = idac_xi_get_analogs,
|
||||
.ffb_init = idac_xi_ffb_init,
|
||||
.ffb_toggle = idac_xi_ffb_toggle,
|
||||
.ffb_constant_force = idac_xi_ffb_constant_force,
|
||||
.ffb_rumble = idac_xi_ffb_rumble,
|
||||
.ffb_damper = idac_xi_ffb_damper
|
||||
.get_gamebtns = idac_xi_get_gamebtns,
|
||||
.get_shifter = idac_xi_get_shifter,
|
||||
.get_analogs = idac_xi_get_analogs,
|
||||
};
|
||||
|
||||
static bool idac_xi_single_stick_steering;
|
||||
@ -57,7 +46,7 @@ HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_back
|
||||
return hr;
|
||||
}
|
||||
|
||||
dprintf("IDACIO: Using XInput controller\n");
|
||||
dprintf("XInput: Using XInput controller\n");
|
||||
*backend = &idac_xi_backend;
|
||||
|
||||
return S_OK;
|
||||
@ -216,35 +205,3 @@ static void idac_xi_get_analogs(struct idac_io_analog_state *out) {
|
||||
out->accel = xi.Gamepad.bRightTrigger << 8;
|
||||
out->brake = xi.Gamepad.bLeftTrigger << 8;
|
||||
}
|
||||
|
||||
static HRESULT idac_xi_ffb_init(void) {
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_toggle(bool active) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_constant_force(uint8_t direction, uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_rumble(uint8_t force, uint8_t period) {
|
||||
XINPUT_VIBRATION vibration;
|
||||
/* XInput max strength is 65.535, so multiply the 127.0 by 516. */
|
||||
uint16_t strength = force * 516;
|
||||
|
||||
memset(&vibration, 0, sizeof(vibration));
|
||||
vibration.wLeftMotorSpeed = strength;
|
||||
vibration.wRightMotorSpeed = strength;
|
||||
|
||||
XInputSetState(0, &vibration);
|
||||
}
|
||||
|
||||
static void idac_xi_ffb_damper(uint8_t force) {
|
||||
return;
|
||||
}
|
||||
|
@ -18,42 +18,6 @@
|
||||
#include "platform/config.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
void led15070_config_load(struct led15070_config *cfg, const wchar_t *filename)
|
||||
{
|
||||
assert(cfg != NULL);
|
||||
assert(filename != NULL);
|
||||
|
||||
wchar_t tmpstr[16];
|
||||
|
||||
cfg->enable = GetPrivateProfileIntW(L"led15070", L"enable", 1, filename);
|
||||
cfg->port_no = GetPrivateProfileIntW(L"led15070", L"portNo", 0, filename);
|
||||
cfg->fw_ver = GetPrivateProfileIntW(L"led15070", L"fwVer", 0x90, filename);
|
||||
/* TODO: Unknown, no firmware file available */
|
||||
cfg->fw_sum = GetPrivateProfileIntW(L"led15070", L"fwSum", 0x0000, filename);
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led15070",
|
||||
L"boardNumber",
|
||||
L"15070-02",
|
||||
tmpstr,
|
||||
_countof(tmpstr),
|
||||
filename);
|
||||
|
||||
size_t n = wcstombs(cfg->board_number, tmpstr, sizeof(cfg->board_number));
|
||||
for (int i = n; i < sizeof(cfg->board_number); i++)
|
||||
{
|
||||
cfg->board_number[i] = ' ';
|
||||
}
|
||||
|
||||
GetPrivateProfileStringW(
|
||||
L"led15070",
|
||||
L"eepromPath",
|
||||
L"DEVICE",
|
||||
cfg->eeprom_path,
|
||||
_countof(cfg->eeprom_path),
|
||||
filename);
|
||||
}
|
||||
|
||||
void idz_dll_config_load(
|
||||
struct idz_dll_config *cfg,
|
||||
const wchar_t *filename)
|
||||
@ -83,8 +47,6 @@ void idz_hook_config_load(
|
||||
dvd_config_load(&cfg->dvd, filename);
|
||||
gfx_config_load(&cfg->gfx, filename);
|
||||
idz_dll_config_load(&cfg->dll, filename);
|
||||
ffb_config_load(&cfg->ffb, filename);
|
||||
led15070_config_load(&cfg->led15070, filename);
|
||||
zinput_config_load(&cfg->zinput, filename);
|
||||
}
|
||||
|
||||
|
@ -5,8 +5,7 @@
|
||||
|
||||
#include "amex/amex.h"
|
||||
|
||||
#include "board/config.h"
|
||||
#include "board/led15070.h"
|
||||
#include "board/sg-reader.h"
|
||||
|
||||
#include "gfxhook/gfx.h"
|
||||
|
||||
@ -24,8 +23,6 @@ struct idz_hook_config {
|
||||
struct dvd_config dvd;
|
||||
struct gfx_config gfx;
|
||||
struct idz_dll_config dll;
|
||||
struct ffb_config ffb;
|
||||
struct led15070_config led15070;
|
||||
struct zinput_config zinput;
|
||||
};
|
||||
|
||||
|
@ -33,7 +33,6 @@
|
||||
#include "idzhook/config.h"
|
||||
#include "idzhook/idz-dll.h"
|
||||
#include "idzhook/jvs.h"
|
||||
#include "idzhook/ffb.h"
|
||||
#include "idzhook/zinput.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
@ -103,12 +102,6 @@ static DWORD CALLBACK idz_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = idz_jvs_hook_init();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = amex_hook_init(&idz_hook_cfg.amex, idz_jvs_init);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
@ -121,19 +114,6 @@ static DWORD CALLBACK idz_pre_startup(void)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = idz_ffb_hook_init(&idz_hook_cfg.ffb, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
hr = led15070_hook_init(&idz_hook_cfg.led15070, idz_dll.led_init,
|
||||
idz_dll.led_set_fet_output, NULL, idz_dll.led_gs_update, 11, 1);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
/* Initialize debug helpers */
|
||||
|
||||
spike_hook_init(L".\\segatools.ini");
|
||||
|
@ -1,59 +0,0 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include <xinput.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
#include "idzhook/idz-dll.h"
|
||||
|
||||
#include "util/dprintf.h"
|
||||
|
||||
static void idz_ffb_toggle(bool active);
|
||||
static void idz_ffb_constant_force(uint8_t direction, uint8_t force);
|
||||
static void idz_ffb_rumble(uint8_t force, uint8_t period);
|
||||
static void idz_ffb_damper(uint8_t force);
|
||||
|
||||
static const struct ffb_ops idz_ffb_ops = {
|
||||
.toggle = idz_ffb_toggle,
|
||||
.constant_force = idz_ffb_constant_force,
|
||||
.rumble = idz_ffb_rumble,
|
||||
.damper = idz_ffb_damper
|
||||
};
|
||||
|
||||
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(idz_dll.jvs_init != NULL);
|
||||
|
||||
hr = ffb_hook_init(cfg, &idz_ffb_ops, port_no);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
return idz_dll.ffb_init();
|
||||
}
|
||||
|
||||
static void idz_ffb_toggle(bool active)
|
||||
{
|
||||
idz_dll.ffb_toggle(active);
|
||||
}
|
||||
|
||||
static void idz_ffb_constant_force(uint8_t direction, uint8_t force)
|
||||
{
|
||||
idz_dll.ffb_constant_force(direction, force);
|
||||
}
|
||||
|
||||
static void idz_ffb_rumble(uint8_t force, uint8_t period)
|
||||
{
|
||||
idz_dll.ffb_rumble(force, period);
|
||||
}
|
||||
|
||||
static void idz_ffb_damper(uint8_t force)
|
||||
{
|
||||
idz_dll.ffb_damper(force);
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "board/ffb.h"
|
||||
|
||||
HRESULT idz_ffb_hook_init(const struct ffb_config *cfg, unsigned int port_no);
|
@ -24,33 +24,6 @@ const struct dll_bind_sym idz_dll_syms[] = {
|
||||
}, {
|
||||
.sym = "idz_io_jvs_read_coin_counter",
|
||||
.off = offsetof(struct idz_dll, jvs_read_coin_counter),
|
||||
}, {
|
||||
.sym = "idz_io_led_init",
|
||||
.off = offsetof(struct idz_dll, led_init),
|
||||
}, {
|
||||
.sym = "idz_io_led_set_fet_output",
|
||||
.off = offsetof(struct idz_dll, led_set_fet_output),
|
||||
}, {
|
||||
.sym = "idz_io_led_gs_update",
|
||||
.off = offsetof(struct idz_dll, led_gs_update),
|
||||
}, {
|
||||
.sym = "idz_io_led_set_leds",
|
||||
.off = offsetof(struct idz_dll, led_set_leds),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_init",
|
||||
.off = offsetof(struct idz_dll, ffb_init),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_toggle",
|
||||
.off = offsetof(struct idz_dll, ffb_toggle),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_constant_force",
|
||||
.off = offsetof(struct idz_dll, ffb_constant_force),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_rumble",
|
||||
.off = offsetof(struct idz_dll, ffb_rumble),
|
||||
}, {
|
||||
.sym = "idz_io_ffb_damper",
|
||||
.off = offsetof(struct idz_dll, ffb_damper),
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -11,15 +11,6 @@ struct idz_dll {
|
||||
void (*jvs_read_buttons)(uint8_t *opbtn, uint8_t *gamebtn);
|
||||
void (*jvs_read_shifter)(uint8_t *gear);
|
||||
void (*jvs_read_coin_counter)(uint16_t *total);
|
||||
HRESULT (*led_init)(void);
|
||||
void (*led_set_fet_output)(const uint8_t *rgb);
|
||||
void (*led_gs_update)(const uint8_t *rgb);
|
||||
void (*led_set_leds)(const uint8_t *rgb);
|
||||
HRESULT (*ffb_init)(void);
|
||||
void (*ffb_toggle)(bool active);
|
||||
void (*ffb_constant_force)(uint8_t direction, uint8_t force);
|
||||
void (*ffb_rumble)(uint8_t period, uint8_t force);
|
||||
void (*ffb_damper)(uint8_t force);
|
||||
};
|
||||
|
||||
struct idz_dll_config {
|
||||
|
@ -22,12 +22,3 @@ EXPORTS
|
||||
idz_io_jvs_read_buttons
|
||||
idz_io_jvs_read_coin_counter
|
||||
idz_io_jvs_read_shifter
|
||||
idz_io_led_init
|
||||
idz_io_led_set_fet_output
|
||||
idz_io_led_gs_update
|
||||
idz_io_led_set_leds
|
||||
idz_io_ffb_init
|
||||
idz_io_ffb_toggle
|
||||
idz_io_ffb_constant_force
|
||||
idz_io_ffb_rumble
|
||||
idz_io_ffb_damper
|
||||
|
@ -24,13 +24,11 @@ static void idz_jvs_read_coin_counter(
|
||||
void *ctx,
|
||||
uint8_t slot_no,
|
||||
uint16_t *out);
|
||||
static void idz_jvs_write_gpio(void *ctx, uint32_t state);
|
||||
|
||||
static const struct io3_ops idz_jvs_io3_ops = {
|
||||
.read_switches = idz_jvs_read_switches,
|
||||
.read_analogs = idz_jvs_read_analogs,
|
||||
.read_coin_counter = idz_jvs_read_coin_counter,
|
||||
.write_gpio = idz_jvs_write_gpio
|
||||
};
|
||||
|
||||
static const uint16_t idz_jvs_gear_signals[] = {
|
||||
@ -52,20 +50,21 @@ static const uint16_t idz_jvs_gear_signals[] = {
|
||||
|
||||
static struct io3 idz_jvs_io3;
|
||||
|
||||
HRESULT idz_jvs_hook_init(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(idz_dll.jvs_init != NULL);
|
||||
|
||||
return idz_dll.jvs_init();
|
||||
}
|
||||
|
||||
HRESULT idz_jvs_init(struct jvs_node **out)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
assert(out != NULL);
|
||||
assert(idz_dll.jvs_init != NULL);
|
||||
|
||||
dprintf("JVS I/O: Starting Initial D Zero backend DLL\n");
|
||||
hr = idz_dll.jvs_init();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dprintf("JVS I/O: Backend error, I/O disconnected; %x\n", (int) hr);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
io3_init(&idz_jvs_io3, NULL, &idz_jvs_io3_ops, NULL);
|
||||
*out = io3_to_jvs_node(&idz_jvs_io3);
|
||||
@ -176,21 +175,3 @@ static void idz_jvs_read_coin_counter(
|
||||
|
||||
idz_dll.jvs_read_coin_counter(out);
|
||||
}
|
||||
static void idz_jvs_write_gpio(void *ctx, uint32_t state)
|
||||
{
|
||||
assert(idz_dll.led_set_leds != NULL);
|
||||
|
||||
// Since Sega uses an odd ordering for the first part of the bitfield,
|
||||
// let's normalize the data and just send over bytes for the receiver
|
||||
// to interpret as ON/OFF values.
|
||||
uint8_t rgb_out[6] = {
|
||||
state & IDZ_IO_LED_START ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_VIEW_CHANGE ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_UP ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_DOWN ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_RIGHT ? 0xFF : 0x00,
|
||||
state & IDZ_IO_LED_LEFT ? 0xFF : 0x00,
|
||||
};
|
||||
|
||||
idz_dll.led_set_leds(rgb_out);
|
||||
}
|
||||
|
@ -4,6 +4,4 @@
|
||||
|
||||
#include "jvs/jvs-bus.h"
|
||||
|
||||
HRESULT idz_jvs_hook_init(void);
|
||||
|
||||
HRESULT idz_jvs_init(struct jvs_node **root);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user