9d8a38bbf7
mai2: wip hook
2023-11-30 02:29:27 -05:00
4dcf01f643
carol: somewhat-working touch board??
2023-11-27 23:23:00 -05:00
528ec4379c
createprocess: add replace_all flag
2023-09-15 19:57:11 -04:00
157f52da4c
platform: add epay hook
2023-09-15 01:35:33 -04:00
0d83977073
hooklib: fill out my_CreateProcessA
2023-09-13 20:23:40 -04:00
dca84e08d0
hooklib: fix createprocess imports
2023-09-13 19:57:10 -04:00
2dbb4aec8c
hooklib: add createprocess to meson
2023-09-13 19:54:22 -04:00
3d7d9fcaa5
hooklib: add createprocess hook skeleton
2023-09-13 17:54:40 -04:00
02201dfba5
path: add hooks for PathFileExistsA/W
2023-05-24 01:08:08 -04:00
f0b307e120
add hooklib for external functions loaded via getprocaddress
2023-02-13 03:08:41 -05:00
5f51699c78
mercury: fix coin counter (thanks Raki!)
2023-02-13 03:08:40 -05:00
db5b264155
gfxhook: Fix some clang-tidy warnings
2023-02-13 03:07:37 -05:00
0443a985bd
wip: move gfx to gfxhook, some borderless window stuff
2023-02-13 03:07:37 -05:00
dc85ee3d29
Draft: hooklib/gfx/dxgi.c: Delegate IDXGIFactory hook selection to helper method
2023-02-13 03:07:37 -05:00
4854170817
Draft: hooklib/gfx/dxgi.c: Add CreateDXGIFactory2 hook
2023-02-13 03:07:37 -05:00
b6f1ca6437
hooklib: Add D3D11 and DXGI graphics hooks
...
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.
This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2023-02-13 03:07:37 -05:00
Hay1tsme
fe9f78b016
removed prints, added phantom device
2023-02-13 03:07:36 -05:00
40ce4d1bb3
added setupapi hook to elisabeth
2023-02-13 03:07:36 -05:00
67c3865b9d
hooklib/dll.c: Ensure LoadLibraryExW is always available
2021-08-15 23:08:18 +00:00
96782ba672
hooklib/dll.c: Add LoadLibraryEx hooks
...
- Initial D: Zero uses `LoadLibraryExW` to load `d3d11.dll` and `dxgi.dll`.
2021-08-15 23:08:18 +00:00
a26efa8c0d
hooklib/path.c: Hook RemoveDirectory
...
- A certain game uses RemoveDirectory to clear out some data in the Y:
2021-08-12 23:20:05 +00:00
6cb1008cabfc0d4485696f6df7431a5e27604e1b
031ccb154b
dvd: move thread safety comment into header file
2021-06-17 04:13:50 +02:00
6cb1008cabfc0d4485696f6df7431a5e27604e1b
56a32fd80a
Add dvd hook to allow hiding connected dvd drives
2021-06-17 04:02:55 +02:00
9bd0c96fab
Remove leftover GetProcAddress definition
2021-06-17 01:39:52 +00:00
Tau
45e2416702
Simplify DLL hook mechanism
...
This change deletes the GetProcAddress hook and exports symbols
corresponding to the hooked functions from each hook DLL instead;
we stop at redirecting LoadLibrary/GetModuleHandle calls to the
hook DLL. This simplified approach has less hidden magic going on
behind the scenes and is more readily composable (i.e. a hook DLL
can export redirect symbols for more than one dynamically-loaded
DLL).
2021-06-13 11:27:00 -04:00
Tau
1d6b7591ef
Fix DLL loader hook logic
...
Seems this was quite buggy in its original form.
2021-06-13 11:27:00 -04:00
Tau
81f90981b4
Delete draft debris that was never used
2021-06-13 11:27:00 -04:00
85be42b2ce67a8e34b32793360824b056c0c2444
43428a6502
Add support for specifing monitor number for dx9 games
2020-06-06 22:27:07 +02:00
eef0f74ac0
hooklib/path.c: hook Ex variants of CreateDirectory
2020-05-21 00:58:24 +00:00
8607faea7f
hooklib/gfx.c: add dynamic DLL hook on d3d9.dll
...
- Somehow doing `dll_hook_push` on `d3d9.dll` fixes the path hooks for
Ongeki's `mu3.exe`
2020-05-21 00:58:23 +00:00
8bde573bdd
hooklib/path.c: add function to hook apply path hooks to another module
2020-05-21 00:58:20 +00:00
8108ec2130
platform/vfs.c: allow nthome and option path hooks without ending back-slash
...
- This actually fixed option loading.
- Ongeki uses forward-slashes for Y:/SDDT/log
2020-05-20 18:09:23 +00:00
888be1df7c6f962725a28a172a5394eec3e228e7
54cd2f6e9a
hooklib/path.c: add slash-insensitive path comparison API
2019-12-19 08:31:44 +01:00
888be1df7c6f962725a28a172a5394eec3e228e7
03c7954ada
hooklib/path.c: add support for FindFirstFile{A,W}
2019-12-18 20:23:35 +01:00
Will Toohey
4bc7eee909
Allow dns hook to fail a resolve and add domains
...
This lets people with crap ISPs that resolve domains
that they shouldn't to use the game without
changing their DNS server
2019-11-17 15:08:25 +10:00
5d56ff255b4bb8866101856f9e0def651041e410
f5aa7f4d88
Fix build on msbuild
2019-11-09 15:44:46 -07:00
Tau
8485879ff7
hooklib: Shift config structs around
2019-11-05 19:31:51 -05:00
Tau
06df306c52
Fix some dprintf() message prefixes
2019-11-03 09:44:40 -05:00
Tau
46e5c6127d
Fix function pointer calling convention syntax
...
Fixes MSVC build
2019-11-03 08:36:37 -05:00
Tau
b270eaf1c6
hooklib/gfx.c: Add option to frame the d3d window
2019-10-19 17:05:09 -04:00
Tau
7c721aa1f8
hooklib/gfx.c: Wire up gfx config
2019-10-19 17:05:02 -04:00
Tau
871b82a8ad
hooklib/config.c: Add struct gfx_config
2019-10-19 17:03:17 -04:00
Tau
dfcf3d8bd1
hooklib/spike.c: Add a measure of configurability
2019-10-19 16:15:14 -04:00
Tau
e918795445
Make clock hook configurable
2019-10-14 23:18:18 -04:00
Tau
2864d22df2
hooklib/dns.c: Hook classic getaddrinfo() API too
2019-09-07 16:26:10 -04:00
Tau
697c6c6893
hooklib/dns.c: Fix locking
2019-09-07 16:25:44 -04:00
Tau
63729cc95e
hooklib/dns.c: Delineate declarations
2019-09-07 16:25:12 -04:00
Tau
3902757427
hooklib/path.c: Hook FindFirstFileEx
2019-09-04 13:47:31 -04:00
Tau
8ecbb860d8
hooklib/dns.c: Add initial WinDNS hook
...
We'll probably need to intercept the more traditional
gethostbyname() API and friends at some point too.
2019-09-04 13:47:31 -04:00
Tau
05e4dda8e6
Add missing <assert.h> includes
...
Fixes non-PCH build.
2019-09-01 11:48:14 -04:00