forked from Hay1tsme/segatools
100 lines
4.1 KiB
C
100 lines
4.1 KiB
C
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// SPDX-License-Identifier: CC0
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// https://github.com/NeighTools/UnityDoorstop
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#pragma once
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#include <windows.h>
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// Here we define the pointers to some functions within mono.dll
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// Note to C learners: these are not signature definitions, but rather "variable"
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// definitions with the function pointer type.
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// Note: we use void* instead of the real intented structs defined in mono API
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// This way we don't need to include or define any of Mono's structs, which saves space
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// This, obviously, comes with a drawback of not being able to easily access the contents of the structs
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void * (*mono_thread_current)();
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void (*mono_thread_set_main)(void *);
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void *(*mono_jit_init_version)(const char *root_domain_name, const char *runtime_version);
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void *(*mono_domain_assembly_open)(void *domain, const char *name);
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void *(*mono_assembly_get_image)(void *assembly);
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void *(*mono_runtime_invoke)(void *method, void *obj, void **params, void **exc);
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void *(*mono_method_desc_new)(const char *name, int include_namespace);
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void* (*mono_method_desc_search_in_image)(void* desc, void* image);
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void *(*mono_method_desc_search_in_class)(void *desc, void *klass);
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void (*mono_method_desc_free)(void *desc);
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void *(*mono_method_signature)(void *method);
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UINT32 (*mono_signature_get_param_count)(void *sig);
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void (*mono_domain_set_config)(void *domain, char *base_dir, char *config_file_name);
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void *(*mono_array_new)(void *domain, void *eclass, uintptr_t n);
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void *(*mono_get_string_class)();
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char *(*mono_assembly_getrootdir)();
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// Additional funcs to bootstrap custom MONO
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void (*mono_set_dirs)(const char* assembly_dir, const char* config_dir);
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void (*mono_config_parse)(const char* filename);
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void (*mono_set_assemblies_path)(const char* path);
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void *(*mono_object_to_string)(void* obj, void** exc);
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char *(*mono_string_to_utf8)(void* s);
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void *(*mono_image_open_from_data_with_name)(void *data, DWORD data_len, int need_copy, void *status, int refonly,
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const char *name);
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void* (*mono_get_exception_class)();
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void* (*mono_object_get_virtual_method)(void* obj_raw, void* method);
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void* (*mono_jit_parse_options)(int argc, const char** argv);
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typedef enum {
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MONO_DEBUG_FORMAT_NONE,
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MONO_DEBUG_FORMAT_MONO,
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/* Deprecated, the mdb debugger is not longer supported. */
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MONO_DEBUG_FORMAT_DEBUGGER
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} MonoDebugFormat;
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void* (*mono_debug_init)(MonoDebugFormat format);
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void* (*mono_debug_domain_create)(void* domain);
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/**
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* \brief Loads Mono C API function pointers so that the above definitions can be called.
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* \param mono_lib Mono.dll module.
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*/
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void load_mono_functions(HMODULE mono_lib) {
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// Enjoy the fact that C allows such sloppy casting
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// In C++ you would have to cast to the precise function pointer type
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#define GET_MONO_PROC(name) name = (void*)GetProcAddress(mono_lib, #name)
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// Find and assign all our functions that we are going to use
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GET_MONO_PROC(mono_domain_assembly_open);
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GET_MONO_PROC(mono_assembly_get_image);
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GET_MONO_PROC(mono_runtime_invoke);
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GET_MONO_PROC(mono_jit_init_version);
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GET_MONO_PROC(mono_method_desc_new);
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GET_MONO_PROC(mono_method_desc_search_in_class);
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GET_MONO_PROC(mono_method_desc_search_in_image);
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GET_MONO_PROC(mono_method_desc_free);
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GET_MONO_PROC(mono_method_signature);
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GET_MONO_PROC(mono_signature_get_param_count);
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GET_MONO_PROC(mono_array_new);
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GET_MONO_PROC(mono_get_string_class);
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GET_MONO_PROC(mono_assembly_getrootdir);
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GET_MONO_PROC(mono_thread_current);
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GET_MONO_PROC(mono_thread_set_main);
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GET_MONO_PROC(mono_domain_set_config);
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GET_MONO_PROC(mono_set_dirs);
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GET_MONO_PROC(mono_config_parse);
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GET_MONO_PROC(mono_set_assemblies_path);
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GET_MONO_PROC(mono_object_to_string);
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GET_MONO_PROC(mono_string_to_utf8);
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GET_MONO_PROC(mono_image_open_from_data_with_name);
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GET_MONO_PROC(mono_get_exception_class);
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GET_MONO_PROC(mono_object_get_virtual_method);
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GET_MONO_PROC(mono_jit_parse_options);
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GET_MONO_PROC(mono_debug_init);
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GET_MONO_PROC(mono_debug_domain_create);
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#undef GET_MONO_PROC
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}
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