segatools/mercuryhook/touch.h

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#pragma once
#include <windows.h>
#include <stdbool.h>
struct touch_config {
bool enable;
};
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enum touch_cmd {
CMD_GET_SYNC_BOARD_VER = 0xa0,
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CMD_NEXT_READ = 0x72,
CMD_GET_UNIT_BOARD_VER = 0xa8,
CMD_MYSTERY1 = 0xa2,
CMD_MYSTERY2 = 0x94,
CMD_START_AUTO_SCAN = 0xc9,
CMD_BEGIN_WRITE = 0x77,
CMD_NEXT_WRITE = 0x20
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};
struct touch_req {
uint8_t side; // COM3 or COM4
uint8_t cmd; // First byte is the command byte
uint8_t data[256]; // rest of the data goes here
uint8_t data_length; // Size of the data including command byte
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};
struct touch_input_frame {
uint8_t cmd;
uint8_t data1[24];
uint8_t data2[9];
uint8_t count;
uint8_t checksum;
};
struct touch_resp_get_sync_board_ver {
uint8_t cmd;
char version[6];
uint8_t checksum;
};
struct touch_resp_startup {
char data[80];
uint8_t checksum;
};
struct touch_resp_get_unit_board_ver {
uint8_t cmd;
uint8_t version[43];
uint8_t checksum;
};
struct touch_resp_mystery1 {
uint8_t cmd;
uint8_t data;
uint8_t checksum;
};
struct touch_resp_mystery2 {
uint8_t cmd;
uint8_t data;
uint8_t checksum;
};
struct touch_resp_start_auto {
uint8_t cmd;
uint8_t data;
uint8_t checksum;
struct touch_input_frame frame;
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};
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HRESULT touch_hook_init(const struct touch_config *cfg);