segatools/idacio/di-dev.h

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#pragma once
#include <windows.h>
#include <dinput.h>
#include <stdint.h>
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#include "idacio/config.h"
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union idac_di_state {
DIJOYSTATE st;
uint8_t bytes[sizeof(DIJOYSTATE)];
};
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HRESULT idac_di_dev_init(
const struct idac_di_config *cfg,
IDirectInputDevice8W *dev,
HWND wnd);
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HRESULT idac_di_dev_start(IDirectInputDevice8W *dev, HWND wnd);
HRESULT idac_di_dev_poll(
IDirectInputDevice8W *dev,
HWND wnd,
union idac_di_state *out);
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HRESULT idac_di_ffb_init(void);
void idac_di_ffb_toggle(bool active);
void idac_di_ffb_constant_force(uint8_t direction, uint8_t force);
void idac_di_ffb_rumble(uint8_t force, uint8_t period);
void idac_di_ffb_damper(uint8_t force);