segatools/chuniio/chuniio.h

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2019-05-03 02:12:06 +00:00
#pragma once
#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
/* Initialize the Chunithm IO provider DLL. This is the first function to be
called on this DLL. Returning failure from this function will cause the
main application to immediately exit.
All subsequent calls may originate from arbitrary threads and some may
overlap with each other. Ensuring synchronization inside your IO DLL is
your responsibility. */
HRESULT chuni_io_init(void);
/* Poll JVS input.
opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
is Service.
beam returns the IR beams that are currently broken, where bit 0 is the
lowest IR beam and bit 5 is the highest IR beam, for a total of six beams.
Both bit masks are active-high.
Note that you cannot instantly break the entire IR grid in a single frame to
simulate hand movement; this will be judged as a miss. You need to simulate
a gradual raising and lowering of the hands. Consult the proof-of-concept
implementation for details. */
void chuni_io_jvs_poll(uint8_t *opbtn, uint8_t *beams);
/* Read the current state of the coin counter. This value should be incremented
for every coin detected by the coin acceptor mechanism. This count does not
need to persist beyond the lifetime of the process. */
uint16_t chuni_io_jvs_read_coin_counter(void);
/* Set the state of the coin blocker. Parameter is true if the blocker is
disengaged (i.e. coins can be inserted) and false if the blocker is engaged
(i.e. the coin slot should be physically blocked). */
void chuni_io_jvs_set_coin_blocker(bool open);
/* Chunithm touch slider layout:
^^^ Toward screen ^^^
----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
31 | 29 | 27 | 25 | 23 | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 5 | 3 | 1 |
----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
32 | 30 | 28 | 26 | 24 | 22 | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 |
----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
There are a total of 32 regions on the touch slider. Each region can return
an 8-bit pressure value. The operator menu allows the operator to adjust the
pressure level at which a region is considered to be pressed; the factory
default value for this setting is 20. */
/* Callback function supplied to your IO DLL. This must be called with a
pointer to a 32-byte array of pressure values, one byte per slider cell.
See above for layout and pressure threshold information.
The callback will copy the pressure state data out of your buffer before
returning. The pointer will not be retained. */
typedef void (*chuni_io_slider_callback_t)(const uint8_t *state);
/* Start polling the slider. Your DLL must start a polling thread and call the
supplied function periodically from that thread with new input state. The
update interval is up to you, but if your input device doesn't have any
preferred interval then 1 kHz is a reasonable maximum frequency.
Note that you do have to have to call the callback "occasionally" even if
nothing is changing, otherwise the game will raise a comm timeout error. */
void chuni_io_slider_start(chuni_io_slider_callback_t callback);
/* Stop polling the slider. You must cease to invoke the input callback before
returning from this function.
This *will* be called in the course of regular operation. For example,
every time you go into the operator menu the slider and all of the other I/O
on the cabinet gets restarted.
Following on from the above, the slider polling loop *will* be restarted
after being stopped in the course of regular operation. Do not permanently
tear down your input driver in response to this function call. */
void chuni_io_slider_stop(void);
/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
bytes is supplied. The illuminated areas on the touch slider are some
combination of rectangular regions and dividing lines between these regions
but the exact mapping of this lighting control buffer is still TBD. */
void chuni_io_slider_set_leds(const uint8_t *rgb);