forked from Hay1tsme/segatools
117 lines
2.2 KiB
C
117 lines
2.2 KiB
C
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#include <windows.h>
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "hook/process.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "mai2hook/config.h"
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#include "mai2hook/io4.h"
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#include "mai2hook/mai2-dll.h"
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#include "mai2hook/unity.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE mai2_hook_mod;
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static process_entry_t mai2_startup;
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static struct mai2_hook_config mai2_hook_cfg;
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/* This hook is based on mu3hook, with leaked mai2hook i/o codes. */
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static DWORD CALLBACK mai2_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin mai2_pre_startup ---\n");
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/* Load config */
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mai2_hook_config_load(&mai2_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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dvd_hook_init(&mai2_hook_cfg.dvd, mai2_hook_mod);
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&mai2_hook_cfg.platform,
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"SDEZ",
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"ACA1",
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mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&mai2_hook_cfg.aime, 1, mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = vfd_hook_init(2);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mai2_dll_init(&mai2_hook_cfg.dll, mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mai2_io4_hook_init(&mai2_hook_cfg.io4);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize Unity native plugin DLL hooks
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `mai2hook` initialization. */
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unity_hook_init();
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End mai2_pre_startup ---\n");
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/* Jump to EXE start address */
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return mai2_startup();
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fail:
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ExitProcess(EXIT_FAILURE);
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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mai2_hook_mod = mod;
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hr = process_hijack_startup(mai2_pre_startup, &mai2_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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