artemis/core/data/schema/arcade.py

113 lines
4.0 KiB
Python

from typing import Optional, Dict
from sqlalchemy import Table, Column
from sqlalchemy.sql.schema import ForeignKey, PrimaryKeyConstraint
from sqlalchemy.types import Integer, String, Boolean
from sqlalchemy.sql import func, select
from sqlalchemy.dialects.mysql import insert
from core.data.schema.base import BaseData, metadata
arcade = Table(
"arcade",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("name", String(255)),
Column("nickname", String(255)),
Column("country", String(3)),
Column("country_id", Integer),
Column("state", String(255)),
Column("city", String(255)),
Column("region_id", Integer),
Column("timezone", String(255)),
mysql_charset='utf8mb4'
)
machine = Table(
"machine",
metadata,
Column("id", Integer, primary_key=True, nullable=False),
Column("arcade", ForeignKey("arcade.id", ondelete="cascade", onupdate="cascade"), nullable=False),
Column("serial", String(15), nullable=False),
Column("board", String(15)),
Column("game", String(4)),
Column("country", String(3)), # overwrites if not null
Column("timezone", String(255)),
Column("ota_enable", Boolean),
Column("is_cab", Boolean),
mysql_charset='utf8mb4'
)
arcade_owner = Table(
'arcade_owner',
metadata,
Column('user', Integer, ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"), nullable=False),
Column('arcade', Integer, ForeignKey("arcade.id", ondelete="cascade", onupdate="cascade"), nullable=False),
Column('permissions', Integer, nullable=False),
PrimaryKeyConstraint('user', 'arcade', name='arcade_owner_pk'),
mysql_charset='utf8mb4'
)
class ArcadeData(BaseData):
def get_machine(self, serial: str = None, id: int = None) -> Optional[Dict]:
if serial is not None:
sql = machine.select(machine.c.serial == serial)
elif id is not None:
sql = machine.select(machine.c.id == id)
else:
self.logger.error(f"{__name__ }: Need either serial or ID to look up!")
return None
result = self.execute(sql)
if result is None: return None
return result.fetchone()
def put_machine(self, arcade_id: int, serial: str = None, board: str = None, game: str = None, is_cab: bool = False) -> Optional[int]:
if arcade_id:
self.logger.error(f"{__name__ }: Need arcade id!")
return None
if serial is None:
pass
sql = machine.insert().values(arcade = arcade_id, keychip = serial, board = board, game = game, is_cab = is_cab)
result = self.execute(sql)
if result is None: return None
return result.lastrowid
def get_arcade(self, id: int) -> Optional[Dict]:
sql = arcade.select(arcade.c.id == id)
result = self.execute(sql)
if result is None: return None
return result.fetchone()
def put_arcade(self, name: str, nickname: str = None, country: str = "JPN", country_id: int = 1,
state: str = "", city: str = "", regional_id: int = 1) -> Optional[int]:
if nickname is None: nickname = name
sql = arcade.insert().values(name = name, nickname = nickname, country = country, country_id = country_id,
state = state, city = city, regional_id = regional_id)
result = self.execute(sql)
if result is None: return None
return result.lastrowid
def get_arcade_owners(self, arcade_id: int) -> Optional[Dict]:
sql = select(arcade_owner).where(arcade_owner.c.arcade==arcade_id)
result = self.execute(sql)
if result is None: return None
return result.fetchall()
def add_arcade_owner(self, arcade_id: int, user_id: int) -> None:
sql = insert(arcade_owner).values(
arcade=arcade_id,
user=user_id
)
result = self.execute(sql)
if result is None: return None
return result.lastrowid
def generate_keychip_serial(self, platform_id: int) -> str:
pass