# ARTEMiS Configuration ## Server - `listen_address`: IP Address or hostname that the server will listen for connections on. Set to 127.0.0.1 for local only, or 0.0.0.0 for all interfaces. Default `127.0.0.1` - `hostname`: Hostname that gets sent to clients to tell them where to connect. Games must be able to connect to your server via the hostname or IP you spcify here. Note that most games will reject `localhost` or `127.0.0.1`. Default `localhost` - `port`: Port that the server will listen for connections on. Default `80` - `ssl_key`: Location of the ssl server key for the secure title server. Ignored if you don't use SSL. Default `cert/title.key` - `ssl_cert`: Location of the ssl server certificate for the secure title server. Must not be a self-signed SSL. Ignored if you don't use SSL. Default `cert/title.pem` - `allow_user_registration`: Allows users to register in-game via the AimeDB `register` function. Disable to be able to control who can use cards on your server. Default `True` - `allow_unregistered_serials`: Allows games that do not have registered keychips to connect and authenticate. Disable to restrict who can connect to your server. Recomended to disable for production setups. Default `True` - `name`: Name for the server, used by some games in their default MOTDs. Default `ARTEMiS` - `is_develop`: Flags that the server is a development instance without a proxy standing in front of it. Setting to `False` tells the server not to listen for SSL, because the proxy should be handling all SSL-related things, among other things. Default `True` - `is_using_proxy`: Flags that you'll be using some other software, such as nginx, to proxy requests, and to send `proxy_port` or `proxy_port_ssl` to games instead of `port`. Default `False` - `proxy_port`: Which port your front-facing proxy will be listening on. Ignored if `is_using_proxy` is `False` or if set to `0`. Default `0` - `proxy_port`: Which port your front-facing proxy will be listening for ssl connections on. Ignored if `is_using_proxy` is `False` or if set to `0`. Default `0` - `log_dir`: Directory to store logs. Server MUST have read and write permissions to this directory or you will have issues. Default `logs` - `check_arcade_ip`: Checks IPs against the `arcade` table in the database, if one is defined. Default `False` - `strict_ip_checking`: Rejects clients if there is no IP in the `arcade` table for the respective arcade. Default `False` ## Title - `loglevel`: Logging level for the title server. Default `info` - `reboot_start_time`: 24 hour JST time that clients will see as the start of maintenance period, ex `04:00`. Leave blank for no maintenance time. Default: `""` - `reboot_end_time`: 24 hour JST time that clients will see as the end of maintenance period, ex `05:00`. Leave blank for no maintenance time. Default: `""` ## Database - `host`: Host of the database. Default `localhost` - `username`: Username of the account the server should connect to the database with. Default `aime` - `password`: Password of the account the server should connect to the database with. Default `aime` - `name`: Name of the database the server should expect. Default `aime` - `port`: Port the database server is listening on. Default `3306` - `protocol`: Protocol used in the connection string, e.i `mysql` would result in `mysql://...`. Default `mysql` - `sha2_password`: Weather or not the password in the connection string should be hashed via SHA2. Default `False` - `loglevel`: Logging level for the database. Default `info` - `memcached_host`: Host of the memcached server. Default `localhost` ## Frontend - `enable`: Weather or not the frontend should run. Default `False` - `port`: Port the frontend should listen on. Default `8080` - `loglevel`: Logging level for the frontend server. Default `info` - `secret`: Base64-encoded JWT secret for session cookies, generated by you. Default `""` ## Allnet - `standalone`: Weather allnet should be launched as a standalone service on it's own port. - `port`: Port the billing server should listen for connections on. Games are hardcoded to ask for port `80` so only change if you have a proxy redirecting properly. Default `80` - `loglevel`: Logging level for the allnet server. Default `info` - `allow_online_updates`: Allow allnet to distribute online updates via DownloadOrders. This system is currently non-functional, so leave it disabled. Default `False` - `update_cfg_folder`: Folder where delivery INI files will be checked for. Ignored if `allow_online_updates` is `False`. Default `""` ## Billing - `standalone`: Weather or not the billing server should be launched as a standalone service on it's own port. Setting this to `True` requires that you have `ssl_key` and `ssl_cert` set. Default `False` - `loglevel`: Logging level for the billing server. Default `info` - `port`: Port the billing server should listen for connections on. Games are hardcoded to ask for port `8443` so only change if you have a proxy redirecting properly. Ignored if `standalone` is `False`. Default `8443` - `ssl_key`: Location of the ssl server key for the billing server. Ignored if `standalone` is `False`. Default `cert/server.key` - `ssl_cert`: Location of the ssl server certificate for the billing server. Ignored if `standalone` is `False`. Must match the CA distributed to users or the billing server will not connect. Default `cert/server.pem` - `signing_key`: Location of the RSA Private key used to sign billing requests. Must match the public key distributed to users or the billing server will not connect. Default `cert/billing.key` ## Aimedb - `enable`: Weather or not aimedb should run. Default `True` - `loglevel`: Logging level for the aimedb server. Default `info` - `port`: Port the aimedb server should listen for connections on. Games are hardcoded to ask for port `22345` so only change if you have a proxy redirecting properly. Default `22345` - `key`: Key to encrypt/decrypt aimedb requests and responses. MUST be set or the server will not start. If set incorrectly, your server will not properly handle aimedb requests. Default `""` - `id_secret`: Base64-encoded JWT secret for Sega Auth IDs. Leaving this blank disables this feature. Default `""` - `id_lifetime_seconds`: Number of secons a JWT generated should be valid for. Default `86400` (1 day)