from datetime import datetime import json, logging from typing import Any, Dict, List from core import CoreConfig from .config import PokkenConfig from .proto import jackal_pb2 from .database import PokkenData from .const import PokkenConstants class PokkenBase: def __init__(self, core_cfg: CoreConfig, game_cfg: PokkenConfig) -> None: self.core_cfg = core_cfg self.game_cfg = game_cfg self.version = 0 self.logger = logging.getLogger("pokken") self.data = PokkenData(core_cfg) async def handle_noop(self, request: Any) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = request.type return res.SerializeToString() async def handle_ping(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.PING return res.SerializeToString() async def handle_register_pcb(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.REGISTER_PCB pcbid = request.register_pcb.pcb_id if not pcbid.isdigit() or len(pcbid) != 12 or \ not pcbid.startswith(f"{PokkenConstants.SERIAL_IDENT[0]}{PokkenConstants.SERIAL_REGIONS[0]}{PokkenConstants.SERIAL_ROLES[0]}{PokkenConstants.SERIAL_CAB_IDENTS[0]}"): self.logger.warn(f"Bad PCBID {pcbid}") res.result = 0 return res netid = PokkenConstants.NETID_PREFIX[0] + pcbid[5:] self.logger.info(f"Register PCB {pcbid} (netID {netid})") minfo = await self.data.arcade.get_machine(netid) if not minfo and not self.core_cfg.server.allow_unregistered_serials: self.logger.warn(f"netID {netid} does not belong to any shop!") res.result = 0 return res elif not minfo: self.logger.warn(f"Orphaned netID {netid} allowed to connect") locid = 0 else: locid = minfo['arcade'] regist_pcb = jackal_pb2.RegisterPcbResponseData() regist_pcb.server_time = int(datetime.now().timestamp()) biwa_setting = { "MatchingServer": { "host": f"https://{self.game_cfg.server.hostname}", "port": self.game_cfg.ports.game, "url": "/pokken/matching", }, "StunServer": { "addr": self.game_cfg.server.stun_server_host, "port": self.game_cfg.server.stun_server_port, }, "TurnServer": { "addr": self.game_cfg.server.stun_server_host, "port": self.game_cfg.server.stun_server_port, }, "AdmissionUrl": f"ws://{self.game_cfg.server.hostname}:{self.game_cfg.ports.admission}/pokken/admission", "locationId": locid, "logfilename": "J:\\JackalMatchingLibrary.log", "biwalogfilename": "J:\\biwa_log.log", } regist_pcb.bnp_baseuri = f"{self.core_cfg.server.hostname}/bna" regist_pcb.biwa_setting = json.dumps(biwa_setting) res.register_pcb.CopyFrom(regist_pcb) return res.SerializeToString() async def handle_save_ads(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.SAVE_ADS return res.SerializeToString() async def handle_save_client_log(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.SAVE_CLIENT_LOG return res.SerializeToString() async def handle_check_diagnosis(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.CHECK_DIAGNOSIS return res.SerializeToString() async def handle_load_client_settings(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.LOAD_CLIENT_SETTINGS settings = jackal_pb2.LoadClientSettingsResponseData() settings.money_magnification = 1 settings.continue_bonus_exp = 100 settings.continue_fight_money = 100 settings.event_bonus_exp = 100 settings.level_cap = 100 settings.op_movie_flag = 0xFFFFFFFF settings.lucky_bonus_rate = 1 settings.fail_support_num = 10 settings.chara_open_flag = 0xFFFFFFFF settings.chara_open_date = int(datetime.now().timestamp() / 1000) settings.chara_pre_open_date = int(datetime.now().timestamp() / 1000) settings.search_id = 123 res.load_client_settings.CopyFrom(settings) return res.SerializeToString() async def handle_load_ranking(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.LOAD_RANKING ranking = jackal_pb2.LoadRankingResponseData() ranking.ranking_id = 1 ranking.ranking_start = 0 ranking.ranking_end = 1 ranking.event_end = True ranking.modify_date = int(datetime.now().timestamp() / 1000) res.load_ranking.CopyFrom(ranking) return res.SerializeToString() async def handle_load_user(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.LOAD_USER access_code = request.load_user.access_code load_usr = jackal_pb2.LoadUserResponseData() load_usr.load_hash = 1 load_usr.access_code = access_code load_usr.precedent_release_flag = 0xFFFFFFFF load_usr.cardlock_status = False card = await self.data.card.get_card_by_access_code(access_code) if card is None and self.game_cfg.server.auto_register: user_id = await self.data.user.create_user() card_id = await self.data.card.create_card(user_id, access_code) self.logger.info( f"Register new card {access_code} (UserId {user_id}, CardId {card_id})" ) await self.data.card.set_chip_id_by_access_code(access_code, int(request.load_user.chip_id[:8], 16)) elif card is None: self.logger.info(f"Registration of card {access_code} blocked!") res.load_user.CopyFrom(load_usr) return res.SerializeToString() else: user_id = card['user'] card_id = card['id'] if not card['chip_id']: await self.data.card.set_chip_id_by_access_code(access_code, int(request.load_user.chip_id[:8], 16)) """ TODO: Unlock all supports? Probably support_pokemon_list """ profile = await self.data.profile.get_profile(user_id) load_usr.commidserv_result = 1 load_usr.banapass_id = user_id if profile is None or profile['trainer_name'] is None: profile_id = await self.data.profile.create_profile(user_id) self.logger.info(f"Create new profile {profile_id} for user {user_id}") profile_dict = {"id": profile_id, "user": user_id} pokemon_data = [] load_usr.new_card_flag = True else: profile_dict = {k: v for k, v in profile._asdict().items() if v is not None} self.logger.info(f"Card-in user {user_id} (Trainer name {profile_dict.get('trainer_name', '')})") pokemon_data = await self.data.profile.get_all_pokemon_data(user_id) load_usr.new_card_flag = False load_usr.navi_newbie_flag = profile_dict.get("navi_newbie_flag", True) load_usr.navi_enable_flag = profile_dict.get("navi_enable_flag", True) load_usr.pad_vibrate_flag = profile_dict.get("pad_vibrate_flag", True) load_usr.home_region_code = profile_dict.get("home_region_code", 0) load_usr.home_loc_name = profile_dict.get("home_loc_name", "") load_usr.pref_code = profile_dict.get("pref_code", 0) load_usr.trainer_name = profile_dict.get( "trainer_name", f"Newb{str(user_id).zfill(4)}" ) load_usr.trainer_rank_point = profile_dict.get("trainer_rank_point", 0) # determines rank load_usr.wallet = profile_dict.get("wallet", 0) # pg count load_usr.fight_money = profile_dict.get("fight_money", 0) # ? load_usr.score_point = profile_dict.get("score_point", 0) load_usr.grade_max_num = profile_dict.get("grade_max_num", 0) load_usr.extra_counter = profile_dict.get("extra_counter", 0) load_usr.total_play_days = profile_dict.get("total_play_days", 0) load_usr.play_date_time = profile_dict.get("play_date_time", 0) load_usr.lucky_box_fail_num = profile_dict.get("lucky_box_fail_num", 0) load_usr.event_reward_get_flag = profile_dict.get("event_reward_get_flag", 0) load_usr.rank_pvp_all = profile_dict.get("rank_pvp_all", 0) load_usr.rank_pvp_loc = profile_dict.get("rank_pvp_loc", 0) load_usr.rank_cpu_all = profile_dict.get("rank_cpu_all", 0) load_usr.rank_cpu_loc = profile_dict.get("rank_cpu_loc", 0) load_usr.rank_event = profile_dict.get("rank_event", 0) load_usr.awake_num = profile_dict.get("awake_num", 0) load_usr.use_support_num = profile_dict.get("use_support_num", 0) load_usr.rankmatch_flag = profile_dict.get("rankmatch_flag", 0) # flags that next rank match will be rank up load_usr.rankmatch_max = profile_dict.get("rankmatch_max", 0) load_usr.rankmatch_success = profile_dict.get("rankmatch_success", 0) load_usr.beat_num = profile_dict.get("beat_num", 0) load_usr.title_text_id = profile_dict.get("title_text_id", 2) load_usr.title_plate_id = profile_dict.get("title_plate_id", 31) load_usr.title_decoration_id = profile_dict.get("title_decoration_id", 1) load_usr.navi_trainer = profile_dict.get("navi_trainer", 0) load_usr.navi_version_id = profile_dict.get("navi_version_id", 0) load_usr.aid_skill = profile_dict.get("aid_skill", 0) load_usr.comment_text_id = profile_dict.get("comment_text_id", 1) load_usr.comment_word_id = profile_dict.get("comment_word_id", 1) load_usr.latest_use_pokemon = profile_dict.get("latest_use_pokemon", 0) load_usr.ex_ko_num = profile_dict.get("ex_ko_num", 0) load_usr.wko_num = profile_dict.get("wko_num", 0) load_usr.timeup_win_num = profile_dict.get("timeup_win_num", 0) load_usr.cool_ko_num = profile_dict.get("cool_ko_num", 0) load_usr.perfect_ko_num = profile_dict.get("perfect_ko_num", 0) load_usr.record_flag = profile_dict.get("record_flag", 0) load_usr.site_register_status = profile_dict.get("site_register_status", 1) load_usr.continue_num = profile_dict.get("continue_num", 0) load_usr.avatar_body = profile_dict.get("avatar_body", 0) load_usr.avatar_gender = profile_dict.get("avatar_gender", 1) load_usr.avatar_background = profile_dict.get("avatar_background", 0) load_usr.avatar_head = profile_dict.get("avatar_head", 0) load_usr.avatar_battleglass = profile_dict.get("avatar_battleglass", 0) load_usr.avatar_face0 = profile_dict.get("avatar_face0", 0) load_usr.avatar_face1 = profile_dict.get("avatar_face1", 0) load_usr.avatar_face2 = profile_dict.get("avatar_face2", 0) load_usr.avatar_bodyall = profile_dict.get("avatar_bodyall", 0) load_usr.avatar_wear = profile_dict.get("avatar_wear", 0) load_usr.avatar_accessory = profile_dict.get("avatar_accessory", 0) load_usr.avatar_stamp = profile_dict.get("avatar_stamp", 0) load_usr.event_state = profile_dict.get("event_state", 0) load_usr.event_id = profile_dict.get("event_id", 0) load_usr.sp_bonus_category_id_1 = profile_dict.get("sp_bonus_category_id_1", 0) load_usr.sp_bonus_key_value_1 = profile_dict.get("sp_bonus_key_value_1", 0) load_usr.sp_bonus_category_id_2 = profile_dict.get("sp_bonus_category_id_2", 0) load_usr.sp_bonus_key_value_2 = profile_dict.get("sp_bonus_key_value_2", 0) load_usr.last_play_event_id = profile_dict.get("last_play_event_id", 0) if pokemon_data is not None: for pkmn in pokemon_data: pkmn_d = pkmn._asdict() pkm = jackal_pb2.LoadUserResponseData.PokemonData() pkm.char_id = pkmn_d.get('char_id', 0) pkm.illustration_book_no = pkmn_d.get('illustration_book_no', 0) pkm.pokemon_exp = pkmn_d.get('pokemon_exp', 0) pkm.battle_num_vs_wan = pkmn_d.get('battle_num_vs_wan', 0) pkm.win_vs_wan = pkmn_d.get('win_vs_wan', 0) pkm.battle_num_vs_lan = pkmn_d.get('battle_num_vs_lan', 0) pkm.win_vs_lan = pkmn_d.get('win_vs_lan', 0) pkm.battle_num_vs_cpu = pkmn_d.get('battle_num_vs_cpu', 0) pkm.win_cpu = pkmn_d.get('win_cpu', 0) pkm.battle_all_num_tutorial = pkmn_d.get('battle_all_num_tutorial', 0) pkm.battle_num_tutorial = pkmn_d.get('battle_num_tutorial', 0) pkm.bp_point_atk = pkmn_d.get('bp_point_atk', 0) pkm.bp_point_res = pkmn_d.get('bp_point_res', 0) pkm.bp_point_def = pkmn_d.get('bp_point_def', 0) pkm.bp_point_sp = pkmn_d.get('bp_point_sp', 0) load_usr.pokemon_data.append(pkm) for x in profile_dict.get("tutorial_progress_flag", []): load_usr.tutorial_progress_flag.append(x) for x in profile_dict.get("achievement_flag", []): load_usr.achievement_flag.append(x) for x in profile_dict.get("aid_skill_list", []): load_usr.aid_skill_list.append(x) for x in profile_dict.get("rankmatch_progress", []): load_usr.rankmatch_progress.append(x) for x in profile_dict.get("event_achievement_flag", []): load_usr.event_achievement_flag.append(x) for x in profile_dict.get("event_achievement_param", []): load_usr.event_achievement_param.append(x) load_usr.support_set_1.append(profile_dict.get("support_set_1_1", 587)) load_usr.support_set_1.append(profile_dict.get("support_set_1_2", 653)) load_usr.support_set_2.append(profile_dict.get("support_set_2_1", 495)) load_usr.support_set_2.append(profile_dict.get("support_set_2_2", 131)) load_usr.support_set_3.append(profile_dict.get("support_set_3_1", 657)) load_usr.support_set_3.append(profile_dict.get("support_set_3_2", 133)) res.load_user.CopyFrom(load_usr) return res.SerializeToString() async def handle_set_bnpassid_lock(self, data: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK return res.SerializeToString() async def handle_save_user(self, request: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.SAVE_USER req = request.save_user user_id = req.banapass_id self.logger.info(f"Save user data for {user_id}") tut_flgs: List[int] = [] ach_flgs: List[int] = [] evt_flgs: List[int] = [] evt_params: List[int] = [] get_rank_pts: int = req.get_trainer_rank_point if req.get_trainer_rank_point else 0 get_money: int = req.get_money get_score_pts: int = req.get_score_point if req.get_score_point else 0 grade_max: int = req.grade_max_num extra_counter: int = req.extra_counter evt_reward_get_flg: int = req.event_reward_get_flag num_continues: int = req.continue_num total_play_days: int = req.total_play_days awake_num: int = req.awake_num # ? use_support_ct: int = req.use_support_num beat_num: int = req.beat_num # ? evt_state: int = req.event_state aid_skill: int = req.aid_skill last_evt: int = req.last_play_event_id battle = req.battle_data mon = req.pokemon_data p = await self.data.profile.touch_profile(user_id) if p is None or not p: await self.data.profile.create_profile(user_id) if req.trainer_name_pending is not None and req.trainer_name_pending: # we're saving for the first time await self.data.profile.set_profile_name(user_id, req.trainer_name_pending, req.avatar_gender if req.avatar_gender else None) for tut_flg in req.tutorial_progress_flag: tut_flgs.append(tut_flg) await self.data.profile.update_profile_tutorial_flags(user_id, tut_flgs) for ach_flg in req.achievement_flag: ach_flgs.append(ach_flg) await self.data.profile.update_profile_achievement_flags(user_id, ach_flgs) for evt_flg in req.event_achievement_flag: evt_flgs.append(evt_flg) for evt_param in req.event_achievement_param: evt_params.append(evt_param) await self.data.profile.update_profile_event(user_id, evt_state, evt_flgs, evt_params, req.last_play_event_id) for reward in req.reward_data: await self.data.item.add_reward(user_id, reward.get_category_id, reward.get_content_id, reward.get_type_id) await self.data.profile.add_profile_points(user_id, get_rank_pts, get_money, get_score_pts, grade_max) # Inconsistant underscore use AND a typo?? #await self.data.profile.update_rankmatch_data(user_id, req.rankmatch_flag, req.rank_match_max, req.rank_match_success, req.rank_match_process) await self.data.profile.update_support_team(user_id, 1, req.support_set_1[0], req.support_set_1[1]) await self.data.profile.update_support_team(user_id, 2, req.support_set_2[0], req.support_set_2[1]) await self.data.profile.update_support_team(user_id, 3, req.support_set_3[0], req.support_set_3[1]) await self.data.profile.put_pokemon(user_id, mon.char_id, mon.illustration_book_no, mon.bp_point_atk, mon.bp_point_res, mon.bp_point_def, mon.bp_point_sp) await self.data.profile.add_pokemon_xp(user_id, mon.illustration_book_no, mon.get_pokemon_exp) await self.data.profile.set_latest_mon(user_id, mon.illustration_book_no) for x in range(len(battle.play_mode)): self.logger.info(f"Save {PokkenConstants.BATTLE_TYPE(battle.play_mode[x]).name} battle {PokkenConstants.BATTLE_RESULT(battle.result[x]).name} for {user_id} with mon {mon.illustration_book_no}") await self.data.profile.put_pokemon_battle_result( user_id, mon.illustration_book_no, PokkenConstants.BATTLE_TYPE(battle.play_mode[x]), PokkenConstants.BATTLE_RESULT(battle.result[x]) ) await self.data.profile.put_stats( user_id, battle.ex_ko_num, battle.wko_num, battle.timeup_win_num, battle.cool_ko_num, battle.perfect_ko_num, num_continues ) await self.data.profile.put_extra( user_id, extra_counter, evt_reward_get_flg, total_play_days, awake_num, use_support_ct, beat_num, aid_skill, last_evt ) return res.SerializeToString() async def handle_save_ingame_log(self, data: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.SAVE_INGAME_LOG return res.SerializeToString() async def handle_save_charge(self, data: jackal_pb2.Request) -> bytes: res = jackal_pb2.Response() res.result = 1 res.type = jackal_pb2.MessageType.SAVE_CHARGE return res.SerializeToString() async def handle_matching_noop( self, data: Dict = {}, client_ip: str = "127.0.0.1" ) -> Dict: return {} async def handle_matching_start_matching( self, data: Dict = {}, client_ip: str = "127.0.0.1" ) -> Dict: return {} async def handle_matching_is_matching( self, data: Dict = {}, client_ip: str = "127.0.0.1" ) -> Dict: """ "sessionId":"12345678", "A":{ "pcb_id": data["data"]["must"]["pcb_id"], "gip": client_ip }, """ return { "data": { "sessionId":"12345678", "A":{ "pcb_id": data["data"]["must"]["pcb_id"], "gip": client_ip }, "list":[] } } async def handle_matching_stop_matching( self, data: Dict = {}, client_ip: str = "127.0.0.1" ) -> Dict: return {} async def handle_matching_obtain_matching( self, data: Dict = {}, client_ip: str = "127.0.0.1" ) -> Dict: return {} async def handle_admission_noop(self, data: Dict, req_ip: str = "127.0.0.1") -> Dict: return {} async def handle_admission_joinsession(self, data: Dict, req_ip: str = "127.0.0.1") -> Dict: self.logger.info(f"Admission: JoinSession from {req_ip}") return { 'data': { "id": 12345678 } }