diff --git a/example_config/sao.yaml b/example_config/sao.yaml new file mode 100644 index 0000000..7e3ecf2 --- /dev/null +++ b/example_config/sao.yaml @@ -0,0 +1,6 @@ +server: + hostname: "localhost" + enable: True + loglevel: "info" + port: 9000 + auto_register: True \ No newline at end of file diff --git a/titles/sao/__init__.py b/titles/sao/__init__.py new file mode 100644 index 0000000..15a46f9 --- /dev/null +++ b/titles/sao/__init__.py @@ -0,0 +1,10 @@ +from .index import SaoServlet +from .const import SaoConstants +from .database import SaoData +from .read import SaoReader + +index = SaoServlet +database = SaoData +reader = SaoReader +game_codes = [SaoConstants.GAME_CODE] +current_schema_version = 1 diff --git a/titles/sao/base.py b/titles/sao/base.py new file mode 100644 index 0000000..67a2d6b --- /dev/null +++ b/titles/sao/base.py @@ -0,0 +1,226 @@ +from datetime import datetime, timedelta +import json, logging +from typing import Any, Dict +import random +import struct + +from core.data import Data +from core import CoreConfig +from .config import SaoConfig +from .database import SaoData +from titles.sao.handlers.base import * + +class SaoBase: + def __init__(self, core_cfg: CoreConfig, game_cfg: SaoConfig) -> None: + self.core_cfg = core_cfg + self.game_cfg = game_cfg + self.core_data = Data(core_cfg) + self.game_data = SaoData(core_cfg) + self.version = 0 + self.logger = logging.getLogger("sao") + + def handle_noop(self, request: Any) -> bytes: + sao_request = request + + sao_id = int(sao_request[:4],16) + 1 + + ret = struct.pack("!HHIIIIIIb", sao_id, 0, 0, 5, 1, 1, 5, 0x01000000, 0).hex() + return bytes.fromhex(ret) + + def handle_c122(self, request: Any) -> bytes: + #common/get_maintenance_info + + resp = SaoGetMaintResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c12e(self, request: Any) -> bytes: + #common/ac_cabinet_boot_notification + resp = SaoCommonAcCabinetBootNotificationResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c100(self, request: Any) -> bytes: + #common/get_app_versions + resp = SaoCommonGetAppVersionsRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c102(self, request: Any) -> bytes: + #common/master_data_version_check + resp = SaoMasterDataVersionCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c10a(self, request: Any) -> bytes: + #common/paying_play_start + resp = SaoCommonPayingPlayStartRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_ca02(self, request: Any) -> bytes: + #quest_multi_play_room/get_quest_scene_multi_play_photon_server + resp = SaoGetQuestSceneMultiPlayPhotonServerResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c11e(self, request: Any) -> bytes: + #common/get_auth_card_data + + #Check authentication + access_code = bytes.fromhex(request[188:268]).decode("utf-16le") + user_id = self.core_data.card.get_user_id_from_card( access_code ) + + if not user_id: + user_id = self.core_data.user.create_user() #works + card_id = self.core_data.card.create_card(user_id, access_code) + + if card_id is None: + user_id = -1 + self.logger.error("Failed to register card!") + + profile_id = self.game_data.profile.create_profile(user_id) + + self.logger.info(f"User Authenticated: { access_code } | { user_id }") + + #Grab values from profile + profile_data = self.game_data.profile.get_profile(user_id) + + if user_id and not profile_data: + profile_id = self.game_data.profile.create_profile(user_id) + profile_data = self.game_data.profile.get_profile(user_id) + + resp = SaoGetAuthCardDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) + return resp.make() + + def handle_c40c(self, request: Any) -> bytes: + #home/check_ac_login_bonus + resp = SaoHomeCheckAcLoginBonusResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c104(self, request: Any) -> bytes: + #common/login + access_code = bytes.fromhex(request[228:308]).decode("utf-16le") + user_id = self.core_data.card.get_user_id_from_card( access_code ) + profile_data = self.game_data.profile.get_profile(user_id) + + resp = SaoCommonLoginResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) + return resp.make() + + def handle_c404(self, request: Any) -> bytes: + #home/check_comeback_event + resp = SaoCheckComebackEventRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c000(self, request: Any) -> bytes: + #ticket/ticket + resp = SaoTicketResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c500(self, request: Any) -> bytes: + #user_info/get_user_basic_data + user_id = bytes.fromhex(request[88:112]).decode("utf-16le") + profile_data = self.game_data.profile.get_profile(user_id) + + resp = SaoGetUserBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) + return resp.make() + + def handle_c600(self, request: Any) -> bytes: + #have_object/get_hero_log_user_data_list + heroIdsData = self.game_data.static.get_hero_ids(0, True) + + resp = SaoGetHeroLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, heroIdsData) + return resp.make() + + def handle_c602(self, request: Any) -> bytes: + #have_object/get_equipment_user_data_list + equipmentIdsData = self.game_data.static.get_equipment_ids(0, True) + + resp = SaoGetEquipmentUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, equipmentIdsData) + return resp.make() + + def handle_c604(self, request: Any) -> bytes: + #have_object/get_item_user_data_list + itemIdsData = self.game_data.static.get_item_ids(0, True) + + resp = SaoGetItemUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, itemIdsData) + return resp.make() + + def handle_c606(self, request: Any) -> bytes: + #have_object/get_support_log_user_data_list + supportIdsData = self.game_data.static.get_support_log_ids(0, True) + + resp = SaoGetSupportLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, supportIdsData) + return resp.make() + + def handle_c800(self, request: Any) -> bytes: + #custom/get_title_user_data_list + titleIdsData = self.game_data.static.get_title_ids(0, True) + + resp = SaoGetTitleUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, titleIdsData) + return resp.make() + + def handle_c608(self, request: Any) -> bytes: + #have_object/get_episode_append_data_list + user_id = bytes.fromhex(request[88:112]).decode("utf-16le") + profile_data = self.game_data.profile.get_profile(user_id) + + resp = SaoGetEpisodeAppendDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) + return resp.make() + + def handle_c804(self, request: Any) -> bytes: + #custom/get_party_data_list + resp = SaoGetPartyDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c902(self, request: Any) -> bytes: # for whatever reason, having all entries empty or filled changes nothing + #quest/get_quest_scene_prev_scan_profile_card + resp = SaoGetQuestScenePrevScanProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c124(self, request: Any) -> bytes: + #common/get_resource_path_info + resp = SaoGetResourcePathInfoResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c900(self, request: Any) -> bytes: + #quest/get_quest_scene_user_data_list // QuestScene.csv + questIdsData = self.game_data.static.get_quests_ids(0, True) + resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, questIdsData) + return resp.make() + + def handle_c400(self, request: Any) -> bytes: + #home/check_yui_medal_get_condition + resp = SaoCheckYuiMedalGetConditionResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c402(self, request: Any) -> bytes: + #home/get_yui_medal_bonus_user_data + resp = SaoGetYuiMedalBonusUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c40a(self, request: Any) -> bytes: + #home/check_profile_card_used_reward + resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c904(self, request: Any) -> bytes: + #quest/episode_play_start + user_id = bytes.fromhex(request[100:124]).decode("utf-16le") + profile_data = self.game_data.profile.get_profile(user_id) + + resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) + return resp.make() + + def handle_c908(self, request: Any) -> bytes: # function not working yet, tired of this + #quest/episode_play_end + resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c914(self, request: Any) -> bytes: + #quest/trial_tower_play_start + user_id = bytes.fromhex(request[100:124]).decode("utf-16le") + floor_id = int(request[130:132], 16) # not required but nice to know + profile_data = self.game_data.profile.get_profile(user_id) + + resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data) + return resp.make() + + def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock + #quest/episode_play_end_unanalyzed_log_fixed + resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() diff --git a/titles/sao/config.py b/titles/sao/config.py new file mode 100644 index 0000000..7b9a2d5 --- /dev/null +++ b/titles/sao/config.py @@ -0,0 +1,47 @@ +from core.config import CoreConfig + + +class SaoServerConfig: + def __init__(self, parent_config: "SaoConfig"): + self.__config = parent_config + + @property + def hostname(self) -> str: + return CoreConfig.get_config_field( + self.__config, "sao", "server", "hostname", default="localhost" + ) + + @property + def enable(self) -> bool: + return CoreConfig.get_config_field( + self.__config, "sao", "server", "enable", default=True + ) + + @property + def loglevel(self) -> int: + return CoreConfig.str_to_loglevel( + CoreConfig.get_config_field( + self.__config, "sao", "server", "loglevel", default="info" + ) + ) + + @property + def port(self) -> int: + return CoreConfig.get_config_field( + self.__config, "sao", "server", "port", default=9000 + ) + + @property + def auto_register(self) -> bool: + """ + Automatically register users in `aime_user` on first carding in with sao + if they don't exist already. Set to false to display an error instead. + """ + return CoreConfig.get_config_field( + self.__config, "sao", "server", "auto_register", default=True + ) + + +class SaoConfig(dict): + def __init__(self) -> None: + self.server = SaoServerConfig(self) diff --git a/titles/sao/const.py b/titles/sao/const.py new file mode 100644 index 0000000..8bdea0f --- /dev/null +++ b/titles/sao/const.py @@ -0,0 +1,15 @@ +from enum import Enum + + +class SaoConstants: + GAME_CODE = "SDEW" + + CONFIG_NAME = "sao.yaml" + + VER_SAO = 0 + + VERSION_NAMES = ("Sword Art Online Arcade") + + @classmethod + def game_ver_to_string(cls, ver: int): + return cls.VERSION_NAMES[ver] diff --git a/titles/sao/database.py b/titles/sao/database.py new file mode 100644 index 0000000..463440d --- /dev/null +++ b/titles/sao/database.py @@ -0,0 +1,12 @@ +from core.data import Data +from core.config import CoreConfig + +from .schema import * + + +class SaoData(Data): + def __init__(self, cfg: CoreConfig) -> None: + super().__init__(cfg) + + self.profile = SaoProfileData(cfg, self.session) + self.static = SaoStaticData(cfg, self.session) \ No newline at end of file diff --git a/titles/sao/handlers/__init__.py b/titles/sao/handlers/__init__.py new file mode 100644 index 0000000..90a6b4e --- /dev/null +++ b/titles/sao/handlers/__init__.py @@ -0,0 +1 @@ +from titles.sao.handlers.base import * \ No newline at end of file diff --git a/titles/sao/handlers/base.py b/titles/sao/handlers/base.py new file mode 100644 index 0000000..9048517 --- /dev/null +++ b/titles/sao/handlers/base.py @@ -0,0 +1,1698 @@ +import struct +from datetime import datetime +from construct import * +import sys + +class SaoBaseRequest: + def __init__(self, data: bytes) -> None: + self.cmd = struct.unpack_from("!H", bytes)[0] + # TODO: The rest of the request header + +class SaoBaseResponse: + def __init__(self, cmd_id: int) -> None: + self.cmd = cmd_id + self.err_status = 0 + self.error_type = 0 + self.vendor_id = 5 + self.game_id = 1 + self.version_id = 1 + self.length = 1 + + def make(self) -> bytes: + return struct.pack("!HHIIIII", self.cmd, self.err_status, self.error_type, self.vendor_id, self.game_id, self.version_id, self.length) + +class SaoNoopResponse(SaoBaseResponse): + def __init__(self, cmd: int) -> None: + super().__init__(cmd) + self.result = 1 + self.length = 5 + + def make(self) -> bytes: + return super().make() + struct.pack("!bI", self.result, 0) + +class SaoGetMaintRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + # TODO: The rest of the mait info request + +class SaoGetMaintResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.maint_begin = datetime.fromtimestamp(0) + self.maint_begin_int_ct = 6 + self.maint_end = datetime.fromtimestamp(0) + self.maint_end_int_ct = 6 + self.dt_format = "%Y%m%d%H%M%S" + + def make(self) -> bytes: + maint_begin_list = [x for x in datetime.strftime(self.maint_begin, self.dt_format)] + maint_end_list = [x for x in datetime.strftime(self.maint_end, self.dt_format)] + self.maint_begin_int_ct = len(maint_begin_list) * 2 + self.maint_end_int_ct = len(maint_end_list) * 2 + + maint_begin_bytes = b"" + maint_end_bytes = b"" + + for x in maint_begin_list: + maint_begin_bytes += struct.pack(" None: + super().__init__(data) + +class SaoCommonAcCabinetBootNotificationResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + ) + + resp_data = resp_struct.build(dict( + result=self.result, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoMasterDataVersionCheckRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoMasterDataVersionCheckResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.update_flag = 0 + self.data_version = 100 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "update_flag" / Int8ul, # result is either 0 or 1 + "data_version" / Int32ub, + ) + + resp_data = resp_struct.build(dict( + result=self.result, + update_flag=self.update_flag, + data_version=self.data_version, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoCommonGetAppVersionsRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoCommonGetAppVersionsRequest(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.data_list_size = 1 # Number of arrays + + self.version_app_id = 1 + self.applying_start_date = "20230520193000" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "data_list_size" / Int32ub, + + "version_app_id" / Int32ub, + "applying_start_date_size" / Int32ub, # big endian + "applying_start_date" / Int16ul[len(self.applying_start_date)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + data_list_size=self.data_list_size, + + version_app_id=self.version_app_id, + applying_start_date_size=len(self.applying_start_date) * 2, + applying_start_date=[ord(x) for x in self.applying_start_date], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoCommonPayingPlayStartRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoCommonPayingPlayStartRequest(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.paying_session_id = "1" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "paying_session_id_size" / Int32ub, # big endian + "paying_session_id" / Int16ul[len(self.paying_session_id)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + paying_session_id_size=len(self.paying_session_id) * 2, + paying_session_id=[ord(x) for x in self.paying_session_id], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetAuthCardDataRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetAuthCardDataResponse(SaoBaseResponse): #GssSite.dll / GssSiteSystem / GameConnectProt / public class get_auth_card_data_R : GameConnect.GssProtocolBase + def __init__(self, cmd, profile_data) -> None: + super().__init__(cmd) + + self.result = 1 + self.unused_card_flag = "" + self.first_play_flag = 0 + self.tutorial_complete_flag = 1 + self.nick_name = profile_data['nick_name'] # nick_name field #4 + self.personal_id = str(profile_data['user']) + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "unused_card_flag_size" / Int32ub, # big endian + "unused_card_flag" / Int16ul[len(self.unused_card_flag)], + "first_play_flag" / Int8ul, # result is either 0 or 1 + "tutorial_complete_flag" / Int8ul, # result is either 0 or 1 + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "personal_id_size" / Int32ub, # big endian + "personal_id" / Int16ul[len(self.personal_id)] + ) + + resp_data = resp_struct.build(dict( + result=self.result, + unused_card_flag_size=len(self.unused_card_flag) * 2, + unused_card_flag=[ord(x) for x in self.unused_card_flag], + first_play_flag=self.first_play_flag, + tutorial_complete_flag=self.tutorial_complete_flag, + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + personal_id_size=len(self.personal_id) * 2, + personal_id=[ord(x) for x in self.personal_id] + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoHomeCheckAcLoginBonusRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoHomeCheckAcLoginBonusResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.reward_get_flag = 1 + self.get_ac_login_bonus_id_list_size = 2 # Array + + self.get_ac_login_bonus_id_1 = 1 # "2020年7月9日~(アニメ&リコリス記念)" + self.get_ac_login_bonus_id_2 = 2 # "2020年10月6日~(秋のデビュー&カムバックCP)" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "reward_get_flag" / Int8ul, # result is either 0 or 1 + "get_ac_login_bonus_id_list_size" / Int32ub, + + "get_ac_login_bonus_id_1" / Int32ub, + "get_ac_login_bonus_id_2" / Int32ub, + ) + + resp_data = resp_struct.build(dict( + result=self.result, + reward_get_flag=self.reward_get_flag, + get_ac_login_bonus_id_list_size=self.get_ac_login_bonus_id_list_size, + + get_ac_login_bonus_id_1=self.get_ac_login_bonus_id_1, + get_ac_login_bonus_id_2=self.get_ac_login_bonus_id_2, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetQuestSceneMultiPlayPhotonServerRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetQuestSceneMultiPlayPhotonServerResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.application_id = "7df3a2f6-d69d-4073-aafe-810ee61e1cea" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "application_id_size" / Int32ub, # big endian + "application_id" / Int16ul[len(self.application_id)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + application_id_size=len(self.application_id) * 2, + application_id=[ord(x) for x in self.application_id], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoTicketRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoTicketResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = "1" + self.ticket_id = "9" #up to 18 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result_size" / Int32ub, # big endian + "result" / Int16ul[len(self.result)], + "ticket_id_size" / Int32ub, # big endian + "ticket_id" / Int16ul[len(self.result)], + ) + + resp_data = resp_struct.build(dict( + result_size=len(self.result) * 2, + result=[ord(x) for x in self.result], + ticket_id_size=len(self.ticket_id) * 2, + ticket_id=[ord(x) for x in self.ticket_id], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoCommonLoginRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoCommonLoginResponse(SaoBaseResponse): + def __init__(self, cmd, profile_data) -> None: + super().__init__(cmd) + self.result = 1 + self.user_id = str(profile_data['user']) + self.first_play_flag = 0 + self.grantable_free_ticket_flag = 1 + self.login_reward_vp = 99 + self.today_paying_flag = 1 + + def make(self) -> bytes: + # create a resp struct + ''' + bool = Int8ul + short = Int16ub + int = Int32ub + ''' + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "user_id_size" / Int32ub, # big endian + "user_id" / Int16ul[len(self.user_id)], + "first_play_flag" / Int8ul, # result is either 0 or 1 + "grantable_free_ticket_flag" / Int8ul, # result is either 0 or 1 + "login_reward_vp" / Int16ub, + "today_paying_flag" / Int8ul, # result is either 0 or 1 + ) + + resp_data = resp_struct.build(dict( + result=self.result, + user_id_size=len(self.user_id) * 2, + user_id=[ord(x) for x in self.user_id], + first_play_flag=self.first_play_flag, + grantable_free_ticket_flag=self.grantable_free_ticket_flag, + login_reward_vp=self.login_reward_vp, + today_paying_flag=self.today_paying_flag, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoCheckComebackEventRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoCheckComebackEventRequest(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.get_flag_ = 1 + self.get_comeback_event_id_list = "" # Array of events apparently + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "get_flag_" / Int8ul, # result is either 0 or 1 + "get_comeback_event_id_list_size" / Int32ub, # big endian + "get_comeback_event_id_list" / Int16ul[len(self.get_comeback_event_id_list)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + get_flag_=self.get_flag_, + get_comeback_event_id_list_size=len(self.get_comeback_event_id_list) * 2, + get_comeback_event_id_list=[ord(x) for x in self.get_comeback_event_id_list], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetUserBasicDataRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetUserBasicDataResponse(SaoBaseResponse): + def __init__(self, cmd, profile_data) -> None: + super().__init__(cmd) + self.result = 1 + self.user_basic_data_size = 1 # Number of arrays + self.user_type = profile_data['user_type'] + self.nick_name = profile_data['nick_name'] + self.rank_num = profile_data['rank_num'] + self.rank_exp = profile_data['rank_exp'] + self.own_col = profile_data['own_col'] + self.own_vp = profile_data['own_vp'] + self.own_yui_medal = profile_data['own_yui_medal'] + self.setting_title_id = profile_data['setting_title_id'] + self.favorite_user_hero_log_id = "" + self.favorite_user_support_log_id = "" + self.my_store_id = "1" + self.my_store_name = "ARTEMiS" + self.user_reg_date = "20230101120000" + + def make(self) -> bytes: + # create a resp struct + ''' + bool = Int8ul + short = Int16ub + int = Int32ub + ''' + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "user_basic_data_size" / Int32ub, + + "user_type" / Int16ub, + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "rank_num" / Int16ub, + "rank_exp" / Int32ub, + "own_col" / Int32ub, + "own_vp" / Int32ub, + "own_yui_medal" / Int32ub, + "setting_title_id" / Int32ub, + "favorite_user_hero_log_id_size" / Int32ub, # big endian + "favorite_user_hero_log_id" / Int16ul[len(str(self.favorite_user_hero_log_id))], + "favorite_user_support_log_id_size" / Int32ub, # big endian + "favorite_user_support_log_id" / Int16ul[len(str(self.favorite_user_support_log_id))], + "my_store_id_size" / Int32ub, # big endian + "my_store_id" / Int16ul[len(str(self.my_store_id))], + "my_store_name_size" / Int32ub, # big endian + "my_store_name" / Int16ul[len(str(self.my_store_name))], + "user_reg_date_size" / Int32ub, # big endian + "user_reg_date" / Int16ul[len(self.user_reg_date)] + + ) + + resp_data = resp_struct.build(dict( + result=self.result, + user_basic_data_size=self.user_basic_data_size, + + user_type=self.user_type, + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + rank_num=self.rank_num, + rank_exp=self.rank_exp, + own_col=self.own_col, + own_vp=self.own_vp, + own_yui_medal=self.own_yui_medal, + setting_title_id=self.setting_title_id, + favorite_user_hero_log_id_size=len(self.favorite_user_hero_log_id) * 2, + favorite_user_hero_log_id=[ord(x) for x in str(self.favorite_user_hero_log_id)], + favorite_user_support_log_id_size=len(self.favorite_user_support_log_id) * 2, + favorite_user_support_log_id=[ord(x) for x in str(self.favorite_user_support_log_id)], + my_store_id_size=len(self.my_store_id) * 2, + my_store_id=[ord(x) for x in str(self.my_store_id)], + my_store_name_size=len(self.my_store_name) * 2, + my_store_name=[ord(x) for x in str(self.my_store_name)], + user_reg_date_size=len(self.user_reg_date) * 2, + user_reg_date=[ord(x) for x in self.user_reg_date], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetHeroLogUserDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetHeroLogUserDataListResponse(SaoBaseResponse): + def __init__(self, cmd, heroIdsData) -> None: + super().__init__(cmd) + self.result = 1 + + #print(heroIdsData) + #print(list(map(str,heroIdsData))) + + # hero_log_user_data_list + self.user_hero_log_id = list(map(str,heroIdsData)) #str + self.hero_log_id = heroIdsData #int + self.log_level = 10 #short + self.max_log_level_extended_num = 10 #short + self.log_exp = 1000 #int + self.possible_awakening_flag = 0 #byte + self.awakening_stage = 0 #short + self.awakening_exp = 0 #int + self.skill_slot_correction_value = 0 #byte + self.last_set_skill_slot1_skill_id = 0 #short + self.last_set_skill_slot2_skill_id = 0 #short + self.last_set_skill_slot3_skill_id = 0 #short + self.last_set_skill_slot4_skill_id = 0 #short + self.last_set_skill_slot5_skill_id = 0 #short + self.property1_property_id = 0 #int + self.property1_value1 = 0 #int + self.property1_value2 = 0 #int + self.property2_property_id = 0 #int + self.property2_value1 = 0 #int + self.property2_value2 = 0 #int + self.property3_property_id = 0 #int + self.property3_value1 = 0 #int + self.property3_value2 = 0 #int + self.property4_property_id = 0 #int + self.property4_value1 = 0 #int + self.property4_value2 = 0 #int + self.converted_card_num = 0 #short + self.shop_purchase_flag = 1 #byte + self.protect_flag = 0 #byte + self.get_date = "20230101120000" #str + + def make(self) -> bytes: + #new stuff + + hero_log_user_data_list_struct = Struct( + "user_hero_log_id_size" / Int32ub, # big endian + "user_hero_log_id" / Int16ul[9], #string + "hero_log_id" / Int32ub, #int + "log_level" / Int16ub, #short + "max_log_level_extended_num" / Int16ub, #short + "log_exp" / Int32ub, #int + "possible_awakening_flag" / Int8ul, # result is either 0 or 1 + "awakening_stage" / Int16ub, #short + "awakening_exp" / Int32ub, #int + "skill_slot_correction_value" / Int8ul, # result is either 0 or 1 + "last_set_skill_slot1_skill_id" / Int16ub, #short + "last_set_skill_slot2_skill_id" / Int16ub, #short + "last_set_skill_slot3_skill_id" / Int16ub, #short + "last_set_skill_slot4_skill_id" / Int16ub, #short + "last_set_skill_slot5_skill_id" / Int16ub, #short + "property1_property_id" / Int32ub, + "property1_value1" / Int32ub, + "property1_value2" / Int32ub, + "property2_property_id" / Int32ub, + "property2_value1" / Int32ub, + "property2_value2" / Int32ub, + "property3_property_id" / Int32ub, + "property3_value1" / Int32ub, + "property3_value2" / Int32ub, + "property4_property_id" / Int32ub, + "property4_value1" / Int32ub, + "property4_value2" / Int32ub, + "converted_card_num" / Int16ub, + "shop_purchase_flag" / Int8ul, # result is either 0 or 1 + "protect_flag" / Int8ul, # result is either 0 or 1 + "get_date_size" / Int32ub, # big endian + "get_date" / Int16ul[len(self.get_date)], + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "hero_log_user_data_list_size" / Rebuild(Int32ub, len_(this.hero_log_user_data_list)), # big endian + "hero_log_user_data_list" / Array(this.hero_log_user_data_list_size, hero_log_user_data_list_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + hero_log_user_data_list_size=0, + hero_log_user_data_list=[], + ))) + + for i in range(len(self.hero_log_id)): + hero_data = dict( + user_hero_log_id_size=len(self.user_hero_log_id[i]) * 2, + user_hero_log_id=[ord(x) for x in self.user_hero_log_id[i]], + hero_log_id=self.hero_log_id[i], + log_level=self.log_level, + max_log_level_extended_num=self.max_log_level_extended_num, + log_exp=self.log_exp, + possible_awakening_flag=self.possible_awakening_flag, + awakening_stage=self.awakening_stage, + awakening_exp=self.awakening_exp, + skill_slot_correction_value=self.skill_slot_correction_value, + last_set_skill_slot1_skill_id=self.last_set_skill_slot1_skill_id, + last_set_skill_slot2_skill_id=self.last_set_skill_slot2_skill_id, + last_set_skill_slot3_skill_id=self.last_set_skill_slot3_skill_id, + last_set_skill_slot4_skill_id=self.last_set_skill_slot4_skill_id, + last_set_skill_slot5_skill_id=self.last_set_skill_slot5_skill_id, + property1_property_id=self.property1_property_id, + property1_value1=self.property1_value1, + property1_value2=self.property1_value2, + property2_property_id=self.property2_property_id, + property2_value1=self.property2_value1, + property2_value2=self.property2_value2, + property3_property_id=self.property3_property_id, + property3_value1=self.property3_value1, + property3_value2=self.property3_value2, + property4_property_id=self.property4_property_id, + property4_value1=self.property4_value1, + property4_value2=self.property4_value2, + converted_card_num=self.converted_card_num, + shop_purchase_flag=self.shop_purchase_flag, + protect_flag=self.protect_flag, + get_date_size=len(self.get_date) * 2, + get_date=[ord(x) for x in self.get_date], + + ) + + resp_data.hero_log_user_data_list.append(hero_data) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetEquipmentUserDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetEquipmentUserDataListResponse(SaoBaseResponse): + def __init__(self, cmd, equipmentIdsData) -> None: + super().__init__(cmd) + self.result = 1 + + # equipment_user_data_list + self.user_equipment_id = list(map(str,equipmentIdsData)) #str + self.equipment_id = equipmentIdsData #int + self.enhancement_value = 10 #short + self.max_enhancement_value_extended_num = 10 #short + self.enhancement_exp = 1000 #int + self.possible_awakening_flag = 0 #byte + self.awakening_stage = 0 #short + self.awakening_exp = 0 #int + self.property1_property_id = 0 #int + self.property1_value1 = 0 #int + self.property1_value2 = 0 #int + self.property2_property_id = 0 #int + self.property2_value1 = 0 #int + self.property2_value2 = 0 #int + self.property3_property_id = 0 #int + self.property3_value1 = 0 #int + self.property3_value2 = 0 #int + self.property4_property_id = 0 #int + self.property4_value1 = 0 #int + self.property4_value2 = 0 #int + self.converted_card_num = 1 #short + self.shop_purchase_flag = 1 #byte + self.protect_flag = 0 #byte + self.get_date = "20230101120000" #str + + def make(self) -> bytes: + + equipment_user_data_list_struct = Struct( + "user_equipment_id_size" / Int32ub, # big endian + "user_equipment_id" / Int16ul[9], #string + "equipment_id" / Int32ub, #int + "enhancement_value" / Int16ub, #short + "max_enhancement_value_extended_num" / Int16ub, #short + "enhancement_exp" / Int32ub, #int + "possible_awakening_flag" / Int8ul, # result is either 0 or 1 + "awakening_stage" / Int16ub, #short + "awakening_exp" / Int32ub, #int + "property1_property_id" / Int32ub, + "property1_value1" / Int32ub, + "property1_value2" / Int32ub, + "property2_property_id" / Int32ub, + "property2_value1" / Int32ub, + "property2_value2" / Int32ub, + "property3_property_id" / Int32ub, + "property3_value1" / Int32ub, + "property3_value2" / Int32ub, + "property4_property_id" / Int32ub, + "property4_value1" / Int32ub, + "property4_value2" / Int32ub, + "converted_card_num" / Int16ub, + "shop_purchase_flag" / Int8ul, # result is either 0 or 1 + "protect_flag" / Int8ul, # result is either 0 or 1 + "get_date_size" / Int32ub, # big endian + "get_date" / Int16ul[len(self.get_date)], + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "equipment_user_data_list_size" / Rebuild(Int32ub, len_(this.equipment_user_data_list)), # big endian + "equipment_user_data_list" / Array(this.equipment_user_data_list_size, equipment_user_data_list_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + equipment_user_data_list_size=0, + equipment_user_data_list=[], + ))) + + for i in range(len(self.equipment_id)): + equipment_data = dict( + user_equipment_id_size=len(self.user_equipment_id[i]) * 2, + user_equipment_id=[ord(x) for x in self.user_equipment_id[i]], + equipment_id=self.equipment_id[i], + enhancement_value=self.enhancement_value, + max_enhancement_value_extended_num=self.max_enhancement_value_extended_num, + enhancement_exp=self.enhancement_exp, + possible_awakening_flag=self.possible_awakening_flag, + awakening_stage=self.awakening_stage, + awakening_exp=self.awakening_exp, + property1_property_id=self.property1_property_id, + property1_value1=self.property1_value1, + property1_value2=self.property1_value2, + property2_property_id=self.property2_property_id, + property2_value1=self.property2_value1, + property2_value2=self.property2_value2, + property3_property_id=self.property3_property_id, + property3_value1=self.property3_value1, + property3_value2=self.property3_value2, + property4_property_id=self.property4_property_id, + property4_value1=self.property4_value1, + property4_value2=self.property4_value2, + converted_card_num=self.converted_card_num, + shop_purchase_flag=self.shop_purchase_flag, + protect_flag=self.protect_flag, + get_date_size=len(self.get_date) * 2, + get_date=[ord(x) for x in self.get_date], + + ) + + resp_data.equipment_user_data_list.append(equipment_data) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetItemUserDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetItemUserDataListResponse(SaoBaseResponse): + def __init__(self, cmd, itemIdsData) -> None: + super().__init__(cmd) + self.result = 1 + + # item_user_data_list + self.user_item_id = list(map(str,itemIdsData)) #str + self.item_id = itemIdsData #int + self.protect_flag = 0 #byte + self.get_date = "20230101120000" #str + + def make(self) -> bytes: + #new stuff + + item_user_data_list_struct = Struct( + "user_item_id_size" / Int32ub, # big endian + "user_item_id" / Int16ul[6], #string but this will not work with 10000 IDs... only with 6 digits + "item_id" / Int32ub, #int + "protect_flag" / Int8ul, # result is either 0 or 1 + "get_date_size" / Int32ub, # big endian + "get_date" / Int16ul[len(self.get_date)], + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "item_user_data_list_size" / Rebuild(Int32ub, len_(this.item_user_data_list)), # big endian + "item_user_data_list" / Array(this.item_user_data_list_size, item_user_data_list_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + item_user_data_list_size=0, + item_user_data_list=[], + ))) + + for i in range(len(self.item_id)): + item_data = dict( + user_item_id_size=len(self.user_item_id[i]) * 2, + user_item_id=[ord(x) for x in self.user_item_id[i]], + item_id=self.item_id[i], + protect_flag=self.protect_flag, + get_date_size=len(self.get_date) * 2, + get_date=[ord(x) for x in self.get_date], + + ) + + resp_data.item_user_data_list.append(item_data) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetSupportLogUserDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetSupportLogUserDataListResponse(SaoBaseResponse): + def __init__(self, cmd, supportIdsData) -> None: + super().__init__(cmd) + self.result = 1 + + # support_log_user_data_list + self.user_support_log_id = list(map(str,supportIdsData)) #str + self.support_log_id = supportIdsData #int + self.possible_awakening_flag = 0 + self.awakening_stage = 0 + self.awakening_exp = 0 + self.converted_card_num = 0 + self.shop_purchase_flag = 0 + self.protect_flag = 0 #byte + self.get_date = "20230101120000" #str + + def make(self) -> bytes: + support_log_user_data_list_struct = Struct( + "user_support_log_id_size" / Int32ub, # big endian + "user_support_log_id" / Int16ul[9], + "support_log_id" / Int32ub, #int + "possible_awakening_flag" / Int8ul, # result is either 0 or 1 + "awakening_stage" / Int16ub, #short + "awakening_exp" / Int32ub, # int + "converted_card_num" / Int16ub, #short + "shop_purchase_flag" / Int8ul, # result is either 0 or 1 + "protect_flag" / Int8ul, # result is either 0 or 1 + "get_date_size" / Int32ub, # big endian + "get_date" / Int16ul[len(self.get_date)], + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "support_log_user_data_list_size" / Rebuild(Int32ub, len_(this.support_log_user_data_list)), # big endian + "support_log_user_data_list" / Array(this.support_log_user_data_list_size, support_log_user_data_list_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + support_log_user_data_list_size=0, + support_log_user_data_list=[], + ))) + + for i in range(len(self.support_log_id)): + support_data = dict( + user_support_log_id_size=len(self.user_support_log_id[i]) * 2, + user_support_log_id=[ord(x) for x in self.user_support_log_id[i]], + support_log_id=self.support_log_id[i], + possible_awakening_flag=self.possible_awakening_flag, + awakening_stage=self.awakening_stage, + awakening_exp=self.awakening_exp, + converted_card_num=self.converted_card_num, + shop_purchase_flag=self.shop_purchase_flag, + protect_flag=self.protect_flag, + get_date_size=len(self.get_date) * 2, + get_date=[ord(x) for x in self.get_date], + + ) + + resp_data.support_log_user_data_list.append(support_data) + + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetTitleUserDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetTitleUserDataListResponse(SaoBaseResponse): + def __init__(self, cmd, titleIdsData) -> None: + super().__init__(cmd) + self.result = 1 + + # title_user_data_list + self.user_title_id = list(map(str,titleIdsData)) #str + self.title_id = titleIdsData #int + + def make(self) -> bytes: + title_user_data_list_struct = Struct( + "user_title_id_size" / Int32ub, # big endian + "user_title_id" / Int16ul[6], #string + "title_id" / Int32ub, #int + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "title_user_data_list_size" / Rebuild(Int32ub, len_(this.title_user_data_list)), # big endian + "title_user_data_list" / Array(this.title_user_data_list_size, title_user_data_list_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + title_user_data_list_size=0, + title_user_data_list=[], + ))) + + for i in range(len(self.title_id)): + title_data = dict( + user_title_id_size=len(self.user_title_id[i]) * 2, + user_title_id=[ord(x) for x in self.user_title_id[i]], + title_id=self.title_id[i], + ) + + resp_data.title_user_data_list.append(title_data) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetEpisodeAppendDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetEpisodeAppendDataListResponse(SaoBaseResponse): + def __init__(self, cmd, profile_data) -> None: + super().__init__(cmd) + self.length = None + self.result = 1 + + self.user_episode_append_id_list = ["10001", "10002", "10003", "10004", "10005"] + self.user_id_list = [str(profile_data["user"]), str(profile_data["user"]), str(profile_data["user"]), str(profile_data["user"]), str(profile_data["user"])] + self.episode_append_id_list = [10001, 10002, 10003, 10004, 10005] + self.own_num_list = [3, 3, 3, 3 ,3] + + def make(self) -> bytes: + episode_data_struct = Struct( + "user_episode_append_id_size" / Int32ub, # big endian + "user_episode_append_id" / Int16ul[5], #forced to match the user_episode_append_id_list index which is always 5 chars for the episode ids + "user_id_size" / Int32ub, # big endian + "user_id" / Int16ul[6], # has to be exactly 6 chars in the user field... MANDATORY + "episode_append_id" / Int32ub, + "own_num" / Int32ub, + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "episode_append_data_list_size" / Rebuild(Int32ub, len_(this.episode_append_data_list)), # big endian + "episode_append_data_list" / Array(this.episode_append_data_list_size, episode_data_struct), + ) + + # really dump to parse the build resp, but that creates a new object + # and is nicer to twork with + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + episode_append_data_list_size=0, + episode_append_data_list=[], + ))) + + if len(self.user_episode_append_id_list) != len(self.user_id_list) != len(self.episode_append_id_list) != len(self.own_num_list): + raise ValueError("all lists must be of the same length") + + for i in range(len(self.user_id_list)): + # add the episode_data_struct to the resp_struct.episode_append_data_list + resp_data.episode_append_data_list.append(dict( + user_episode_append_id_size=len(self.user_episode_append_id_list[i]) * 2, + user_episode_append_id=[ord(x) for x in self.user_episode_append_id_list[i]], + user_id_size=len(self.user_id_list[i]) * 2, + user_id=[ord(x) for x in self.user_id_list[i]], + episode_append_id=self.episode_append_id_list[i], + own_num=self.own_num_list[i], + )) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetPartyDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetPartyDataListResponse(SaoBaseResponse): # Default party + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.party_data_list_size = 1 # Number of arrays + + self.user_party_id = "0" + self.team_no = 0 + self.party_team_data_list_size = 3 # Number of arrays + + self.user_party_team_id_1 = "0" + self.arrangement_num_1 = 0 + self.user_hero_log_id_1 = "101000010" + self.main_weapon_user_equipment_id_1 = "101000016" + self.sub_equipment_user_equipment_id_1 = "0" + self.skill_slot1_skill_id_1 = 30086 + self.skill_slot2_skill_id_1 = 1001 + self.skill_slot3_skill_id_1 = 1002 + self.skill_slot4_skill_id_1 = 1003 + self.skill_slot5_skill_id_1 = 1005 + + self.user_party_team_id_2 = "0" + self.arrangement_num_2 = 0 + self.user_hero_log_id_2 = "102000010" + self.main_weapon_user_equipment_id_2 = "103000006" + self.sub_equipment_user_equipment_id_2 = "0" + self.skill_slot1_skill_id_2 = 30086 + self.skill_slot2_skill_id_2 = 1001 + self.skill_slot3_skill_id_2 = 1002 + self.skill_slot4_skill_id_2 = 1003 + self.skill_slot5_skill_id_2 = 1005 + + self.user_party_team_id_3 = "0" + self.arrangement_num_3 = 0 + self.user_hero_log_id_3 = "103000010" + self.main_weapon_user_equipment_id_3 = "112000009" + self.sub_equipment_user_equipment_id_3 = "0" + self.skill_slot1_skill_id_3 = 30086 + self.skill_slot2_skill_id_3 = 1001 + self.skill_slot3_skill_id_3 = 1002 + self.skill_slot4_skill_id_3 = 1003 + self.skill_slot5_skill_id_3 = 1005 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "party_data_list_size" / Int32ub, # big endian + + "user_party_id_size" / Int32ub, # big endian + "user_party_id" / Int16ul[len(self.user_party_id)], + "team_no" / Int8ul, # result is either 0 or 1 + "party_team_data_list_size" / Int32ub, # big endian + + "user_party_team_id_1_size" / Int32ub, # big endian + "user_party_team_id_1" / Int16ul[len(self.user_party_team_id_1)], + "arrangement_num_1" / Int8ul, # big endian + "user_hero_log_id_1_size" / Int32ub, # big endian + "user_hero_log_id_1" / Int16ul[len(self.user_hero_log_id_1)], + "main_weapon_user_equipment_id_1_size" / Int32ub, # big endian + "main_weapon_user_equipment_id_1" / Int16ul[len(self.main_weapon_user_equipment_id_1)], + "sub_equipment_user_equipment_id_1_size" / Int32ub, # big endian + "sub_equipment_user_equipment_id_1" / Int16ul[len(self.sub_equipment_user_equipment_id_1)], + "skill_slot1_skill_id_1" / Int32ub, + "skill_slot2_skill_id_1" / Int32ub, + "skill_slot3_skill_id_1" / Int32ub, + "skill_slot4_skill_id_1" / Int32ub, + "skill_slot5_skill_id_1" / Int32ub, + + "user_party_team_id_2_size" / Int32ub, # big endian + "user_party_team_id_2" / Int16ul[len(self.user_party_team_id_2)], + "arrangement_num_2" / Int8ul, # result is either 0 or 1 + "user_hero_log_id_2_size" / Int32ub, # big endian + "user_hero_log_id_2" / Int16ul[len(self.user_hero_log_id_2)], + "main_weapon_user_equipment_id_2_size" / Int32ub, # big endian + "main_weapon_user_equipment_id_2" / Int16ul[len(self.main_weapon_user_equipment_id_2)], + "sub_equipment_user_equipment_id_2_size" / Int32ub, # big endian + "sub_equipment_user_equipment_id_2" / Int16ul[len(self.sub_equipment_user_equipment_id_2)], + "skill_slot1_skill_id_2" / Int32ub, + "skill_slot2_skill_id_2" / Int32ub, + "skill_slot3_skill_id_2" / Int32ub, + "skill_slot4_skill_id_2" / Int32ub, + "skill_slot5_skill_id_2" / Int32ub, + + "user_party_team_id_3_size" / Int32ub, # big endian + "user_party_team_id_3" / Int16ul[len(self.user_party_team_id_3)], + "arrangement_num_3" / Int8ul, # result is either 0 or 1 + "user_hero_log_id_3_size" / Int32ub, # big endian + "user_hero_log_id_3" / Int16ul[len(self.user_hero_log_id_3)], + "main_weapon_user_equipment_id_3_size" / Int32ub, # big endian + "main_weapon_user_equipment_id_3" / Int16ul[len(self.main_weapon_user_equipment_id_3)], + "sub_equipment_user_equipment_id_3_size" / Int32ub, # big endian + "sub_equipment_user_equipment_id_3" / Int16ul[len(self.sub_equipment_user_equipment_id_3)], + "skill_slot1_skill_id_3" / Int32ub, + "skill_slot2_skill_id_3" / Int32ub, + "skill_slot3_skill_id_3" / Int32ub, + "skill_slot4_skill_id_3" / Int32ub, + "skill_slot5_skill_id_3" / Int32ub, + + ) + + resp_data = resp_struct.build(dict( + result=self.result, + party_data_list_size=self.party_data_list_size, + + user_party_id_size=len(self.user_party_id) * 2, + user_party_id=[ord(x) for x in self.user_party_id], + team_no=self.team_no, + party_team_data_list_size=self.party_team_data_list_size, + + user_party_team_id_1_size=len(self.user_party_team_id_1) * 2, + user_party_team_id_1=[ord(x) for x in self.user_party_team_id_1], + arrangement_num_1=self.arrangement_num_1, + user_hero_log_id_1_size=len(self.user_hero_log_id_1) * 2, + user_hero_log_id_1=[ord(x) for x in self.user_hero_log_id_1], + main_weapon_user_equipment_id_1_size=len(self.main_weapon_user_equipment_id_1) * 2, + main_weapon_user_equipment_id_1=[ord(x) for x in self.main_weapon_user_equipment_id_1], + sub_equipment_user_equipment_id_1_size=len(self.sub_equipment_user_equipment_id_1) * 2, + sub_equipment_user_equipment_id_1=[ord(x) for x in self.sub_equipment_user_equipment_id_1], + skill_slot1_skill_id_1=self.skill_slot1_skill_id_1, + skill_slot2_skill_id_1=self.skill_slot2_skill_id_1, + skill_slot3_skill_id_1=self.skill_slot3_skill_id_1, + skill_slot4_skill_id_1=self.skill_slot4_skill_id_1, + skill_slot5_skill_id_1=self.skill_slot5_skill_id_1, + + user_party_team_id_2_size=len(self.user_party_team_id_2) * 2, + user_party_team_id_2=[ord(x) for x in self.user_party_team_id_2], + arrangement_num_2=self.arrangement_num_2, + user_hero_log_id_2_size=len(self.user_hero_log_id_2) * 2, + user_hero_log_id_2=[ord(x) for x in self.user_hero_log_id_2], + main_weapon_user_equipment_id_2_size=len(self.main_weapon_user_equipment_id_2) * 2, + main_weapon_user_equipment_id_2=[ord(x) for x in self.main_weapon_user_equipment_id_2], + sub_equipment_user_equipment_id_2_size=len(self.sub_equipment_user_equipment_id_2) * 2, + sub_equipment_user_equipment_id_2=[ord(x) for x in self.sub_equipment_user_equipment_id_2], + skill_slot1_skill_id_2=self.skill_slot1_skill_id_2, + skill_slot2_skill_id_2=self.skill_slot2_skill_id_2, + skill_slot3_skill_id_2=self.skill_slot3_skill_id_2, + skill_slot4_skill_id_2=self.skill_slot4_skill_id_2, + skill_slot5_skill_id_2=self.skill_slot5_skill_id_2, + + user_party_team_id_3_size=len(self.user_party_team_id_3) * 2, + user_party_team_id_3=[ord(x) for x in self.user_party_team_id_3], + arrangement_num_3=self.arrangement_num_3, + user_hero_log_id_3_size=len(self.user_hero_log_id_3) * 2, + user_hero_log_id_3=[ord(x) for x in self.user_hero_log_id_3], + main_weapon_user_equipment_id_3_size=len(self.main_weapon_user_equipment_id_3) * 2, + main_weapon_user_equipment_id_3=[ord(x) for x in self.main_weapon_user_equipment_id_3], + sub_equipment_user_equipment_id_3_size=len(self.sub_equipment_user_equipment_id_3) * 2, + sub_equipment_user_equipment_id_3=[ord(x) for x in self.sub_equipment_user_equipment_id_3], + skill_slot1_skill_id_3=self.skill_slot1_skill_id_3, + skill_slot2_skill_id_3=self.skill_slot2_skill_id_3, + skill_slot3_skill_id_3=self.skill_slot3_skill_id_3, + skill_slot4_skill_id_3=self.skill_slot4_skill_id_3, + skill_slot5_skill_id_3=self.skill_slot5_skill_id_3, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetQuestScenePrevScanProfileCardRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetQuestScenePrevScanProfileCardResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.profile_card_data = 1 # number of arrays + + self.profile_card_code = "" + self.nick_name = "" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "profile_card_data" / Int32ub, # big endian + + "profile_card_code_size" / Int32ub, # big endian + "profile_card_code" / Int16ul[len(self.profile_card_code)], + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "rank_num" / Int16ub, #short + "setting_title_id" / Int32ub, # int + "skill_id" / Int16ub, # short + "hero_log_hero_log_id" / Int32ub, # int + "hero_log_log_level" / Int16ub, # short + "hero_log_awakening_stage" / Int16ub, # short + "hero_log_property1_property_id" / Int32ub, # int + "hero_log_property1_value1" / Int32ub, # int + "hero_log_property1_value2" / Int32ub, # int + "hero_log_property2_property_id" / Int32ub, # int + "hero_log_property2_value1" / Int32ub, # int + "hero_log_property2_value2" / Int32ub, # int + "hero_log_property3_property_id" / Int32ub, # int + "hero_log_property3_value1" / Int32ub, # int + "hero_log_property3_value2" / Int32ub, # int + "hero_log_property4_property_id" / Int32ub, # int + "hero_log_property4_value1" / Int32ub, # int + "hero_log_property4_value2" / Int32ub, # int + "main_weapon_equipment_id" / Int32ub, # int + "main_weapon_enhancement_value" / Int16ub, # short + "main_weapon_awakening_stage" / Int16ub, # short + "main_weapon_property1_property_id" / Int32ub, # int + "main_weapon_property1_value1" / Int32ub, # int + "main_weapon_property1_value2" / Int32ub, # int + "main_weapon_property2_property_id" / Int32ub, # int + "main_weapon_property2_value1" / Int32ub, # int + "main_weapon_property2_value2" / Int32ub, # int + "main_weapon_property3_property_id" / Int32ub, # int + "main_weapon_property3_value1" / Int32ub, # int + "main_weapon_property3_value2" / Int32ub, # int + "main_weapon_property4_property_id" / Int32ub, # int + "main_weapon_property4_value1" / Int32ub, # int + "main_weapon_property4_value2" / Int32ub, # int + "sub_equipment_equipment_id" / Int32ub, # int + "sub_equipment_enhancement_value" / Int16ub, # short + "sub_equipment_awakening_stage" / Int16ub, # short + "sub_equipment_property1_property_id" / Int32ub, # int + "sub_equipment_property1_value1" / Int32ub, # int + "sub_equipment_property1_value2" / Int32ub, # int + "sub_equipment_property2_property_id" / Int32ub, # int + "sub_equipment_property2_value1" / Int32ub, # int + "sub_equipment_property2_value2" / Int32ub, # int + "sub_equipment_property3_property_id" / Int32ub, # int + "sub_equipment_property3_value1" / Int32ub, # int + "sub_equipment_property3_value2" / Int32ub, # int + "sub_equipment_property4_property_id" / Int32ub, # int + "sub_equipment_property4_value1" / Int32ub, # int + "sub_equipment_property4_value2" / Int32ub, # int + "holographic_flag" / Int8ul, # result is either 0 or 1 + ) + + resp_data = resp_struct.build(dict( + result=self.result, + profile_card_data=self.profile_card_data, + + profile_card_code_size=len(self.profile_card_code) * 2, + profile_card_code=[ord(x) for x in self.profile_card_code], + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + rank_num=0, + setting_title_id=0, + skill_id=0, + hero_log_hero_log_id=0, + hero_log_log_level=0, + hero_log_awakening_stage=0, + hero_log_property1_property_id=0, + hero_log_property1_value1=0, + hero_log_property1_value2=0, + hero_log_property2_property_id=0, + hero_log_property2_value1=0, + hero_log_property2_value2=0, + hero_log_property3_property_id=0, + hero_log_property3_value1=0, + hero_log_property3_value2=0, + hero_log_property4_property_id=0, + hero_log_property4_value1=0, + hero_log_property4_value2=0, + main_weapon_equipment_id=0, + main_weapon_enhancement_value=0, + main_weapon_awakening_stage=0, + main_weapon_property1_property_id=0, + main_weapon_property1_value1=0, + main_weapon_property1_value2=0, + main_weapon_property2_property_id=0, + main_weapon_property2_value1=0, + main_weapon_property2_value2=0, + main_weapon_property3_property_id=0, + main_weapon_property3_value1=0, + main_weapon_property3_value2=0, + main_weapon_property4_property_id=0, + main_weapon_property4_value1=0, + main_weapon_property4_value2=0, + sub_equipment_equipment_id=0, + sub_equipment_enhancement_value=0, + sub_equipment_awakening_stage=0, + sub_equipment_property1_property_id=0, + sub_equipment_property1_value1=0, + sub_equipment_property1_value2=0, + sub_equipment_property2_property_id=0, + sub_equipment_property2_value1=0, + sub_equipment_property2_value2=0, + sub_equipment_property3_property_id=0, + sub_equipment_property3_value1=0, + sub_equipment_property3_value2=0, + sub_equipment_property4_property_id=0, + sub_equipment_property4_value1=0, + sub_equipment_property4_value2=0, + holographic_flag=0, + + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetResourcePathInfoRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetResourcePathInfoResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.resource_base_url = "http://localhost:9000/SDEW/100/" + self.gasha_base_dir = "a" + self.ad_base_dir = "b" + self.event_base_dir = "c" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "resource_base_url_size" / Int32ub, # big endian + "resource_base_url" / Int16ul[len(self.resource_base_url)], + "gasha_base_dir_size" / Int32ub, # big endian + "gasha_base_dir" / Int16ul[len(self.gasha_base_dir)], + "ad_base_dir_size" / Int32ub, # big endian + "ad_base_dir" / Int16ul[len(self.ad_base_dir)], + "event_base_dir_size" / Int32ub, # big endian + "event_base_dir" / Int16ul[len(self.event_base_dir)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + resource_base_url_size=len(self.resource_base_url) * 2, + resource_base_url=[ord(x) for x in self.resource_base_url], + gasha_base_dir_size=len(self.gasha_base_dir) * 2, + gasha_base_dir=[ord(x) for x in self.gasha_base_dir], + ad_base_dir_size=len(self.ad_base_dir) * 2, + ad_base_dir=[ord(x) for x in self.ad_base_dir], + event_base_dir_size=len(self.event_base_dir) * 2, + event_base_dir=[ord(x) for x in self.event_base_dir], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoEpisodePlayStartRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoEpisodePlayStartResponse(SaoBaseResponse): + def __init__(self, cmd, profile_data) -> None: + super().__init__(cmd) + self.result = 1 + self.play_start_response_data_size = 1 # Number of arrays (minimum 1 mandatory) + self.multi_play_start_response_data_size = 0 # Number of arrays (set 0 due to single play) + + self.appearance_player_trace_data_list_size = 1 + + self.user_quest_scene_player_trace_id = "1003" + self.nick_name = profile_data["nick_name"] + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "play_start_response_data_size" / Int32ub, + "multi_play_start_response_data_size" / Int32ub, + + "appearance_player_trace_data_list_size" / Int32ub, + + "user_quest_scene_player_trace_id_size" / Int32ub, # big endian + "user_quest_scene_player_trace_id" / Int16ul[len(self.user_quest_scene_player_trace_id)], + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + play_start_response_data_size=self.play_start_response_data_size, + multi_play_start_response_data_size=self.multi_play_start_response_data_size, + + appearance_player_trace_data_list_size=self.appearance_player_trace_data_list_size, + + user_quest_scene_player_trace_id_size=len(self.user_quest_scene_player_trace_id) * 2, + user_quest_scene_player_trace_id=[ord(x) for x in self.user_quest_scene_player_trace_id], + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoEpisodePlayEndRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoEpisodePlayEndResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.play_end_response_data_size = 1 # Number of arrays + self.multi_play_end_response_data_size = 1 # Unused on solo play + + self.dummy_1 = 0 + self.dummy_2 = 0 + self.dummy_3 = 0 + + self.rarity_up_occurrence_flag = 0 + self.adventure_ex_area_occurrences_flag = 0 + self.ex_bonus_data_list_size = 1 # Number of arrays + self.play_end_player_trace_reward_data_list_size = 0 # Number of arrays + + self.ex_bonus_table_id = 0 # ExBonusTable.csv values, dont care for now + self.achievement_status = 1 + + self.common_reward_data_size = 1 # Number of arrays + + self.common_reward_type = 0 # dummy values from 2,101000000,1 from RewardTable.csv + self.common_reward_id = 0 + self.common_reward_num = 0 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "play_end_response_data_size" / Int32ub, # big endian + + "rarity_up_occurrence_flag" / Int8ul, # result is either 0 or 1 + "adventure_ex_area_occurrences_flag" / Int8ul, # result is either 0 or 1 + "ex_bonus_data_list_size" / Int32ub, # big endian + "play_end_player_trace_reward_data_list_size" / Int32ub, # big endian + + # ex_bonus_data_list + "ex_bonus_table_id" / Int32ub, + "achievement_status" / Int8ul, # result is either 0 or 1 + + # play_end_player_trace_reward_data_list + "common_reward_data_size" / Int32ub, + + # common_reward_data + "common_reward_type" / Int16ub, # short + "common_reward_id" / Int32ub, + "common_reward_num" / Int32ub, + + "multi_play_end_response_data_size" / Int32ub, # big endian + + # multi_play_end_response_data + "dummy_1" / Int8ul, # result is either 0 or 1 + "dummy_2" / Int8ul, # result is either 0 or 1 + "dummy_3" / Int8ul, # result is either 0 or 1 + ) + + resp_data = resp_struct.build(dict( + result=self.result, + play_end_response_data_size=self.play_end_response_data_size, + + rarity_up_occurrence_flag=self.rarity_up_occurrence_flag, + adventure_ex_area_occurrences_flag=self.adventure_ex_area_occurrences_flag, + ex_bonus_data_list_size=self.ex_bonus_data_list_size, + play_end_player_trace_reward_data_list_size=self.play_end_player_trace_reward_data_list_size, + + ex_bonus_table_id=self.ex_bonus_table_id, + achievement_status=self.achievement_status, + + common_reward_data_size=self.common_reward_data_size, + + common_reward_type=self.common_reward_type, + common_reward_id=self.common_reward_id, + common_reward_num=self.common_reward_num, + + multi_play_end_response_data_size=self.multi_play_end_response_data_size, + + dummy_1=self.dummy_1, + dummy_2=self.dummy_2, + dummy_3=self.dummy_3, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays + + self.unanalyzed_log_grade_id = 3 # RewardTable.csv + self.common_reward_data_size = 1 + + self.common_reward_type_1 = 1 + self.common_reward_id_1 = 102000070 + self.common_reward_num_1 = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "play_end_unanalyzed_log_reward_data_list_size" / Int32ub, # big endian + + "unanalyzed_log_grade_id" / Int32ub, + "common_reward_data_size" / Int32ub, + + "common_reward_type_1" / Int16ub, + "common_reward_id_1" / Int32ub, + "common_reward_num_1" / Int32ub, + ) + + resp_data = resp_struct.build(dict( + result=self.result, + play_end_unanalyzed_log_reward_data_list_size=self.play_end_unanalyzed_log_reward_data_list_size, + + unanalyzed_log_grade_id=self.unanalyzed_log_grade_id, + common_reward_data_size=self.common_reward_data_size, + + common_reward_type_1=self.common_reward_type_1, + common_reward_id_1=self.common_reward_id_1, + common_reward_num_1=self.common_reward_num_1, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetQuestSceneUserDataListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetQuestSceneUserDataListResponse(SaoBaseResponse): + def __init__(self, cmd, questIdsData) -> None: + super().__init__(cmd) + self.result = 1 + + # quest_scene_user_data_list_size + self.quest_type = [1] * len(questIdsData) + self.quest_scene_id = questIdsData + self.clear_flag = [1] * len(questIdsData) + + # quest_scene_best_score_user_data + self.clear_time = 300 + self.combo_num = 0 + self.total_damage = "0" + self.concurrent_destroying_num = 1 + + # quest_scene_ex_bonus_user_data_list + self.achievement_flag = [[1, 1, 1],[1, 1, 1]] + self.ex_bonus_table_id = [[1, 2, 3],[4, 5, 6]] + + def make(self) -> bytes: + #new stuff + quest_scene_ex_bonus_user_data_list_struct = Struct( + "achievement_flag" / Int32ub, # big endian + "ex_bonus_table_id" / Int32ub, # big endian + ) + + quest_scene_best_score_user_data_struct = Struct( + "clear_time" / Int32ub, # big endian + "combo_num" / Int32ub, # big endian + "total_damage_size" / Int32ub, # big endian + "total_damage" / Int16ul[len(self.total_damage)], + "concurrent_destroying_num" / Int16ub, + ) + + quest_scene_user_data_list_struct = Struct( + "quest_type" / Int8ul, # result is either 0 or 1 + "quest_scene_id" / Int16ub, #short + "clear_flag" / Int8ul, # result is either 0 or 1 + "quest_scene_best_score_user_data_size" / Rebuild(Int32ub, len_(this.quest_scene_best_score_user_data)), # big endian + "quest_scene_best_score_user_data" / Array(this.quest_scene_best_score_user_data_size, quest_scene_best_score_user_data_struct), + "quest_scene_ex_bonus_user_data_list_size" / Rebuild(Int32ub, len_(this.quest_scene_ex_bonus_user_data_list)), # big endian + "quest_scene_ex_bonus_user_data_list" / Array(this.quest_scene_ex_bonus_user_data_list_size, quest_scene_ex_bonus_user_data_list_struct), + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "quest_scene_user_data_list_size" / Rebuild(Int32ub, len_(this.quest_scene_user_data_list)), # big endian + "quest_scene_user_data_list" / Array(this.quest_scene_user_data_list_size, quest_scene_user_data_list_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + quest_scene_user_data_list_size=0, + quest_scene_user_data_list=[], + ))) + + for i in range(len(self.quest_scene_id)): + quest_data = dict( + quest_type=self.quest_type[i], + quest_scene_id=self.quest_scene_id[i], + clear_flag=self.clear_flag[i], + + quest_scene_best_score_user_data_size=0, + quest_scene_best_score_user_data=[], + quest_scene_ex_bonus_user_data_list_size=0, + quest_scene_ex_bonus_user_data_list=[], + ) + + quest_data["quest_scene_best_score_user_data"].append(dict( + clear_time=self.clear_time, + combo_num=self.combo_num, + total_damage_size=len(self.total_damage) * 2, + total_damage=[ord(x) for x in self.total_damage], + concurrent_destroying_num=self.concurrent_destroying_num, + )) + + ''' + quest_data["quest_scene_ex_bonus_user_data_list"].append(dict( + ex_bonus_table_id=self.ex_bonus_table_id[i], + achievement_flag=self.achievement_flag[i], + )) + ''' + + resp_data.quest_scene_user_data_list.append(quest_data) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoCheckYuiMedalGetConditionRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoCheckYuiMedalGetConditionResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.get_flag = 1 + self.elapsed_days = 1 + self.get_yui_medal_num = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "get_flag" / Int8ul, # result is either 0 or 1 + "elapsed_days" / Int16ub, #short + "get_yui_medal_num" / Int16ub, #short + ) + + resp_data = resp_struct.build(dict( + result=self.result, + get_flag=self.get_flag, + elapsed_days=self.elapsed_days, + get_yui_medal_num=self.get_yui_medal_num, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetYuiMedalBonusUserDataRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetYuiMedalBonusUserDataResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.data_size = 1 # number of arrays + + self.elapsed_days = 1 + self.loop_num = 1 + self.last_check_date = "20230520193000" + self.last_get_date = "20230520193000" + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "data_size" / Int32ub, # big endian + + "elapsed_days" / Int32ub, # big endian + "loop_num" / Int32ub, # big endian + "last_check_date_size" / Int32ub, # big endian + "last_check_date" / Int16ul[len(self.last_check_date)], + "last_get_date_size" / Int32ub, # big endian + "last_get_date" / Int16ul[len(self.last_get_date)], + ) + + resp_data = resp_struct.build(dict( + result=self.result, + data_size=self.data_size, + + elapsed_days=self.elapsed_days, + loop_num=self.loop_num, + last_check_date_size=len(self.last_check_date) * 2, + last_check_date=[ord(x) for x in self.last_check_date], + last_get_date_size=len(self.last_get_date) * 2, + last_get_date=[ord(x) for x in self.last_get_date], + + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoCheckProfileCardUsedRewardRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoCheckProfileCardUsedRewardResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.get_flag = 1 + self.used_num = 0 + self.get_vp = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "get_flag" / Int8ul, # result is either 0 or 1 + "used_num" / Int32ub, # big endian + "get_vp" / Int32ub, # big endian + ) + + resp_data = resp_struct.build(dict( + result=self.result, + get_flag=self.get_flag, + used_num=self.used_num, + get_vp=self.get_vp, + + )) + + self.length = len(resp_data) + return super().make() + resp_data \ No newline at end of file diff --git a/titles/sao/index.py b/titles/sao/index.py new file mode 100644 index 0000000..2c903ce --- /dev/null +++ b/titles/sao/index.py @@ -0,0 +1,117 @@ +from typing import Tuple +from twisted.web.http import Request +from twisted.web import resource +import json, ast +from datetime import datetime +import yaml +import logging, coloredlogs +from logging.handlers import TimedRotatingFileHandler +import inflection +from os import path + +from core import CoreConfig, Utils +from titles.sao.config import SaoConfig +from titles.sao.const import SaoConstants +from titles.sao.base import SaoBase +from titles.sao.handlers.base import * + + +class SaoServlet(resource.Resource): + def __init__(self, core_cfg: CoreConfig, cfg_dir: str) -> None: + self.isLeaf = True + self.core_cfg = core_cfg + self.config_dir = cfg_dir + self.game_cfg = SaoConfig() + if path.exists(f"{cfg_dir}/sao.yaml"): + self.game_cfg.update(yaml.safe_load(open(f"{cfg_dir}/sao.yaml"))) + + self.logger = logging.getLogger("sao") + if not hasattr(self.logger, "inited"): + log_fmt_str = "[%(asctime)s] SAO | %(levelname)s | %(message)s" + log_fmt = logging.Formatter(log_fmt_str) + fileHandler = TimedRotatingFileHandler( + "{0}/{1}.log".format(self.core_cfg.server.log_dir, "sao"), + encoding="utf8", + when="d", + backupCount=10, + ) + + fileHandler.setFormatter(log_fmt) + + consoleHandler = logging.StreamHandler() + consoleHandler.setFormatter(log_fmt) + + self.logger.addHandler(fileHandler) + self.logger.addHandler(consoleHandler) + + self.logger.setLevel(self.game_cfg.server.loglevel) + coloredlogs.install( + level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str + ) + self.logger.inited = True + + self.base = SaoBase(core_cfg, self.game_cfg) + + @classmethod + def get_allnet_info( + cls, game_code: str, core_cfg: CoreConfig, cfg_dir: str + ) -> Tuple[bool, str, str]: + game_cfg = SaoConfig() + + if path.exists(f"{cfg_dir}/{SaoConstants.CONFIG_NAME}"): + game_cfg.update( + yaml.safe_load(open(f"{cfg_dir}/{SaoConstants.CONFIG_NAME}")) + ) + + if not game_cfg.server.enable: + return (False, "", "") + + return ( + True, + f"http://{game_cfg.server.hostname}:{game_cfg.server.port}/{game_code}/$v/", + f"{game_cfg.server.hostname}/SDEW/$v/", + ) + + @classmethod + def get_mucha_info( + cls, core_cfg: CoreConfig, cfg_dir: str + ) -> Tuple[bool, str, str]: + game_cfg = SaoConfig() + + if path.exists(f"{cfg_dir}/{SaoConstants.CONFIG_NAME}"): + game_cfg.update( + yaml.safe_load(open(f"{cfg_dir}/{SaoConstants.CONFIG_NAME}")) + ) + + if not game_cfg.server.enable: + return (False, "") + + return (True, "SAO1") + + def setup(self) -> None: + pass + + def render_POST( + self, request: Request, version: int = 0, endpoints: str = "" + ) -> bytes: + req_url = request.uri.decode() + if req_url == "/matching": + self.logger.info("Matching request") + + request.responseHeaders.addRawHeader(b"content-type", b"text/html; charset=utf-8") + + sao_request = request.content.getvalue().hex() + #sao_request = sao_request[:32] + + handler = getattr(self.base, f"handle_{sao_request[:4]}", None) + if handler is None: + self.logger.info(f"Generic Handler for {req_url} - {sao_request[:4]}") + #self.logger.debug(f"Request: {request.content.getvalue().hex()}") + resp = SaoNoopResponse(int.from_bytes(bytes.fromhex(sao_request[:4]), "big")+1) + self.logger.debug(f"Response: {resp.make().hex()}") + return resp.make() + + self.logger.info(f"Handler {req_url} - {sao_request[:4]} request") + self.logger.debug(f"Request: {request.content.getvalue().hex()}") + self.logger.debug(f"Response: {handler(sao_request).hex()}") + return handler(sao_request) \ No newline at end of file diff --git a/titles/sao/read.py b/titles/sao/read.py new file mode 100644 index 0000000..5fc9804 --- /dev/null +++ b/titles/sao/read.py @@ -0,0 +1,230 @@ +from typing import Optional, Dict, List +from os import walk, path +import urllib +import csv + +from read import BaseReader +from core.config import CoreConfig +from titles.sao.database import SaoData +from titles.sao.const import SaoConstants + + +class SaoReader(BaseReader): + def __init__( + self, + config: CoreConfig, + version: int, + bin_arg: Optional[str], + opt_arg: Optional[str], + extra: Optional[str], + ) -> None: + super().__init__(config, version, bin_arg, opt_arg, extra) + self.data = SaoData(config) + + try: + self.logger.info( + f"Start importer for {SaoConstants.game_ver_to_string(version)}" + ) + except IndexError: + self.logger.error(f"Invalid project SAO version {version}") + exit(1) + + def read(self) -> None: + pull_bin_ram = True + + if not path.exists(f"{self.bin_dir}"): + self.logger.warn(f"Couldn't find csv file in {self.bin_dir}, skipping") + pull_bin_ram = False + + if pull_bin_ram: + self.read_csv(f"{self.bin_dir}") + + def read_csv(self, bin_dir: str) -> None: + self.logger.info(f"Read csv from {bin_dir}") + + self.logger.info("Now reading QuestScene.csv") + try: + fullPath = bin_dir + "/QuestScene.csv" + with open(fullPath, encoding="UTF-8") as fp: + reader = csv.DictReader(fp) + for row in reader: + questSceneId = row["QuestSceneId"] + sortNo = row["SortNo"] + name = row["Name"] + enabled = True + + self.logger.info(f"Added quest {questSceneId} | Name: {name}") + + try: + self.data.static.put_quest( + questSceneId, + 0, + sortNo, + name, + enabled + ) + except Exception as err: + print(err) + except: + self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping") + + self.logger.info("Now reading HeroLog.csv") + try: + fullPath = bin_dir + "/HeroLog.csv" + with open(fullPath, encoding="UTF-8") as fp: + reader = csv.DictReader(fp) + for row in reader: + heroLogId = row["HeroLogId"] + name = row["Name"] + nickname = row["Nickname"] + rarity = row["Rarity"] + skillTableSubId = row["SkillTableSubId"] + awakeningExp = row["AwakeningExp"] + flavorText = row["FlavorText"] + enabled = True + + self.logger.info(f"Added hero {heroLogId} | Name: {name}") + + try: + self.data.static.put_hero( + 0, + heroLogId, + name, + nickname, + rarity, + skillTableSubId, + awakeningExp, + flavorText, + enabled + ) + except Exception as err: + print(err) + except: + self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping") + + self.logger.info("Now reading Equipment.csv") + try: + fullPath = bin_dir + "/Equipment.csv" + with open(fullPath, encoding="UTF-8") as fp: + reader = csv.DictReader(fp) + for row in reader: + equipmentId = row["EquipmentId"] + equipmentType = row["EquipmentType"] + weaponTypeId = row["WeaponTypeId"] + name = row["Name"] + rarity = row["Rarity"] + flavorText = row["FlavorText"] + enabled = True + + self.logger.info(f"Added equipment {equipmentId} | Name: {name}") + + try: + self.data.static.put_equipment( + 0, + equipmentId, + name, + equipmentType, + weaponTypeId, + rarity, + flavorText, + enabled + ) + except Exception as err: + print(err) + except: + self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping") + + self.logger.info("Now reading Item.csv") + try: + fullPath = bin_dir + "/Item.csv" + with open(fullPath, encoding="UTF-8") as fp: + reader = csv.DictReader(fp) + for row in reader: + itemId = row["ItemId"] + itemTypeId = row["ItemTypeId"] + name = row["Name"] + rarity = row["Rarity"] + flavorText = row["FlavorText"] + enabled = True + + self.logger.info(f"Added item {itemId} | Name: {name}") + + try: + self.data.static.put_item( + 0, + itemId, + name, + itemTypeId, + rarity, + flavorText, + enabled + ) + except Exception as err: + print(err) + except: + self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping") + + self.logger.info("Now reading SupportLog.csv") + try: + fullPath = bin_dir + "/SupportLog.csv" + with open(fullPath, encoding="UTF-8") as fp: + reader = csv.DictReader(fp) + for row in reader: + supportLogId = row["SupportLogId"] + charaId = row["CharaId"] + name = row["Name"] + rarity = row["Rarity"] + salePrice = row["SalePrice"] + skillName = row["SkillName"] + enabled = True + + self.logger.info(f"Added support log {supportLogId} | Name: {name}") + + try: + self.data.static.put_support_log( + 0, + supportLogId, + charaId, + name, + rarity, + salePrice, + skillName, + enabled + ) + except Exception as err: + print(err) + except: + self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping") + + self.logger.info("Now reading Title.csv") + try: + fullPath = bin_dir + "/Title.csv" + with open(fullPath, encoding="UTF-8") as fp: + reader = csv.DictReader(fp) + for row in reader: + titleId = row["TitleId"] + displayName = row["DisplayName"] + requirement = row["Requirement"] + rank = row["Rank"] + imageFilePath = row["ImageFilePath"] + enabled = True + + self.logger.info(f"Added title {titleId} | Name: {displayName}") + + if len(titleId) > 5: + try: + self.data.static.put_title( + 0, + titleId, + displayName, + requirement, + rank, + imageFilePath, + enabled + ) + except Exception as err: + print(err) + elif len(titleId) < 6: # current server code cannot have multiple lengths for the id + continue + except: + self.logger.warn(f"Couldn't read csv file in {self.bin_dir}, skipping") diff --git a/titles/sao/schema/__init__.py b/titles/sao/schema/__init__.py new file mode 100644 index 0000000..b4fede2 --- /dev/null +++ b/titles/sao/schema/__init__.py @@ -0,0 +1,2 @@ +from .profile import SaoProfileData +from .static import SaoStaticData \ No newline at end of file diff --git a/titles/sao/schema/profile.py b/titles/sao/schema/profile.py new file mode 100644 index 0000000..6ae60b1 --- /dev/null +++ b/titles/sao/schema/profile.py @@ -0,0 +1,48 @@ +from typing import Optional, Dict, List +from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_, case +from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON +from sqlalchemy.schema import ForeignKey +from sqlalchemy.sql import func, select, update, delete +from sqlalchemy.engine import Row +from sqlalchemy.dialects.mysql import insert + +from core.data.schema import BaseData, metadata +from ..const import SaoConstants + +profile = Table( + "sao_profile", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column( + "user", + ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"), + nullable=False, + unique=True, + ), + Column("user_type", Integer, server_default="1"), + Column("nick_name", String(16), server_default="PLAYER"), + Column("rank_num", Integer, server_default="1"), + Column("rank_exp", Integer, server_default="0"), + Column("own_col", Integer, server_default="0"), + Column("own_vp", Integer, server_default="0"), + Column("own_yui_medal", Integer, server_default="0"), + Column("setting_title_id", Integer, server_default="20005"), +) + +class SaoProfileData(BaseData): + def create_profile(self, user_id: int) -> Optional[int]: + sql = insert(profile).values(user=user_id) + conflict = sql.on_duplicate_key_update(user=user_id) + + result = self.execute(conflict) + if result is None: + self.logger.error(f"Failed to create SAO profile for user {user_id}!") + return None + return result.lastrowid + + def get_profile(self, user_id: int) -> Optional[Row]: + sql = profile.select(profile.c.user == user_id) + result = self.execute(sql) + if result is None: + return None + return result.fetchone() \ No newline at end of file diff --git a/titles/sao/schema/static.py b/titles/sao/schema/static.py new file mode 100644 index 0000000..9e96aaf --- /dev/null +++ b/titles/sao/schema/static.py @@ -0,0 +1,297 @@ +from typing import Dict, List, Optional +from sqlalchemy import Table, Column, UniqueConstraint, PrimaryKeyConstraint, and_ +from sqlalchemy.types import Integer, String, TIMESTAMP, Boolean, JSON, Float +from sqlalchemy.engine.base import Connection +from sqlalchemy.engine import Row +from sqlalchemy.schema import ForeignKey +from sqlalchemy.sql import func, select +from sqlalchemy.dialects.mysql import insert + +from core.data.schema import BaseData, metadata + +quest = Table( + "sao_static_quest", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column("version", Integer), + Column("questSceneId", Integer), + Column("sortNo", Integer), + Column("name", String(255)), + Column("enabled", Boolean), + UniqueConstraint( + "version", "questSceneId", name="sao_static_quest_uk" + ), + mysql_charset="utf8mb4", +) + +hero = Table( + "sao_static_hero_list", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column("version", Integer), + Column("heroLogId", Integer), + Column("name", String(255)), + Column("nickname", String(255)), + Column("rarity", Integer), + Column("skillTableSubId", Integer), + Column("awakeningExp", Integer), + Column("flavorText", String(255)), + Column("enabled", Boolean), + UniqueConstraint( + "version", "heroLogId", name="sao_static_hero_list_uk" + ), + mysql_charset="utf8mb4", +) + +equipment = Table( + "sao_static_equipment_list", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column("version", Integer), + Column("equipmentId", Integer), + Column("equipmentType", Integer), + Column("weaponTypeId", Integer), + Column("name", String(255)), + Column("rarity", Integer), + Column("flavorText", String(255)), + Column("enabled", Boolean), + UniqueConstraint( + "version", "equipmentId", name="sao_static_equipment_list_uk" + ), + mysql_charset="utf8mb4", +) + +item = Table( + "sao_static_item_list", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column("version", Integer), + Column("itemId", Integer), + Column("itemTypeId", Integer), + Column("name", String(255)), + Column("rarity", Integer), + Column("flavorText", String(255)), + Column("enabled", Boolean), + UniqueConstraint( + "version", "itemId", name="sao_static_item_list_uk" + ), + mysql_charset="utf8mb4", +) + +support = Table( + "sao_static_support_log_list", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column("version", Integer), + Column("supportLogId", Integer), + Column("charaId", Integer), + Column("name", String(255)), + Column("rarity", Integer), + Column("salePrice", Integer), + Column("skillName", String(255)), + Column("enabled", Boolean), + UniqueConstraint( + "version", "supportLogId", name="sao_static_support_log_list_uk" + ), + mysql_charset="utf8mb4", +) + +title = Table( + "sao_static_title_list", + metadata, + Column("id", Integer, primary_key=True, nullable=False), + Column("version", Integer), + Column("titleId", Integer), + Column("displayName", String(255)), + Column("requirement", Integer), + Column("rank", Integer), + Column("imageFilePath", String(255)), + Column("enabled", Boolean), + UniqueConstraint( + "version", "titleId", name="sao_static_title_list_uk" + ), + mysql_charset="utf8mb4", +) + +class SaoStaticData(BaseData): + def put_quest( self, questSceneId: int, version: int, sortNo: int, name: str, enabled: bool ) -> Optional[int]: + sql = insert(quest).values( + questSceneId=questSceneId, + version=version, + sortNo=sortNo, + name=name, + tutorial=tutorial, + ) + + conflict = sql.on_duplicate_key_update( + name=name, questSceneId=questSceneId, version=version + ) + + result = self.execute(conflict) + if result is None: + return None + return result.lastrowid + + def put_hero( self, version: int, heroLogId: int, name: str, nickname: str, rarity: int, skillTableSubId: int, awakeningExp: int, flavorText: str, enabled: bool ) -> Optional[int]: + sql = insert(hero).values( + version=version, + heroLogId=heroLogId, + name=name, + nickname=nickname, + rarity=rarity, + skillTableSubId=skillTableSubId, + awakeningExp=awakeningExp, + flavorText=flavorText, + enabled=enabled + ) + + conflict = sql.on_duplicate_key_update( + name=name, heroLogId=heroLogId + ) + + result = self.execute(conflict) + if result is None: + return None + return result.lastrowid + + def put_equipment( self, version: int, equipmentId: int, name: str, equipmentType: int, weaponTypeId:int, rarity: int, flavorText: str, enabled: bool ) -> Optional[int]: + sql = insert(equipment).values( + version=version, + equipmentId=equipmentId, + name=name, + equipmentType=equipmentType, + weaponTypeId=weaponTypeId, + rarity=rarity, + flavorText=flavorText, + enabled=enabled + ) + + conflict = sql.on_duplicate_key_update( + name=name, equipmentId=equipmentId + ) + + result = self.execute(conflict) + if result is None: + return None + return result.lastrowid + + def put_item( self, version: int, itemId: int, name: str, itemTypeId: int, rarity: int, flavorText: str, enabled: bool ) -> Optional[int]: + sql = insert(item).values( + version=version, + itemId=itemId, + name=name, + itemTypeId=itemTypeId, + rarity=rarity, + flavorText=flavorText, + enabled=enabled + ) + + conflict = sql.on_duplicate_key_update( + name=name, itemId=itemId + ) + + result = self.execute(conflict) + if result is None: + return None + return result.lastrowid + + def put_support_log( self, version: int, supportLogId: int, charaId: int, name: str, rarity: int, salePrice: int, skillName: str, enabled: bool ) -> Optional[int]: + sql = insert(support).values( + version=version, + supportLogId=supportLogId, + charaId=charaId, + name=name, + rarity=rarity, + salePrice=salePrice, + skillName=skillName, + enabled=enabled + ) + + conflict = sql.on_duplicate_key_update( + name=name, supportLogId=supportLogId + ) + + result = self.execute(conflict) + if result is None: + return None + return result.lastrowid + + def put_title( self, version: int, titleId: int, displayName: str, requirement: int, rank: int, imageFilePath: str, enabled: bool ) -> Optional[int]: + sql = insert(title).values( + version=version, + titleId=titleId, + displayName=displayName, + requirement=requirement, + rank=rank, + imageFilePath=imageFilePath, + enabled=enabled + ) + + conflict = sql.on_duplicate_key_update( + displayName=displayName, titleId=titleId + ) + + result = self.execute(conflict) + if result is None: + return None + return result.lastrowid + + def get_quests_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: + sql = quest.select(quest.c.version == version and quest.c.enabled == enabled).order_by( + quest.c.questSceneId.asc() + ) + + result = self.execute(sql) + if result is None: + return None + return [list[2] for list in result.fetchall()] + + def get_hero_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: + sql = hero.select(hero.c.version == version and hero.c.enabled == enabled).order_by( + hero.c.heroLogId.asc() + ) + + result = self.execute(sql) + if result is None: + return None + return [list[2] for list in result.fetchall()] + + def get_equipment_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: + sql = equipment.select(equipment.c.version == version and equipment.c.enabled == enabled).order_by( + equipment.c.equipmentId.asc() + ) + + result = self.execute(sql) + if result is None: + return None + return [list[2] for list in result.fetchall()] + + def get_item_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: + sql = item.select(item.c.version == version and item.c.enabled == enabled).order_by( + item.c.itemId.asc() + ) + + result = self.execute(sql) + if result is None: + return None + return [list[2] for list in result.fetchall()] + + def get_support_log_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: + sql = support.select(support.c.version == version and support.c.enabled == enabled).order_by( + support.c.supportLogId.asc() + ) + + result = self.execute(sql) + if result is None: + return None + return [list[2] for list in result.fetchall()] + + def get_title_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: + sql = title.select(title.c.version == version and title.c.enabled == enabled).order_by( + title.c.titleId.asc() + ) + + result = self.execute(sql) + if result is None: + return None + return [list[2] for list in result.fetchall()] \ No newline at end of file