pokken: add skeleton LoadUser response

This commit is contained in:
Hay1tsme 2023-03-26 04:33:53 -04:00
parent ac8a660e13
commit 6489e3ca21
2 changed files with 91 additions and 2 deletions

View File

@ -1,8 +1,10 @@
from datetime import datetime, timedelta
import json, logging
from typing import Any, Dict
import random
from core.config import CoreConfig
from core.data import Data
from core import CoreConfig
from titles.pokken.config import PokkenConfig
from titles.pokken.proto import jackal_pb2
@ -13,6 +15,7 @@ class PokkenBase:
self.game_cfg = game_cfg
self.version = 0
self.logger = logging.getLogger("pokken")
self.data = Data(core_cfg)
def handle_noop(self, request: Any) -> bytes:
res = jackal_pb2.Response()
@ -123,6 +126,93 @@ class PokkenBase:
ranking.event_end = True
ranking.modify_date = int(datetime.now().timestamp() / 1000)
res.load_ranking.CopyFrom(ranking)
return res.SerializeToString()
def handle_load_user(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_USER
access_code = request.load_user.access_code
user_id = self.data.card.get_user_id_from_card(access_code)
if user_id is None: # TODO: Toggle auto-register
user_id = self.data.user.create_user()
card_id = self.data.card.create_card(user_id, access_code)
self.logger.info(f"Register new card {access_code} (UserId {user_id}, CardId {card_id})")
# TODO: Check for user data. For now just treat ever card-in as a new user
load_usr = jackal_pb2.LoadUserResponseData()
load_usr.commidserv_result = 1
load_usr.load_hash = 1
load_usr.cardlock_status = False
load_usr.banapass_id = user_id
load_usr.access_code = access_code
load_usr.new_card_flag = True
load_usr.precedent_release_flag = 0xFFFFFFFF
load_usr.navi_newbie_flag = True
load_usr.navi_enable_flag = True
load_usr.pad_vibrate_flag = True
load_usr.home_region_code = 0
load_usr.home_loc_name = ""
load_usr.pref_code = 0
load_usr.trainer_name = "Newb" + str(random.randint(1111,999999))
load_usr.trainer_rank_point = 0
load_usr.wallet = 0
load_usr.fight_money = 0
load_usr.score_point = 0
load_usr.grade_max_num = 0
load_usr.total_play_days = 0
load_usr.play_date_time = 0
load_usr.lucky_box_fail_num = 0
load_usr.event_reward_get_flag = 0
load_usr.rank_pvp_all = 0
load_usr.rank_pvp_loc = 0
load_usr.rank_cpu_all = 0
load_usr.rank_cpu_loc = 0
load_usr.rank_event = 0
load_usr.awake_num = 0
load_usr.use_support_num = 0
load_usr.rankmatch_flag = 0
load_usr.title_text_id = 0
load_usr.title_plate_id = 0
load_usr.title_decoration_id = 0
load_usr.navi_trainer = 0
load_usr.navi_version_id = 0
load_usr.aid_skill = 0
load_usr.comment_text_id = 0
load_usr.comment_word_id = 0
load_usr.latest_use_pokemon = 0
load_usr.ex_ko_num = 0
load_usr.wko_num = 0
load_usr.timeup_win_num = 0
load_usr.cool_ko_num = 0
load_usr.perfect_ko_num = 0
load_usr.record_flag = 0
load_usr.site_register_status = 0
load_usr.continue_num = 0
load_usr.event_state = 0
load_usr.event_id = 0
load_usr.sp_bonus_category_id_1 = 0
load_usr.sp_bonus_key_value_1 = 0
load_usr.sp_bonus_category_id_2 = 0
load_usr.sp_bonus_key_value_2 = 0
res.load_user.CopyFrom(load_usr)
return res.SerializeToString()
def handle_set_bnpassid_lock(self, data: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK
return res.SerializeToString()
def handle_save_ingame_log(self, data: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK
return res.SerializeToString()
def handle_matching_noop(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}

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@ -124,7 +124,6 @@ class PokkenServlet(resource.Resource):
self.logger.debug(pokken_request)
ret = handler(pokken_request)
self.logger.debug(f"Response: {ret}")
return ret
def handle_matching(self, request: Request) -> bytes: