diff --git a/docs/game_specific_info.md b/docs/game_specific_info.md index d2ae6d8..9bc75a6 100644 --- a/docs/game_specific_info.md +++ b/docs/game_specific_info.md @@ -437,9 +437,11 @@ python dbutils.py --game SDEW upgrade ``` ### Notes -- Co-Op (matching) is not supported +- Defrag Match will crash at loading +- Co-Op Online is not supported - Shop is not functionnal - Player title is currently static and cannot be changed in-game +- QR Card Scanning currently only load a static hero ### Credits for SAO support: diff --git a/titles/sao/base.py b/titles/sao/base.py index ece4654..ad03e97 100644 --- a/titles/sao/base.py +++ b/titles/sao/base.py @@ -720,13 +720,19 @@ class SaoBase: if quest_clear_flag is True: # Save stage progression - to be revised to avoid saving worse score - # Reference Episode.csv but Chapter 3,4 and 5 reports id 0 + # Reference Episode.csv but Chapter 2,3,4 and 5 reports id -1, match using /10 + last digits if episode_id > 10000 and episode_id < 11000: + # Starts at 1001 episode_id = episode_id - 9000 - elif episode_id > 20000 and episode_id < 21000: - episode_id = episode_id - 19000 - elif episode_id > 30000 and episode_id < 31000: - episode_id = episode_id - 29000 + elif episode_id > 20000: + # Starts at 2001 + stage_id = str(episode_id)[-2:] + episode_id = episode_id / 10 + episode_id = int(episode_id) + int(stage_id) + + # Match episode_id with the questSceneId saved in the DB through sortNo + questId = self.game_data.static.get_quests_id(episode_id) + episode_id = questId[2] self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num) @@ -1154,12 +1160,119 @@ class SaoBase: resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) return resp.make() - def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock + def handle_c90a(self, request: Any) -> bytes: #quest/episode_play_end_unanalyzed_log_fixed - resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + + req = bytes.fromhex(request)[24:] + + req_struct = Struct( + Padding(16), + "ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id + "ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string + "user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id + "user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string + ) + + req_data = req_struct.parse(req) + user_id = req_data.user_id + + with open('titles/sao/data/RewardTable.csv', 'r') as f: + keys_unanalyzed = next(f).strip().split(',') + data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed)) + + randomized_unanalyzed_id = choice(data_unanalyzed) + heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId']) + i = 0 + + # Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero + while not heroList: + if i == 15: + # Return the dummy hero but not save it + resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070) + return resp.make() + + i += 1 + randomized_unanalyzed_id = choice(data_unanalyzed) + heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId']) + + hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId']) + + # Avoid having a duplicated card and cause an overwrite + if not hero_data: + self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0) + + resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId']) return resp.make() def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode #quest/trial_tower_play_end_unanalyzed_log_fixed - resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + req = bytes.fromhex(request)[24:] + + req_struct = Struct( + Padding(16), + "ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id + "ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string + "user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id + "user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string + ) + + req_data = req_struct.parse(req) + user_id = req_data.user_id + + with open('titles/sao/data/RewardTable.csv', 'r') as f: + keys_unanalyzed = next(f).strip().split(',') + data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed)) + + randomized_unanalyzed_id = choice(data_unanalyzed) + heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId']) + i = 0 + + # Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero + while not heroList: + if i == 15: + # Return the dummy hero but not save it + resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070) + return resp.make() + + i += 1 + randomized_unanalyzed_id = choice(data_unanalyzed) + heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId']) + + hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId']) + + # Avoid having a duplicated card and cause an overwrite + if not hero_data: + self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0) + + resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId']) return resp.make() + + def handle_cd00(self, request: Any) -> bytes: + #defrag_match/get_defrag_match_basic_data + resp = SaoGetDefragMatchBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_cd02(self, request: Any) -> bytes: + #defrag_match/get_defrag_match_ranking_user_data + resp = SaoGetDefragMatchRankingUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_cd04(self, request: Any) -> bytes: + #defrag_match/get_defrag_match_league_point_ranking_list + resp = SaoGetDefragMatchLeaguePointRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_cd06(self, request: Any) -> bytes: + #defrag_match/get_defrag_match_league_score_ranking_list + resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_d404(self, request: Any) -> bytes: + #other/bnid_serial_code_check + resp = SaoBnidSerialCodeCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() + + def handle_c306(self, request: Any) -> bytes: + #card/scan_qr_quest_profile_card + resp = SaoScanQrQuestProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) + return resp.make() \ No newline at end of file diff --git a/titles/sao/database.py b/titles/sao/database.py index 463440d..b7026fb 100644 --- a/titles/sao/database.py +++ b/titles/sao/database.py @@ -8,5 +8,6 @@ class SaoData(Data): def __init__(self, cfg: CoreConfig) -> None: super().__init__(cfg) + self.item = SaoItemData(cfg, self.session) self.profile = SaoProfileData(cfg, self.session) self.static = SaoStaticData(cfg, self.session) \ No newline at end of file diff --git a/titles/sao/handlers/base.py b/titles/sao/handlers/base.py index eea9850..f5c114f 100644 --- a/titles/sao/handlers/base.py +++ b/titles/sao/handlers/base.py @@ -1661,7 +1661,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest): super().__init__(data) class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse): - def __init__(self, cmd) -> None: + def __init__(self, cmd, randomized_unanalyzed_id) -> None: super().__init__(cmd) self.result = 1 self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays @@ -1670,7 +1670,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse): self.common_reward_data_size = 1 self.common_reward_type_1 = 1 - self.common_reward_id_1 = 102000070 + self.common_reward_id_1 = int(randomized_unanalyzed_id) self.common_reward_num_1 = 1 def make(self) -> bytes: @@ -1821,8 +1821,8 @@ class SaoCheckYuiMedalGetConditionResponse(SaoBaseResponse): super().__init__(cmd) self.result = 1 self.get_flag = 1 - self.elapsed_days = 1 - self.get_yui_medal_num = 1 + self.elapsed_days = 0 + self.get_yui_medal_num = 0 def make(self) -> bytes: # create a resp struct @@ -2209,5 +2209,505 @@ class SaoSynthesizeEnhancementEquipmentResponse(SaoBaseResponse): # finally, rebuild the resp_data resp_data = resp_struct.build(resp_data) + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetDefragMatchBasicDataRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetDefragMatchBasicDataResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.defrag_match_basic_user_data_size = 1 # number of arrays + + self.seed_flag = 1 + self.ad_confirm_flag = 1 + self.total_league_point = 0 + self.have_league_score = 0 + self.class_num = 1 # 1 to 6 + self.hall_of_fame_confirm_flag = 0 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "defrag_match_basic_user_data_size" / Int32ub, # big endian + + "seed_flag" / Int16ub, #short + "ad_confirm_flag" / Int8ul, # result is either 0 or 1 + "total_league_point" / Int32ub, #int + "have_league_score" / Int16ub, #short + "class_num" / Int16ub, #short + "hall_of_fame_confirm_flag" / Int8ul, # result is either 0 or 1 + + ) + + resp_data = resp_struct.build(dict( + result=self.result, + defrag_match_basic_user_data_size=self.defrag_match_basic_user_data_size, + + seed_flag=self.seed_flag, + ad_confirm_flag=self.ad_confirm_flag, + total_league_point=self.total_league_point, + have_league_score=self.have_league_score, + class_num=self.class_num, + hall_of_fame_confirm_flag=self.hall_of_fame_confirm_flag, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetDefragMatchRankingUserDataRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetDefragMatchRankingUserDataResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.ranking_user_data_size = 1 # number of arrays + + self.league_point_rank = 1 + self.league_score_rank = 1 + self.nick_name = "PLAYER" + self.setting_title_id = 20005 # Default saved during profile creation, no changing for those atm + self.favorite_hero_log_id = 101000010 # Default saved during profile creation + self.favorite_hero_log_awakening_stage = 0 + self.favorite_support_log_id = 0 + self.favorite_support_log_awakening_stage = 0 + self.total_league_point = 1 + self.have_league_score = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "ranking_user_data_size" / Int32ub, # big endian + + "league_point_rank" / Int32ub, #int + "league_score_rank" / Int32ub, #int + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "setting_title_id" / Int32ub, #int + "favorite_hero_log_id" / Int32ub, #int + "favorite_hero_log_awakening_stage" / Int16ub, #short + "favorite_support_log_id" / Int32ub, #int + "favorite_support_log_awakening_stage" / Int16ub, #short + "total_league_point" / Int32ub, #int + "have_league_score" / Int16ub, #short + ) + + resp_data = resp_struct.build(dict( + result=self.result, + ranking_user_data_size=self.ranking_user_data_size, + + league_point_rank=self.league_point_rank, + league_score_rank=self.league_score_rank, + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + setting_title_id=self.setting_title_id, + favorite_hero_log_id=self.favorite_hero_log_id, + favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage, + favorite_support_log_id=self.favorite_support_log_id, + favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage, + total_league_point=self.total_league_point, + have_league_score=self.have_league_score, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetDefragMatchLeaguePointRankingListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetDefragMatchLeaguePointRankingListResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.ranking_user_data_size = 1 # number of arrays + + self.rank = 1 + self.user_id = "1" + self.store_id = "123" + self.store_name = "ARTEMiS" + self.nick_name = "PLAYER" + self.setting_title_id = 20005 + self.favorite_hero_log_id = 101000010 + self.favorite_hero_log_awakening_stage = 0 + self.favorite_support_log_id = 0 + self.favorite_support_log_awakening_stage = 0 + self.class_num = 1 + self.total_league_point = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "ranking_user_data_size" / Int32ub, # big endian + + "rank" / Int32ub, #int + "user_id_size" / Int32ub, # big endian + "user_id" / Int16ul[len(self.user_id)], + "store_id_size" / Int32ub, # big endian + "store_id" / Int16ul[len(self.store_id)], + "store_name_size" / Int32ub, # big endian + "store_name" / Int16ul[len(self.store_name)], + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "setting_title_id" / Int32ub, #int + "favorite_hero_log_id" / Int32ub, #int + "favorite_hero_log_awakening_stage" / Int16ub, #short + "favorite_support_log_id" / Int32ub, #int + "favorite_support_log_awakening_stage" / Int16ub, #short + "class_num" / Int16ub, #short + "total_league_point" / Int32ub, #int + ) + + resp_data = resp_struct.build(dict( + result=self.result, + ranking_user_data_size=self.ranking_user_data_size, + + rank=self.rank, + user_id_size=len(self.user_id) * 2, + user_id=[ord(x) for x in self.user_id], + store_id_size=len(self.store_id) * 2, + store_id=[ord(x) for x in self.store_id], + store_name_size=len(self.store_name) * 2, + store_name=[ord(x) for x in self.store_name], + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + setting_title_id=self.setting_title_id, + favorite_hero_log_id=self.favorite_hero_log_id, + favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage, + favorite_support_log_id=self.favorite_support_log_id, + favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage, + class_num=self.class_num, + total_league_point=self.total_league_point, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoGetDefragMatchLeagueScoreRankingListRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoGetDefragMatchLeagueScoreRankingListResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + self.ranking_user_data_size = 1 # number of arrays + + self.rank = 1 + self.user_id = "1" + self.store_id = "123" + self.store_name = "ARTEMiS" + self.nick_name = "PLAYER" + self.setting_title_id = 20005 + self.favorite_hero_log_id = 101000010 + self.favorite_hero_log_awakening_stage = 0 + self.favorite_support_log_id = 0 + self.favorite_support_log_awakening_stage = 0 + self.class_num = 1 + self.have_league_score = 1 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "ranking_user_data_size" / Int32ub, # big endian + + "rank" / Int32ub, #int + "user_id_size" / Int32ub, # big endian + "user_id" / Int16ul[len(self.user_id)], + "store_id_size" / Int32ub, # big endian + "store_id" / Int16ul[len(self.store_id)], + "store_name_size" / Int32ub, # big endian + "store_name" / Int16ul[len(self.store_name)], + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "setting_title_id" / Int32ub, #int + "favorite_hero_log_id" / Int32ub, #int + "favorite_hero_log_awakening_stage" / Int16ub, #short + "favorite_support_log_id" / Int32ub, #int + "favorite_support_log_awakening_stage" / Int16ub, #short + "class_num" / Int16ub, #short + "have_league_score" / Int16ub, #short + ) + + resp_data = resp_struct.build(dict( + result=self.result, + ranking_user_data_size=self.ranking_user_data_size, + + rank=self.rank, + user_id_size=len(self.user_id) * 2, + user_id=[ord(x) for x in self.user_id], + store_id_size=len(self.store_id) * 2, + store_id=[ord(x) for x in self.store_id], + store_name_size=len(self.store_name) * 2, + store_name=[ord(x) for x in self.store_name], + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + setting_title_id=self.setting_title_id, + favorite_hero_log_id=self.favorite_hero_log_id, + favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage, + favorite_support_log_id=self.favorite_support_log_id, + favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage, + class_num=self.class_num, + have_league_score=self.have_league_score, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoBnidSerialCodeCheckRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoBnidSerialCodeCheckResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + + self.result = 1 + self.bnid_item_id = "130050" + self.use_status = 0 + + def make(self) -> bytes: + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "bnid_item_id_size" / Int32ub, # big endian + "bnid_item_id" / Int16ul[len(self.bnid_item_id)], + "use_status" / Int8ul, # result is either 0 or 1 + ) + + resp_data = resp_struct.build(dict( + result=self.result, + bnid_item_id_size=len(self.bnid_item_id) * 2, + bnid_item_id=[ord(x) for x in self.bnid_item_id], + use_status=self.use_status, + )) + + self.length = len(resp_data) + return super().make() + resp_data + +class SaoScanQrQuestProfileCardRequest(SaoBaseRequest): + def __init__(self, data: bytes) -> None: + super().__init__(data) + +class SaoScanQrQuestProfileCardResponse(SaoBaseResponse): + def __init__(self, cmd) -> None: + super().__init__(cmd) + self.result = 1 + + # read_profile_card_data + self.profile_card_code = "1234123412341234123" # ID of the QR code + self.nick_name = "PLAYER" + self.rank_num = 1 #short + self.setting_title_id = 20005 #int + self.skill_id = 0 #short + self.hero_log_hero_log_id = 118000230 #int + self.hero_log_log_level = 1 #short + self.hero_log_awakening_stage = 1 #short + + self.hero_log_property1_property_id = 0 #int + self.hero_log_property1_value1 = 0 #int + self.hero_log_property1_value2 = 0 #int + self.hero_log_property2_property_id = 0 #int + self.hero_log_property2_value1 = 0 #int + self.hero_log_property2_value2 = 0 #int + self.hero_log_property3_property_id = 0 #int + self.hero_log_property3_value1 = 0 #int + self.hero_log_property3_value2 = 0 #int + self.hero_log_property4_property_id = 0 #int + self.hero_log_property4_value1 = 0 #int + self.hero_log_property4_value2 = 0 #int + + self.main_weapon_equipment_id = 0 #int + self.main_weapon_enhancement_value = 0 #short + self.main_weapon_awakening_stage = 0 #short + + self.main_weapon_property1_property_id = 0 #int + self.main_weapon_property1_value1 = 0 #int + self.main_weapon_property1_value2 = 0 #int + self.main_weapon_property2_property_id = 0 #int + self.main_weapon_property2_value1 = 0 #int + self.main_weapon_property2_value2 = 0 #int + self.main_weapon_property3_property_id = 0 #int + self.main_weapon_property3_value1 = 0 #int + self.main_weapon_property3_value2 = 0 #int + self.main_weapon_property4_property_id = 0 #int + self.main_weapon_property4_value1 = 0 #int + self.main_weapon_property4_value2 = 0 #int + + self.sub_equipment_equipment_id = 0 #int + self.sub_equipment_enhancement_value = 0 #short + self.sub_equipment_awakening_stage = 0 #short + + self.sub_equipment_property1_property_id = 0 #int + self.sub_equipment_property1_value1 = 0 #int + self.sub_equipment_property1_value2 = 0 #int + self.sub_equipment_property2_property_id = 0 #int + self.sub_equipment_property2_value1 = 0 #int + self.sub_equipment_property2_value2 = 0 #int + self.sub_equipment_property3_property_id = 0 #int + self.sub_equipment_property3_value1 = 0 #int + self.sub_equipment_property3_value2 = 0 #int + self.sub_equipment_property4_property_id = 0 #int + self.sub_equipment_property4_value1 = 0 #int + self.sub_equipment_property4_value2 = 0 #int + + self.holographic_flag = 1 #byte + + def make(self) -> bytes: + #new stuff + + read_profile_card_data_struct = Struct( + "profile_card_code_size" / Int32ub, # big endian + "profile_card_code" / Int16ul[len(self.profile_card_code)], + "nick_name_size" / Int32ub, # big endian + "nick_name" / Int16ul[len(self.nick_name)], + "rank_num" / Int16ub, #short + "setting_title_id" / Int32ub, #int + "skill_id" / Int16ub, #short + "hero_log_hero_log_id" / Int32ub, #int + "hero_log_log_level" / Int16ub, #short + "hero_log_awakening_stage" / Int16ub, #short + + "hero_log_property1_property_id" / Int32ub, #int + "hero_log_property1_value1" / Int32ub, #int + "hero_log_property1_value2" / Int32ub, #int + "hero_log_property2_property_id" / Int32ub, #int + "hero_log_property2_value1" / Int32ub, #int + "hero_log_property2_value2" / Int32ub, #int + "hero_log_property3_property_id" / Int32ub, #int + "hero_log_property3_value1" / Int32ub, #int + "hero_log_property3_value2" / Int32ub, #int + "hero_log_property4_property_id" / Int32ub, #int + "hero_log_property4_value1" / Int32ub, #int + "hero_log_property4_value2" / Int32ub, #int + + "main_weapon_equipment_id" / Int32ub, #int + "main_weapon_enhancement_value" / Int16ub, #short + "main_weapon_awakening_stage" / Int16ub, #short + + "main_weapon_property1_property_id" / Int32ub, #int + "main_weapon_property1_value1" / Int32ub, #int + "main_weapon_property1_value2" / Int32ub, #int + "main_weapon_property2_property_id" / Int32ub, #int + "main_weapon_property2_value1" / Int32ub, #int + "main_weapon_property2_value2" / Int32ub, #int + "main_weapon_property3_property_id" / Int32ub, #int + "main_weapon_property3_value1" / Int32ub, #int + "main_weapon_property3_value2" / Int32ub, #int + "main_weapon_property4_property_id" / Int32ub, #int + "main_weapon_property4_value1" / Int32ub, #int + "main_weapon_property4_value2" / Int32ub, #int + + "sub_equipment_equipment_id" / Int32ub, #int + "sub_equipment_enhancement_value" / Int16ub, #short + "sub_equipment_awakening_stage" / Int16ub, #short + + "sub_equipment_property1_property_id" / Int32ub, #int + "sub_equipment_property1_value1" / Int32ub, #int + "sub_equipment_property1_value2" / Int32ub, #int + "sub_equipment_property2_property_id" / Int32ub, #int + "sub_equipment_property2_value1" / Int32ub, #int + "sub_equipment_property2_value2" / Int32ub, #int + "sub_equipment_property3_property_id" / Int32ub, #int + "sub_equipment_property3_value1" / Int32ub, #int + "sub_equipment_property3_value2" / Int32ub, #int + "sub_equipment_property4_property_id" / Int32ub, #int + "sub_equipment_property4_value1" / Int32ub, #int + "sub_equipment_property4_value2" / Int32ub, #int + + "holographic_flag" / Int8ul, # result is either 0 or 1 + + ) + + # create a resp struct + resp_struct = Struct( + "result" / Int8ul, # result is either 0 or 1 + "read_profile_card_data_size" / Rebuild(Int32ub, len_(this.read_profile_card_data)), # big endian + "read_profile_card_data" / Array(this.read_profile_card_data_size, read_profile_card_data_struct), + ) + + resp_data = resp_struct.parse(resp_struct.build(dict( + result=self.result, + read_profile_card_data_size=0, + read_profile_card_data=[], + ))) + + hero_data = dict( + profile_card_code_size=len(self.profile_card_code) * 2, + profile_card_code=[ord(x) for x in self.profile_card_code], + nick_name_size=len(self.nick_name) * 2, + nick_name=[ord(x) for x in self.nick_name], + + rank_num=self.rank_num, + setting_title_id=self.setting_title_id, + skill_id=self.skill_id, + hero_log_hero_log_id=self.hero_log_hero_log_id, + hero_log_log_level=self.hero_log_log_level, + hero_log_awakening_stage=self.hero_log_awakening_stage, + + hero_log_property1_property_id=self.hero_log_property1_property_id, + hero_log_property1_value1=self.hero_log_property1_value1, + hero_log_property1_value2=self.hero_log_property1_value2, + hero_log_property2_property_id=self.hero_log_property2_property_id, + hero_log_property2_value1=self.hero_log_property2_value1, + hero_log_property2_value2=self.hero_log_property2_value2, + hero_log_property3_property_id=self.hero_log_property3_property_id, + hero_log_property3_value1=self.hero_log_property3_value1, + hero_log_property3_value2=self.hero_log_property3_value2, + hero_log_property4_property_id=self.hero_log_property4_property_id, + hero_log_property4_value1=self.hero_log_property4_value1, + hero_log_property4_value2=self.hero_log_property4_value2, + + main_weapon_equipment_id=self.main_weapon_equipment_id, + main_weapon_enhancement_value=self.main_weapon_enhancement_value, + main_weapon_awakening_stage=self.main_weapon_awakening_stage, + + main_weapon_property1_property_id=self.main_weapon_property1_property_id, + main_weapon_property1_value1=self.main_weapon_property1_value1, + main_weapon_property1_value2=self.main_weapon_property1_value2, + main_weapon_property2_property_id=self.main_weapon_property2_property_id, + main_weapon_property2_value1=self.main_weapon_property2_value1, + main_weapon_property2_value2=self.main_weapon_property2_value2, + main_weapon_property3_property_id=self.main_weapon_property3_property_id, + main_weapon_property3_value1=self.main_weapon_property3_value1, + main_weapon_property3_value2=self.main_weapon_property3_value2, + main_weapon_property4_property_id=self.main_weapon_property4_property_id, + main_weapon_property4_value1=self.main_weapon_property4_value1, + main_weapon_property4_value2=self.main_weapon_property4_value2, + + sub_equipment_equipment_id=self.sub_equipment_equipment_id, + sub_equipment_enhancement_value=self.sub_equipment_enhancement_value, + sub_equipment_awakening_stage=self.sub_equipment_awakening_stage, + + sub_equipment_property1_property_id=self.sub_equipment_property1_property_id, + sub_equipment_property1_value1=self.sub_equipment_property1_value1, + sub_equipment_property1_value2=self.sub_equipment_property1_value2, + sub_equipment_property2_property_id=self.sub_equipment_property2_property_id, + sub_equipment_property2_value1=self.sub_equipment_property2_value1, + sub_equipment_property2_value2=self.sub_equipment_property2_value2, + sub_equipment_property3_property_id=self.sub_equipment_property3_property_id, + sub_equipment_property3_value1=self.sub_equipment_property3_value1, + sub_equipment_property3_value2=self.sub_equipment_property3_value2, + sub_equipment_property4_property_id=self.sub_equipment_property4_property_id, + sub_equipment_property4_value1=self.sub_equipment_property4_value1, + sub_equipment_property4_value2=self.sub_equipment_property4_value2, + + holographic_flag=self.holographic_flag, + ) + + resp_data.read_profile_card_data.append(hero_data) + + # finally, rebuild the resp_data + resp_data = resp_struct.build(resp_data) + self.length = len(resp_data) return super().make() + resp_data \ No newline at end of file diff --git a/titles/sao/schema/static.py b/titles/sao/schema/static.py index 670e3b2..ce9a6a9 100644 --- a/titles/sao/schema/static.py +++ b/titles/sao/schema/static.py @@ -267,6 +267,14 @@ class SaoStaticData(BaseData): return None return result.lastrowid + def get_quests_id(self, sortNo: int) -> Optional[Dict]: + sql = quest.select(quest.c.sortNo == sortNo) + + result = self.execute(sql) + if result is None: + return None + return result.fetchone() + def get_quests_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]: sql = quest.select(quest.c.version == version and quest.c.enabled == enabled).order_by( quest.c.questSceneId.asc()