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forked from Hay1tsme/artemis
artemis-bugfix/titles/sao/base.py

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from datetime import datetime, timedelta
import json, logging
from typing import Any, Dict
import random
import struct
from core.data import Data
from core import CoreConfig
from .config import SaoConfig
from .database import SaoData
from titles.sao.handlers.base import *
class SaoBase:
def __init__(self, core_cfg: CoreConfig, game_cfg: SaoConfig) -> None:
self.core_cfg = core_cfg
self.game_cfg = game_cfg
self.core_data = Data(core_cfg)
self.game_data = SaoData(core_cfg)
self.version = 0
self.logger = logging.getLogger("sao")
def handle_noop(self, request: Any) -> bytes:
sao_request = request
sao_id = int(sao_request[:4],16) + 1
ret = struct.pack("!HHIIIIIIb", sao_id, 0, 0, 5, 1, 1, 5, 0x01000000, 0).hex()
return bytes.fromhex(ret)
def handle_c122(self, request: Any) -> bytes:
#common/get_maintenance_info
resp = SaoGetMaintResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c12e(self, request: Any) -> bytes:
#common/ac_cabinet_boot_notification
resp = SaoCommonAcCabinetBootNotificationResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c100(self, request: Any) -> bytes:
#common/get_app_versions
resp = SaoCommonGetAppVersionsRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c102(self, request: Any) -> bytes:
#common/master_data_version_check
resp = SaoMasterDataVersionCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c10a(self, request: Any) -> bytes:
#common/paying_play_start
resp = SaoCommonPayingPlayStartRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_ca02(self, request: Any) -> bytes:
#quest_multi_play_room/get_quest_scene_multi_play_photon_server
resp = SaoGetQuestSceneMultiPlayPhotonServerResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c11e(self, request: Any) -> bytes:
#common/get_auth_card_data
#Check authentication
access_code = bytes.fromhex(request[188:268]).decode("utf-16le")
user_id = self.core_data.card.get_user_id_from_card( access_code )
if not user_id:
user_id = self.core_data.user.create_user() #works
card_id = self.core_data.card.create_card(user_id, access_code)
if card_id is None:
user_id = -1
self.logger.error("Failed to register card!")
profile_id = self.game_data.profile.create_profile(user_id)
self.logger.info(f"User Authenticated: { access_code } | { user_id }")
#Grab values from profile
profile_data = self.game_data.profile.get_profile(user_id)
if user_id and not profile_data:
profile_id = self.game_data.profile.create_profile(user_id)
profile_data = self.game_data.profile.get_profile(user_id)
resp = SaoGetAuthCardDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c40c(self, request: Any) -> bytes:
#home/check_ac_login_bonus
resp = SaoHomeCheckAcLoginBonusResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c104(self, request: Any) -> bytes:
#common/login
access_code = bytes.fromhex(request[228:308]).decode("utf-16le")
user_id = self.core_data.card.get_user_id_from_card( access_code )
profile_data = self.game_data.profile.get_profile(user_id)
resp = SaoCommonLoginResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c404(self, request: Any) -> bytes:
#home/check_comeback_event
resp = SaoCheckComebackEventRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c000(self, request: Any) -> bytes:
#ticket/ticket
resp = SaoTicketResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c500(self, request: Any) -> bytes:
#user_info/get_user_basic_data
user_id = bytes.fromhex(request[88:112]).decode("utf-16le")
profile_data = self.game_data.profile.get_profile(user_id)
resp = SaoGetUserBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c600(self, request: Any) -> bytes:
#have_object/get_hero_log_user_data_list
heroIdsData = self.game_data.static.get_hero_ids(0, True)
resp = SaoGetHeroLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, heroIdsData)
return resp.make()
def handle_c602(self, request: Any) -> bytes:
#have_object/get_equipment_user_data_list
equipmentIdsData = self.game_data.static.get_equipment_ids(0, True)
resp = SaoGetEquipmentUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, equipmentIdsData)
return resp.make()
def handle_c604(self, request: Any) -> bytes:
#have_object/get_item_user_data_list
itemIdsData = self.game_data.static.get_item_ids(0, True)
resp = SaoGetItemUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, itemIdsData)
return resp.make()
def handle_c606(self, request: Any) -> bytes:
#have_object/get_support_log_user_data_list
supportIdsData = self.game_data.static.get_support_log_ids(0, True)
resp = SaoGetSupportLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, supportIdsData)
return resp.make()
def handle_c800(self, request: Any) -> bytes:
#custom/get_title_user_data_list
titleIdsData = self.game_data.static.get_title_ids(0, True)
resp = SaoGetTitleUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, titleIdsData)
return resp.make()
def handle_c608(self, request: Any) -> bytes:
#have_object/get_episode_append_data_list
user_id = bytes.fromhex(request[88:112]).decode("utf-16le")
profile_data = self.game_data.profile.get_profile(user_id)
resp = SaoGetEpisodeAppendDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c804(self, request: Any) -> bytes:
#custom/get_party_data_list
resp = SaoGetPartyDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c902(self, request: Any) -> bytes: # for whatever reason, having all entries empty or filled changes nothing
#quest/get_quest_scene_prev_scan_profile_card
resp = SaoGetQuestScenePrevScanProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c124(self, request: Any) -> bytes:
#common/get_resource_path_info
resp = SaoGetResourcePathInfoResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c900(self, request: Any) -> bytes:
#quest/get_quest_scene_user_data_list // QuestScene.csv
questIdsData = self.game_data.static.get_quests_ids(0, True)
resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, questIdsData)
return resp.make()
def handle_c400(self, request: Any) -> bytes:
#home/check_yui_medal_get_condition
resp = SaoCheckYuiMedalGetConditionResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c402(self, request: Any) -> bytes:
#home/get_yui_medal_bonus_user_data
resp = SaoGetYuiMedalBonusUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c40a(self, request: Any) -> bytes:
#home/check_profile_card_used_reward
resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c904(self, request: Any) -> bytes:
#quest/episode_play_start
user_id = bytes.fromhex(request[100:124]).decode("utf-16le")
profile_data = self.game_data.profile.get_profile(user_id)
resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c908(self, request: Any) -> bytes: # function not working yet, tired of this
#quest/episode_play_end
resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c914(self, request: Any) -> bytes:
#quest/trial_tower_play_start
user_id = bytes.fromhex(request[100:124]).decode("utf-16le")
floor_id = int(request[130:132], 16) # not required but nice to know
profile_data = self.game_data.profile.get_profile(user_id)
resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
return resp.make()
def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
#quest/episode_play_end_unanalyzed_log_fixed
resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()