forked from Dniel97/segatools
181 lines
4.1 KiB
C
181 lines
4.1 KiB
C
#include <windows.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "carolio/carolio.h"
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#include "carolio/config.h"
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#include "util/dprintf.h"
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static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx);
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static bool carol_io_coin;
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static uint16_t carol_io_coins;
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static struct carol_io_config carol_io_cfg;
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static bool carol_io_touch_stop_flag;
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static HANDLE carol_io_touch_thread;
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static bool carol_io_window_focus = false;
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uint16_t carol_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT carol_io_jvs_init(void)
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{
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carol_io_config_load(&carol_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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void carol_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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{
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uint8_t opbtn;
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uint8_t gamebtn;
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size_t i;
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opbtn = 0;
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if (GetAsyncKeyState(carol_io_cfg.vk_test) & 0x8000) {
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opbtn |= 1;
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}
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if (GetAsyncKeyState(carol_io_cfg.vk_service) & 0x8000) {
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opbtn |= 2;
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}
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for (i = 0 ; i < _countof(carol_io_cfg.vk_buttons) ; i++) {
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if (GetAsyncKeyState(carol_io_cfg.vk_buttons[i]) & 0x8000) {
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gamebtn |= 1 << i;
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}
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}
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*opbtn_out = opbtn;
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*gamebtn_out = gamebtn;
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}
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void carol_io_jvs_read_coin_counter(uint16_t *out)
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{
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if (out == NULL) {
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return;
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}
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if (GetAsyncKeyState(carol_io_cfg.vk_coin) & 0x8000) {
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if (!carol_io_coin) {
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carol_io_coin = true;
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carol_io_coins++;
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}
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} else {
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carol_io_coin = false;
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}
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*out = carol_io_coins;
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}
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HRESULT carol_io_touch_init()
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{
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return S_OK;
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}
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HRESULT carol_io_ledbd_init()
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{
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return S_OK;
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}
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HRESULT carol_io_controlbd_init()
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{
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return S_OK;
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}
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void carol_io_touch_start(carol_io_touch_callback_t callback)
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{
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if (carol_io_touch_thread != NULL) {
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return;
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}
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carol_io_touch_stop_flag = false;
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carol_io_touch_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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carol_io_touch_thread_proc,
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callback,
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0,
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NULL
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);
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}
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void carol_io_touch_stop()
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{
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carol_io_touch_stop_flag = true;
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}
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void check_fg_wind(void)
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{
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HWND hwnd = GetForegroundWindow();
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wchar_t window_class[MAX_PATH];
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/* Unlike every other game, we can't use GetWindowText here. Why?
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From MSDN:
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"If the window does not have a caption, the return value is a null
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string. This behavior is by design. It allows applications to call
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GetWindowText without becoming unresponsive if the process that owns
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the target window is not responding. However, if the target window
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is not responding and it belongs to the calling application,
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GetWindowText will cause the calling application to become
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unresponsive."
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Great, thanks Microsoft, very cool. Luckily Carol sets its class
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name to the window title too so we can use that. */
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GetClassNameW(hwnd, window_class, MAX_PATH);
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if (wcscmp(window_class, L"WONDER Master")) {
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if (carol_io_window_focus) {
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dprintf("Carol IO: Window focus lost\n");
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carol_io_window_focus = false;
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}
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} else if (!carol_io_window_focus) {
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dprintf("Carol IO: Window focus regained\n");
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carol_io_window_focus = true;
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}
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}
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static unsigned int __stdcall carol_io_touch_thread_proc(void *ctx)
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{
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carol_io_touch_callback_t callback;
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bool mouse_is_down = false;
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uint16_t mX = 0;
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uint16_t mY = 0;
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POINT lpPoint;
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HWND hwnd;
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callback = ctx;
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while (!carol_io_touch_stop_flag) {
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check_fg_wind();
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if (GetAsyncKeyState(VK_LBUTTON) & 0x8000) {
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mouse_is_down = true;
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if (GetCursorPos(&lpPoint)) {
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hwnd = GetForegroundWindow();
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if (ScreenToClient(hwnd, &lpPoint)) {
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if (lpPoint.x < 0) lpPoint.x = 0;
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if (lpPoint.y < 0) lpPoint.y = 0;
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mX = (uint16_t)lpPoint.x;
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mY = (uint16_t)lpPoint.y;
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}
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}
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} else {
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mouse_is_down = false;
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}
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callback(mouse_is_down, mX, mY);
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Sleep(1);
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}
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return 0;
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} |