forked from Dniel97/segatools
102 lines
3.2 KiB
C
102 lines
3.2 KiB
C
#pragma once
|
|
|
|
#include <windows.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
enum {
|
|
IDAC_IO_OPBTN_TEST = 0x01,
|
|
IDAC_IO_OPBTN_SERVICE = 0x02,
|
|
IDAC_IO_OPBTN_COIN = 0x04,
|
|
};
|
|
|
|
enum {
|
|
IDAC_IO_GAMEBTN_UP = 0x01,
|
|
IDAC_IO_GAMEBTN_DOWN = 0x02,
|
|
IDAC_IO_GAMEBTN_LEFT = 0x04,
|
|
IDAC_IO_GAMEBTN_RIGHT = 0x08,
|
|
IDAC_IO_GAMEBTN_START = 0x10,
|
|
IDAC_IO_GAMEBTN_VIEW_CHANGE = 0x20,
|
|
};
|
|
|
|
struct idac_io_analog_state {
|
|
/* Current steering wheel position, where zero is the centered position.
|
|
|
|
The game will accept any signed 16-bit position value, however a real
|
|
cabinet will report a value of approximately +/- 25230 when the wheel
|
|
is at full lock. Steering wheel positions of a magnitude greater than
|
|
this value are not possible on a real cabinet. */
|
|
|
|
int16_t wheel;
|
|
|
|
/* Current position of the accelerator pedal, where 0 is released. */
|
|
|
|
uint16_t accel;
|
|
|
|
/* Current position of the brake pedal, where 0 is released. */
|
|
|
|
uint16_t brake;
|
|
};
|
|
|
|
/* Get the version of the IDAC IO API that this DLL supports. This
|
|
function should return a positive 16-bit integer, where the high byte is
|
|
the major version and the low byte is the minor version (as defined by the
|
|
Semantic Versioning standard).
|
|
|
|
The latest API version as of this writing is 0x0100. */
|
|
|
|
uint16_t idac_io_get_api_version(void);
|
|
|
|
/* Initialize the IO DLL. This is the second function that will be called on
|
|
your DLL, after mu3_io_get_api_version.
|
|
|
|
All subsequent calls to this API may originate from arbitrary threads.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
HRESULT idac_io_init(void);
|
|
|
|
/* Send any queued outputs (of which there are currently none, though this may
|
|
change in subsequent API versions) and retrieve any new inputs.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
HRESULT idac_io_poll(void);
|
|
|
|
/* Get the state of the cabinet's operator buttons as of the last poll. See
|
|
IDAC_IO_OPBTN enum above: this contains bit mask definitions for button
|
|
states returned in *opbtn. All buttons are active-high.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void idac_io_get_opbtns(uint8_t *opbtn);
|
|
|
|
/* Get the state of the cabinet's gameplay buttons as of the last poll. See
|
|
IDAC_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
|
|
a left hand side set of inputs and a right hand side set of inputs: the bit
|
|
mappings are the same in both cases.
|
|
|
|
All buttons are active-high, even though some buttons' electrical signals
|
|
on a real cabinet are active-low.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void idac_io_get_gamebtns(uint8_t *gamebtn);
|
|
|
|
/* Poll the current state of the cabinet's IO4 analog inputs. See structure
|
|
definition above for details.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void idac_io_get_analogs(struct idac_io_analog_state *out);
|
|
|
|
/* Poll the current position of the six-speed shifter and return it via the
|
|
gear out parameter. Valid values are 0 for neutral and 1-6 for gears 1-6.
|
|
|
|
idzhook internally translates this gear position value into the correct
|
|
combination of Gear Left, Gear Right, Gear Up, Gear Down buttons that the
|
|
game will then interpret as the current position of the gear lever.
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
void idac_io_get_shifter(uint8_t *gear); |