[vfs] ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) amfs= ; Insert the path to the game Option directory here (contains OPxx directories) option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. appdata= [aime] ; Controls emulation of the Aime card reader assembly. enable=1 aimePath=DEVICE\aime.txt felicaGen=0 [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=127.0.0.1 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; SEGA games are somewhat picky about their LAN environment, so leaving this ; setting enabled is recommended. enable=1 [keychip] ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. Set it to your LAN's subnet if you ; want to play head-to-head using netenv=1. subnet=192.168.100.0 ; Override the keychip's region code. Most games seem to pay attention to the ; DS EEPROM region code and not the keychip region code, and this seems to be ; a bit mask that controls which Nu PCB region codes this keychip is authorized ; for. So it probably only affects the system software and not the game software. ; 1: JPN: Japan, 4: EXP: Export (for Asian markets) region=4 [gpio] ; ALLS DIP switches. enable=1 ; If multiple machines are present on the same LAN then set this to 1 on ; exactly one machine and set this to 0 on all others. dipsw1=1 ; 0 is the DZero CVT cab and 1 is the SWDC CVT cab. dipsw2=0 ; Enable the Single Seat mode, always requires dipsw1=1. dipsw3=0 ; The next two dip switches are the seat settings in bits, where ; 00 = Seat 1, 10 = Seat 2, 01 = Seat 3 and 11 = Seat 4 dipsw4=0 dipsw5=0 [aimeio] ; To use a custom card reader IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in keyboard input. path= [idacio] ; To use a custom Initial D The Arcade IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in gamepad/wheel input. path= ; ----------------------------------------------------------------------------- ; Input settings ; ----------------------------------------------------------------------------- ; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal ; (not prefixed with 0x) virtual-key codes, a list of which can be found here: ; ; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; ; This is, admittedly, not the most user-friendly configuration method in the ; world. An improved solution will be provided later. [io4] ; Test button virtual-key code. Default is the 1 key. test=0x31 ; Service button virtual-key code. Default is the 2 key. service=0x32 ; Keyboard button to increment coin counter. Default is the 3 key. coin=0x33 ; Input API selection for IO4 input emulator. ; Set "xinput" to use a gamepad and "dinput" to use a steering wheel. mode=xinput ; Automatically reset the simulated shifter to Neutral when XInput Start is ; pressed (e.g. when navigating menus between races). autoNeutral=1 ; Use the left thumbstick for steering instead of both on XInput Controllers. ; Not recommended as it will not give you the precision needed for this game. singleStickSteering=1 ; Use linear steering instead of the default non-linear cubing steering. linearSteering=0 ; Adjust scaling for steering wheel input. ; ; This setting scales the steering wheel input so that the maximum positive ; and minimum negative steering inputs reported in the operator menu's input ; test screen do not exceed the value below. The maximum possible value is 128, ; and the value that matches the input range of a real cabinet is 128. ; ; NOTE: This is not the same thing as DirectInput steering wheel movement ; range! Segatools cannot control the maximum angle of your physical steering ; wheel controller, this setting is vendor-specific and can only be adjusted ; in the Control Panel. restrict=128 [dinput] ; Name of the DirectInput wheel to use (or any text that occurs in its name) ; Example: TMX ; ; If this is left blank then the first DirectInput device will be used. deviceName= ; Name of the positional shifter to use (or any subset thereof). ; Leave blank if you do not have a positional shifter; a positional shifter ; will be simulated using the configured Shift Down and Shift Up buttons ; in this case. ; ; Can be the same device as the wheel. ; ; Example: T500 shifterName= ; Pedal mappings. Valid axis names are: ; ; X, Y, Z, RX, RY, RZ, U, V ; ; (U and V are old names for Slider 1 and Slider 2). ; The examples below are valid for a Thrustmaster TMX. brakeAxis=RZ accelAxis=Y ; DirectInput button numbers to map to menu inputs. Note that buttons are ; numbered from 1; some software numbers buttons from 0. start=3 viewChg=10 ; Button mappings for the simulated six-speed shifter. shiftDn=1 shiftUp=2 ; Button mappings for the positional shifter, if present. gear1=1 gear2=2 gear3=3 gear4=4 gear5=5 gear6=6 ; Invert the accelerator and or brake axis ; (Needed when using DirectInput for the Dualshock 4 for example) reverseAccelAxis=0 reverseBrakeAxis=0