forked from Dniel97/segatools
chuniio: use HRESULT instead of int for chuni_io_led_init()
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@ -239,8 +239,10 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
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if (irp->op == IRP_OP_OPEN) {
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dprintf("LED 15093: Starting backend DLL\n");
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int res = led_init();
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// int res = led_init();
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hr = led_init();
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/*
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if (res != 0) {
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dprintf("LED 15093: Backend error, LED board disconnected: "
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"%d\n",
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@ -248,6 +250,14 @@ static HRESULT led15093_handle_irp_locked(int board, struct irp *irp)
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return E_FAIL;
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}
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*/
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if (FAILED(hr)) {
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dprintf("LED 15093: Backend error, LED board disconnected: "
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"%x\n",
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(int) hr);
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return hr;
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}
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}
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hr = uart_handle_irp(boarduart, irp);
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@ -16,7 +16,7 @@ struct led15093_config {
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uint16_t fw_sum;
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};
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typedef int (*io_led_init_t)();
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typedef HRESULT (*io_led_init_t)(void);
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typedef void (*io_led_set_leds_t)(uint8_t board, uint8_t *rgb);
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HRESULT led15093_hook_init(const struct led15093_config *cfg, io_led_init_t _led_init,
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@ -13,7 +13,7 @@ struct chuni_dll {
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void (*slider_start)(chuni_io_slider_callback_t callback);
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void (*slider_stop)(void);
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void (*slider_set_leds)(const uint8_t *rgb);
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int (*led_init)();
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HRESULT (*led_init)(void);
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void (*led_set_leds)(uint8_t board, uint8_t *rgb);
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};
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@ -166,7 +166,7 @@ static unsigned int __stdcall chuni_io_slider_thread_proc(void *ctx)
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return 0;
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}
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int chuni_io_led_init()
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HRESULT chuni_io_led_init(void)
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{
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return led_output_init(&chuni_io_cfg);
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}
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@ -153,7 +153,7 @@ void chuni_io_slider_set_leds(const uint8_t *rgb);
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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int chuni_io_led_init();
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HRESULT chuni_io_led_init(void);
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/* Update the RGB LEDs. rgb is a pointer to an array of 66 * 3 = 198
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bytes. The majority of these are for the marquee display, but the final
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@ -19,18 +19,18 @@ static bool any_outputs_enabled;
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HANDLE led_init_mutex;
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int led_output_init(struct chuni_io_config* const cfg)
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HRESULT led_output_init(struct chuni_io_config* const cfg)
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{
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DWORD dwWaitResult = WaitForSingleObject(led_init_mutex, INFINITE);
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if (dwWaitResult == WAIT_FAILED)
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{
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// return HRESULT_FROM_WIN32(GetLastError());
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return 1;
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return HRESULT_FROM_WIN32(GetLastError());
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// return 1;
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}
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else if (dwWaitResult != WAIT_OBJECT_0)
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{
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// return E_FAIL;
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return 1;
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return E_FAIL;
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// return 1;
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}
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if (!led_output_is_init)
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@ -65,8 +65,8 @@ int led_output_init(struct chuni_io_config* const cfg)
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led_output_is_init = true;
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ReleaseMutex(led_init_mutex);
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// return S_OK;
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return 0;
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return S_OK;
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// return 0;
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}
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struct _chuni_led_data_buf_t* escape_led_data(struct _chuni_led_data_buf_t* unescaped)
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@ -15,5 +15,5 @@
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#include "chuniio/config.h"
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extern HANDLE led_init_mutex;
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int led_output_init(struct chuni_io_config* const cfg);
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HRESULT led_output_init(struct chuni_io_config* const cfg);
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void led_output_update(uint8_t board, const byte* rgb);
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@ -13,7 +13,7 @@ struct chuni_dll {
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void (*slider_start)(chuni_io_slider_callback_t callback);
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void (*slider_stop)(void);
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void (*slider_set_leds)(const uint8_t *rgb);
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int (*led_init)();
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HRESULT (*led_init)(void);
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void (*led_set_leds)(uint8_t board, uint8_t *rgb);
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};
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@ -11,7 +11,7 @@ struct fgo_dll {
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void (*get_opbtns)(uint8_t *opbtn);
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void (*get_gamebtns)(uint8_t *gamebtn);
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void (*get_analogs)(int16_t *stick_x, int16_t *stick_y);
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int (*led_init)();
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HRESULT (*led_init)();
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void (*led_set_leds)(uint8_t board, uint8_t *rgb);
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};
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@ -140,9 +140,10 @@ void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y)
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}
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}
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int fgo_io_led_init()
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HRESULT fgo_io_led_init(void)
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{
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return 0;
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// return 0;
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return S_OK;
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}
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void fgo_io_led_set_leds(uint8_t board, uint8_t *rgb)
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@ -77,7 +77,7 @@ void fgo_io_get_analogs(int16_t *stick_x, int16_t *stick_y);
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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int fgo_io_led_init();
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HRESULT fgo_io_led_init(void);
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/* Update the RGB LEDs.
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