forked from TeamTofuShop/segatools
refactor all common parts and games
This commit is contained in:
73
games/mercuryhook/touch.h
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73
games/mercuryhook/touch.h
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#pragma once
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#include <windows.h>
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#include <stdbool.h>
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struct touch_config {
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bool enable;
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};
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enum touch_cmd {
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CMD_GET_SYNC_BOARD_VER = 0xa0,
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CMD_NEXT_READ = 0x72,
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CMD_GET_UNIT_BOARD_VER = 0xa8,
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CMD_MYSTERY1 = 0xa2,
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CMD_MYSTERY2 = 0x94,
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CMD_START_AUTO_SCAN = 0xc9,
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CMD_BEGIN_WRITE = 0x77,
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CMD_NEXT_WRITE = 0x20
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};
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struct touch_req {
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uint8_t side; // COM3 or COM4
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uint8_t cmd; // First byte is the command byte
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uint8_t data[256]; // rest of the data goes here
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uint8_t data_length; // Size of the data including command byte
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};
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struct touch_input_frame {
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uint8_t cmd;
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uint8_t data1[24];
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uint8_t data2[9];
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uint8_t count;
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uint8_t checksum;
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};
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struct touch_resp_get_sync_board_ver {
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uint8_t cmd;
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char version[6];
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uint8_t checksum;
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};
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struct touch_resp_startup {
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char data[80];
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uint8_t checksum;
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};
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struct touch_resp_get_unit_board_ver {
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uint8_t cmd;
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uint8_t version[43];
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uint8_t checksum;
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};
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struct touch_resp_mystery1 {
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uint8_t cmd;
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uint8_t data;
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uint8_t checksum;
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};
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struct touch_resp_mystery2 {
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uint8_t cmd;
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uint8_t data;
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uint8_t checksum;
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};
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struct touch_resp_start_auto {
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uint8_t cmd;
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uint8_t data;
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uint8_t checksum;
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struct touch_input_frame frame;
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};
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HRESULT touch_hook_init(const struct touch_config *cfg);
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