forked from TeamTofuShop/segatools
refactor all common parts and games
This commit is contained in:
113
common/board/config.c
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113
common/board/config.c
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#include <windows.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include "board/aime-dll.h"
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#include "board/config.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "util/dprintf.h"
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// Check windows
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#if _WIN32 || _WIN64
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#if _WIN64
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#define ENV64BIT
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#else
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#define ENV32BIT
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#endif
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#endif
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// Check GCC
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#if __GNUC__
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#if __x86_64__ || __ppc64__
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#define ENV64BIT
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#else
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#define ENV32BIT
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#endif
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#endif
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static void aime_dll_config_load(struct aime_dll_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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// Workaround for x64/x86 external IO dlls
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// path32 for 32bit, path64 for 64bit
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// for else.. is that possible? idk
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if (cfg->path64) {
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#if defined(ENV32BIT)
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// Always empty, due to amdaemon being 64 bit in 32 bit mode
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memset(cfg->path, 0, sizeof(cfg->path));
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#elif defined(ENV64BIT)
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GetPrivateProfileStringW(
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L"aimeio",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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#else
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#error "Unknown environment"
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#endif
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} else {
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GetPrivateProfileStringW(
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L"aimeio",
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L"path",
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L"",
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cfg->path,
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_countof(cfg->path),
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filename);
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}
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}
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void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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aime_dll_config_load(&cfg->dll, filename);
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cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
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cfg->port_no = GetPrivateProfileIntW(L"aime", L"portNo", 0, filename);
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cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highBaud", 1, filename);
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cfg->gen = GetPrivateProfileIntW(L"aime", L"gen", 0, filename);
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cfg->proxy_flag = GetPrivateProfileIntW(L"aime", L"proxyFlag", 2, filename);
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GetPrivateProfileStringW(
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L"aime",
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L"authdataPath",
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L"DEVICE\\authdata.bin",
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cfg->authdata_path,
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_countof(cfg->authdata_path),
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filename);
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}
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void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"io4", L"enable", 1, filename);
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}
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void vfd_config_load(struct vfd_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"vfd", L"enable", 1, filename);
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cfg->port_no = GetPrivateProfileIntW(L"vfd", L"portNo", 0, filename);
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cfg->utf_conversion = GetPrivateProfileIntW(L"vfd", L"utfConversion", 0, filename);
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}
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void ffb_config_load(struct ffb_config *cfg, const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(L"ffb", L"enable", 1, filename);
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}
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