forked from Dniel97/segatools
Add sample config files and startup scripts
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30
dist/chuni/segatools.ini
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30
dist/chuni/segatools.ini
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; Chunithm is extremely picky about its LAN environment, so leaving this
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; setting enabled is strongly recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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;subnet=192.168.100.0
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[gfx]
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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9
dist/chuni/start.bat
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9
dist/chuni/start.bat
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@echo off
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start /min inject -d -k chunihook.dll aimeReaderHost.exe -p 12
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inject -d -k chunihook.dll chuniApp.exe
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taskkill /f /im aimeReaderHost.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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85
dist/idz/segatools.ini
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85
dist/idz/segatools.ini
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[ds]
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; Region code on the emulated AMEX board DS EEPROM.
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; 1: Japan
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; 4: Export (some UI elements in English)
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;
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; NOTE: Changing this setting causes a factory reset.
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region=1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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;subnet=192.168.100.0
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[gpio]
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; Emulated Nu DIP switch for Distribution Server setting.
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;
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; If multiple machines are present on the same LAN then set this to 1 on
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; exactly one machine and set this to 0 on all others.
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dipsw1=1
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[io3]
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; Input API selection for JVS input emulator.
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; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
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mode=xinput
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; Automatically reset the simulated shifter to Neutral when XInput Start is
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; pressed (e.g. when navigating menus between races).
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autoNeutral=1
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[dinput]
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; Name of the DirectInput wheel to use (or any text that occurs in its name)
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; Example: TMX
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;
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; If this is left blank then the first DirectInput device will be used.
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deviceName=
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; Name of the positional shifter to use (or any subset thereof).
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; Leave blank if you do not have a positional shifter; a positional shifter
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; will be simulated using the configured Shift Down and Shift Up buttons
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; in this case.
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;
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; Can be the same device as the wheel.
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;
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; Example: T500
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shifterName=
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; Pedal mappings. Valid axis names are:
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;
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; X, Y, Z, RX, RY, RZ, U, V
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;
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; (U and V are old names for Slider 1 and Slider 2).
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; The examples below are valid for a Thrustmaster TMX.
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brakeAxis=RZ
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accelAxis=Y
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; DirectInput button numbers to map to menu inputs. Note that buttons are
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; numbered from 1; some software numbers buttons from 0.
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start=3
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viewChg=10
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; Button mappings for the simulated six-speed shifter.
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shiftDn=1
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shiftUp=2
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; Button mappings for the positional shifter, if present.
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gear1=1
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gear2=2
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gear3=3
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gear4=4
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gear5=5
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gear6=6
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8
dist/idz/start.bat
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8
dist/idz/start.bat
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@echo off
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.\inject.exe -k .\idzhook.dll .\InitialD0_DX11_Nu.exe
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.\inject.exe -d -k .\idzhook.dll .\amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
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echo.
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echo Game processes have terminated
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pause
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