// #define GAME_ID_0 'S' // #define GAME_ID_1 'D' // #define GAME_ID_2 'E' // #define GAME_ID_3 'Y' #define GAME_ID_0 'S' #define GAME_ID_1 'D' #define GAME_ID_2 'D' #define GAME_ID_3 'K' #define GAME_ID { GAME_ID_0, GAME_ID_1, GAME_ID_2, GAME_ID_3 } #define HW_ID { 'A', 'A', 'S' } #define MAIN_ID { 'A', 'A', 'S', 'E', '-', '0', '1', 'A', '6', '5', '6', '4' } #define KEY_ID { 'A', '7', '2', 'E', '-', '0', '2', 'D', '1', '1', '2', '6', '1', '1', '1', '6' }