#pragma once

#include <Windows.h>
#include <Winsock2.h>
#include <initguid.h>
#include <windns.h>
#pragma comment(lib, "Shlwapi.lib")
#include <shlwapi.h>
#pragma comment(lib, "d3d9.lib")
#include <d3d9.h>
#pragma comment(lib, "comctl32.lib")
#include <Iphlpapi.h>
#include <commctrl.h>
#include <memory.h>
#include <setupapi.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "../lib/mice/mice.h"
#include "./util/_util.h"

void mice_got_game_id(char game_id[4]);

extern WCHAR exeName[MAX_PATH + 1];
extern DWORD imageOffset;
