forked from Hay1tsme/artemis
298 lines
12 KiB
Python
298 lines
12 KiB
Python
import logging, coloredlogs
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from typing import Optional
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from sqlalchemy.orm import scoped_session, sessionmaker
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from sqlalchemy.exc import SQLAlchemyError
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from sqlalchemy import create_engine
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from logging.handlers import TimedRotatingFileHandler
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import importlib, os
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import secrets, string
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import bcrypt
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from hashlib import sha256
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from core.config import CoreConfig
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from core.data.schema import *
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from core.utils import Utils
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class Data:
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def __init__(self, cfg: CoreConfig) -> None:
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self.config = cfg
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if self.config.database.sha2_password:
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passwd = sha256(self.config.database.password.encode()).digest()
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self.__url = f"{self.config.database.protocol}://{self.config.database.username}:{passwd.hex()}@{self.config.database.host}/{self.config.database.name}?charset=utf8mb4"
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else:
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self.__url = f"{self.config.database.protocol}://{self.config.database.username}:{self.config.database.password}@{self.config.database.host}/{self.config.database.name}?charset=utf8mb4"
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self.__engine = create_engine(self.__url, pool_recycle=3600)
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session = sessionmaker(bind=self.__engine, autoflush=True, autocommit=True)
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self.session = scoped_session(session)
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self.user = UserData(self.config, self.session)
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self.arcade = ArcadeData(self.config, self.session)
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self.card = CardData(self.config, self.session)
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self.base = BaseData(self.config, self.session)
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self.current_schema_version = 4
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log_fmt_str = "[%(asctime)s] %(levelname)s | Database | %(message)s"
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log_fmt = logging.Formatter(log_fmt_str)
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self.logger = logging.getLogger("database")
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# Prevent the logger from adding handlers multiple times
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if not getattr(self.logger, "handler_set", None):
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fileHandler = TimedRotatingFileHandler(
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"{0}/{1}.log".format(self.config.server.log_dir, "db"),
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encoding="utf-8",
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when="d",
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backupCount=10,
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)
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fileHandler.setFormatter(log_fmt)
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consoleHandler = logging.StreamHandler()
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consoleHandler.setFormatter(log_fmt)
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self.logger.addHandler(fileHandler)
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self.logger.addHandler(consoleHandler)
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self.logger.setLevel(self.config.database.loglevel)
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coloredlogs.install(
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cfg.database.loglevel, logger=self.logger, fmt=log_fmt_str
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)
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self.logger.handler_set = True # type: ignore
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def create_database(self):
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self.logger.info("Creating databases...")
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try:
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metadata.create_all(self.__engine.connect())
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except SQLAlchemyError as e:
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self.logger.error(f"Failed to create databases! {e}")
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return
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games = Utils.get_all_titles()
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for game_dir, game_mod in games.items():
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try:
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if hasattr(game_mod, "database") and hasattr(game_mod, "current_schema_version"):
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game_mod.database(self.config)
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metadata.create_all(self.__engine.connect())
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self.base.set_schema_ver(
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game_mod.current_schema_version, game_mod.game_codes[0]
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)
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except Exception as e:
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self.logger.warning(
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f"Could not load database schema from {game_dir} - {e}"
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)
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self.logger.info(f"Setting base_schema_ver to {self.current_schema_version}")
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self.base.set_schema_ver(self.current_schema_version)
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self.logger.info(
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f"Setting user auto_incrememnt to {self.config.database.user_table_autoincrement_start}"
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)
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self.user.reset_autoincrement(
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self.config.database.user_table_autoincrement_start
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)
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def recreate_database(self):
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self.logger.info("Dropping all databases...")
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self.base.execute("SET FOREIGN_KEY_CHECKS=0")
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try:
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metadata.drop_all(self.__engine.connect())
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except SQLAlchemyError as e:
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self.logger.error(f"Failed to drop databases! {e}")
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return
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for root, dirs, files in os.walk("./titles"):
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for dir in dirs:
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if not dir.startswith("__"):
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try:
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mod = importlib.import_module(f"titles.{dir}")
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try:
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if hasattr(mod, "database"):
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mod.database(self.config)
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metadata.drop_all(self.__engine.connect())
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except Exception as e:
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self.logger.warning(
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f"Could not load database schema from {dir} - {e}"
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)
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except ImportError as e:
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self.logger.warning(
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f"Failed to load database schema dir {dir} - {e}"
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)
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break
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self.base.execute("SET FOREIGN_KEY_CHECKS=1")
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self.create_database()
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def migrate_database(self, game: str, version: Optional[int], action: str) -> None:
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old_ver = self.base.get_schema_ver(game)
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sql = ""
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if version is None:
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if not game == "CORE":
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titles = Utils.get_all_titles()
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for folder, mod in titles.items():
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for game_ in mod.game_codes:
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if not game_ == game: continue
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if hasattr(mod, "current_schema_version"):
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version = mod.current_schema_version
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else:
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self.logger.warn(f"current_schema_version not found for {folder}")
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else:
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version = self.current_schema_version
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if version is None:
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self.logger.warn(f"Could not determine latest version for {game}, please specify --version")
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if old_ver is None:
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self.logger.error(
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f"Schema for game {game} does not exist, did you run the creation script?"
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)
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return
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if old_ver == version:
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self.logger.info(
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f"Schema for game {game} is already version {old_ver}, nothing to do"
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)
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return
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if action == "upgrade":
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for x in range(old_ver, version):
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if not os.path.exists(
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f"core/data/schema/versions/{game.upper()}_{x + 1}_{action}.sql"
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):
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self.logger.error(
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f"Could not find {action} script {game.upper()}_{x + 1}_{action}.sql in core/data/schema/versions folder"
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)
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return
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with open(
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f"core/data/schema/versions/{game.upper()}_{x + 1}_{action}.sql",
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"r",
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encoding="utf-8",
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) as f:
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sql = f.read()
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result = self.base.execute(sql)
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if result is None:
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self.logger.error("Error execuing sql script!")
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return None
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else:
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for x in range(old_ver, version, -1):
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if not os.path.exists(
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f"core/data/schema/versions/{game.upper()}_{x - 1}_{action}.sql"
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):
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self.logger.error(
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f"Could not find {action} script {game.upper()}_{x - 1}_{action}.sql in core/data/schema/versions folder"
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)
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return
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with open(
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f"core/data/schema/versions/{game.upper()}_{x - 1}_{action}.sql",
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"r",
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encoding="utf-8",
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) as f:
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sql = f.read()
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result = self.base.execute(sql)
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if result is None:
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self.logger.error("Error execuing sql script!")
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return None
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result = self.base.set_schema_ver(version, game)
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if result is None:
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self.logger.error("Error setting version in schema_version table!")
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return None
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self.logger.info(f"Successfully migrated {game} to schema version {version}")
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def create_owner(self, email: Optional[str] = None) -> None:
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pw = "".join(
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secrets.choice(string.ascii_letters + string.digits) for i in range(20)
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)
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hash = bcrypt.hashpw(pw.encode(), bcrypt.gensalt())
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user_id = self.user.create_user(email=email, permission=255, password=hash)
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if user_id is None:
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self.logger.error(f"Failed to create owner with email {email}")
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return
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card_id = self.card.create_card(user_id, "00000000000000000000")
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if card_id is None:
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self.logger.error(f"Failed to create card for owner with id {user_id}")
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return
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self.logger.warn(
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f"Successfully created owner with email {email}, access code 00000000000000000000, and password {pw} Make sure to change this password and assign a real card ASAP!"
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)
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def migrate_card(self, old_ac: str, new_ac: str, should_force: bool) -> None:
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if old_ac == new_ac:
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self.logger.error("Both access codes are the same!")
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return
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new_card = self.card.get_card_by_access_code(new_ac)
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if new_card is None:
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self.card.update_access_code(old_ac, new_ac)
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return
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if not should_force:
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self.logger.warn(
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f"Card already exists for access code {new_ac} (id {new_card['id']}). If you wish to continue, rerun with the '--force' flag."
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f" All exiting data on the target card {new_ac} will be perminently erased and replaced with data from card {old_ac}."
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)
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return
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self.logger.info(
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f"All exiting data on the target card {new_ac} will be perminently erased and replaced with data from card {old_ac}."
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)
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self.card.delete_card(new_card["id"])
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self.card.update_access_code(old_ac, new_ac)
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hanging_user = self.user.get_user(new_card["user"])
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if hanging_user["password"] is None:
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self.logger.info(f"Delete hanging user {hanging_user['id']}")
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self.user.delete_user(hanging_user["id"])
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def delete_hanging_users(self) -> None:
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"""
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Finds and deletes users that have not registered for the webui that have no cards assocated with them.
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"""
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unreg_users = self.user.get_unregistered_users()
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if unreg_users is None:
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self.logger.error("Error occoured finding unregistered users")
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for user in unreg_users:
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cards = self.card.get_user_cards(user["id"])
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if cards is None:
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self.logger.error(f"Error getting cards for user {user['id']}")
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continue
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if not cards:
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self.logger.info(f"Delete hanging user {user['id']}")
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self.user.delete_user(user["id"])
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def autoupgrade(self) -> None:
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all_games = self.base.get_all_schema_vers()
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if all_games is None:
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self.logger.warn("Failed to get schema versions")
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for x in all_games:
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game = x["game"].upper()
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update_ver = 1
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for y in range(2, 100):
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if os.path.exists(f"core/data/schema/versions/{game}_{y}_upgrade.sql"):
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update_ver = y
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else:
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break
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self.migrate_database(game, update_ver, "upgrade") |