Adding dummy hero QR code scanning for SAO

This commit is contained in:
Midorica 2023-06-28 00:18:02 -04:00
parent b60cf6258d
commit 9dd2b4d524
3 changed files with 262 additions and 1 deletions

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@ -437,9 +437,11 @@ python dbutils.py --game SDEW upgrade
``` ```
### Notes ### Notes
- Co-Op (matching) is not supported - Defrag Match will crash at loading
- Co-Op Online is not supported
- Shop is not functionnal - Shop is not functionnal
- Player title is currently static and cannot be changed in-game - Player title is currently static and cannot be changed in-game
- QR Card Scanning currently only load a static hero
### Credits for SAO support: ### Credits for SAO support:

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@ -1188,4 +1188,14 @@ class SaoBase:
def handle_cd06(self, request: Any) -> bytes: def handle_cd06(self, request: Any) -> bytes:
#defrag_match/get_defrag_match_league_score_ranking_list #defrag_match/get_defrag_match_league_score_ranking_list
resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1) resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_d404(self, request: Any) -> bytes:
#other/bnid_serial_code_check
resp = SaoBnidSerialCodeCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make()
def handle_c306(self, request: Any) -> bytes:
#card/scan_qr_quest_profile_card
resp = SaoScanQrQuestProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
return resp.make() return resp.make()

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@ -2460,5 +2460,254 @@ class SaoGetDefragMatchLeagueScoreRankingListResponse(SaoBaseResponse):
have_league_score=self.have_league_score, have_league_score=self.have_league_score,
)) ))
self.length = len(resp_data)
return super().make() + resp_data
class SaoBnidSerialCodeCheckRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoBnidSerialCodeCheckResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
self.bnid_item_id = "130050"
self.use_status = 0
def make(self) -> bytes:
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"bnid_item_id_size" / Int32ub, # big endian
"bnid_item_id" / Int16ul[len(self.bnid_item_id)],
"use_status" / Int8ul, # result is either 0 or 1
)
resp_data = resp_struct.build(dict(
result=self.result,
bnid_item_id_size=len(self.bnid_item_id) * 2,
bnid_item_id=[ord(x) for x in self.bnid_item_id],
use_status=self.use_status,
))
self.length = len(resp_data)
return super().make() + resp_data
class SaoScanQrQuestProfileCardRequest(SaoBaseRequest):
def __init__(self, data: bytes) -> None:
super().__init__(data)
class SaoScanQrQuestProfileCardResponse(SaoBaseResponse):
def __init__(self, cmd) -> None:
super().__init__(cmd)
self.result = 1
# read_profile_card_data
self.profile_card_code = "1234123412341234123" # ID of the QR code
self.nick_name = "PLAYER"
self.rank_num = 1 #short
self.setting_title_id = 20005 #int
self.skill_id = 0 #short
self.hero_log_hero_log_id = 118000230 #int
self.hero_log_log_level = 1 #short
self.hero_log_awakening_stage = 1 #short
self.hero_log_property1_property_id = 0 #int
self.hero_log_property1_value1 = 0 #int
self.hero_log_property1_value2 = 0 #int
self.hero_log_property2_property_id = 0 #int
self.hero_log_property2_value1 = 0 #int
self.hero_log_property2_value2 = 0 #int
self.hero_log_property3_property_id = 0 #int
self.hero_log_property3_value1 = 0 #int
self.hero_log_property3_value2 = 0 #int
self.hero_log_property4_property_id = 0 #int
self.hero_log_property4_value1 = 0 #int
self.hero_log_property4_value2 = 0 #int
self.main_weapon_equipment_id = 0 #int
self.main_weapon_enhancement_value = 0 #short
self.main_weapon_awakening_stage = 0 #short
self.main_weapon_property1_property_id = 0 #int
self.main_weapon_property1_value1 = 0 #int
self.main_weapon_property1_value2 = 0 #int
self.main_weapon_property2_property_id = 0 #int
self.main_weapon_property2_value1 = 0 #int
self.main_weapon_property2_value2 = 0 #int
self.main_weapon_property3_property_id = 0 #int
self.main_weapon_property3_value1 = 0 #int
self.main_weapon_property3_value2 = 0 #int
self.main_weapon_property4_property_id = 0 #int
self.main_weapon_property4_value1 = 0 #int
self.main_weapon_property4_value2 = 0 #int
self.sub_equipment_equipment_id = 0 #int
self.sub_equipment_enhancement_value = 0 #short
self.sub_equipment_awakening_stage = 0 #short
self.sub_equipment_property1_property_id = 0 #int
self.sub_equipment_property1_value1 = 0 #int
self.sub_equipment_property1_value2 = 0 #int
self.sub_equipment_property2_property_id = 0 #int
self.sub_equipment_property2_value1 = 0 #int
self.sub_equipment_property2_value2 = 0 #int
self.sub_equipment_property3_property_id = 0 #int
self.sub_equipment_property3_value1 = 0 #int
self.sub_equipment_property3_value2 = 0 #int
self.sub_equipment_property4_property_id = 0 #int
self.sub_equipment_property4_value1 = 0 #int
self.sub_equipment_property4_value2 = 0 #int
self.holographic_flag = 1 #byte
def make(self) -> bytes:
#new stuff
read_profile_card_data_struct = Struct(
"profile_card_code_size" / Int32ub, # big endian
"profile_card_code" / Int16ul[len(self.profile_card_code)],
"nick_name_size" / Int32ub, # big endian
"nick_name" / Int16ul[len(self.nick_name)],
"rank_num" / Int16ub, #short
"setting_title_id" / Int32ub, #int
"skill_id" / Int16ub, #short
"hero_log_hero_log_id" / Int32ub, #int
"hero_log_log_level" / Int16ub, #short
"hero_log_awakening_stage" / Int16ub, #short
"hero_log_property1_property_id" / Int32ub, #int
"hero_log_property1_value1" / Int32ub, #int
"hero_log_property1_value2" / Int32ub, #int
"hero_log_property2_property_id" / Int32ub, #int
"hero_log_property2_value1" / Int32ub, #int
"hero_log_property2_value2" / Int32ub, #int
"hero_log_property3_property_id" / Int32ub, #int
"hero_log_property3_value1" / Int32ub, #int
"hero_log_property3_value2" / Int32ub, #int
"hero_log_property4_property_id" / Int32ub, #int
"hero_log_property4_value1" / Int32ub, #int
"hero_log_property4_value2" / Int32ub, #int
"main_weapon_equipment_id" / Int32ub, #int
"main_weapon_enhancement_value" / Int16ub, #short
"main_weapon_awakening_stage" / Int16ub, #short
"main_weapon_property1_property_id" / Int32ub, #int
"main_weapon_property1_value1" / Int32ub, #int
"main_weapon_property1_value2" / Int32ub, #int
"main_weapon_property2_property_id" / Int32ub, #int
"main_weapon_property2_value1" / Int32ub, #int
"main_weapon_property2_value2" / Int32ub, #int
"main_weapon_property3_property_id" / Int32ub, #int
"main_weapon_property3_value1" / Int32ub, #int
"main_weapon_property3_value2" / Int32ub, #int
"main_weapon_property4_property_id" / Int32ub, #int
"main_weapon_property4_value1" / Int32ub, #int
"main_weapon_property4_value2" / Int32ub, #int
"sub_equipment_equipment_id" / Int32ub, #int
"sub_equipment_enhancement_value" / Int16ub, #short
"sub_equipment_awakening_stage" / Int16ub, #short
"sub_equipment_property1_property_id" / Int32ub, #int
"sub_equipment_property1_value1" / Int32ub, #int
"sub_equipment_property1_value2" / Int32ub, #int
"sub_equipment_property2_property_id" / Int32ub, #int
"sub_equipment_property2_value1" / Int32ub, #int
"sub_equipment_property2_value2" / Int32ub, #int
"sub_equipment_property3_property_id" / Int32ub, #int
"sub_equipment_property3_value1" / Int32ub, #int
"sub_equipment_property3_value2" / Int32ub, #int
"sub_equipment_property4_property_id" / Int32ub, #int
"sub_equipment_property4_value1" / Int32ub, #int
"sub_equipment_property4_value2" / Int32ub, #int
"holographic_flag" / Int8ul, # result is either 0 or 1
)
# create a resp struct
resp_struct = Struct(
"result" / Int8ul, # result is either 0 or 1
"read_profile_card_data_size" / Rebuild(Int32ub, len_(this.read_profile_card_data)), # big endian
"read_profile_card_data" / Array(this.read_profile_card_data_size, read_profile_card_data_struct),
)
resp_data = resp_struct.parse(resp_struct.build(dict(
result=self.result,
read_profile_card_data_size=0,
read_profile_card_data=[],
)))
hero_data = dict(
profile_card_code_size=len(self.profile_card_code) * 2,
profile_card_code=[ord(x) for x in self.profile_card_code],
nick_name_size=len(self.nick_name) * 2,
nick_name=[ord(x) for x in self.nick_name],
rank_num=self.rank_num,
setting_title_id=self.setting_title_id,
skill_id=self.skill_id,
hero_log_hero_log_id=self.hero_log_hero_log_id,
hero_log_log_level=self.hero_log_log_level,
hero_log_awakening_stage=self.hero_log_awakening_stage,
hero_log_property1_property_id=self.hero_log_property1_property_id,
hero_log_property1_value1=self.hero_log_property1_value1,
hero_log_property1_value2=self.hero_log_property1_value2,
hero_log_property2_property_id=self.hero_log_property2_property_id,
hero_log_property2_value1=self.hero_log_property2_value1,
hero_log_property2_value2=self.hero_log_property2_value2,
hero_log_property3_property_id=self.hero_log_property3_property_id,
hero_log_property3_value1=self.hero_log_property3_value1,
hero_log_property3_value2=self.hero_log_property3_value2,
hero_log_property4_property_id=self.hero_log_property4_property_id,
hero_log_property4_value1=self.hero_log_property4_value1,
hero_log_property4_value2=self.hero_log_property4_value2,
main_weapon_equipment_id=self.main_weapon_equipment_id,
main_weapon_enhancement_value=self.main_weapon_enhancement_value,
main_weapon_awakening_stage=self.main_weapon_awakening_stage,
main_weapon_property1_property_id=self.main_weapon_property1_property_id,
main_weapon_property1_value1=self.main_weapon_property1_value1,
main_weapon_property1_value2=self.main_weapon_property1_value2,
main_weapon_property2_property_id=self.main_weapon_property2_property_id,
main_weapon_property2_value1=self.main_weapon_property2_value1,
main_weapon_property2_value2=self.main_weapon_property2_value2,
main_weapon_property3_property_id=self.main_weapon_property3_property_id,
main_weapon_property3_value1=self.main_weapon_property3_value1,
main_weapon_property3_value2=self.main_weapon_property3_value2,
main_weapon_property4_property_id=self.main_weapon_property4_property_id,
main_weapon_property4_value1=self.main_weapon_property4_value1,
main_weapon_property4_value2=self.main_weapon_property4_value2,
sub_equipment_equipment_id=self.sub_equipment_equipment_id,
sub_equipment_enhancement_value=self.sub_equipment_enhancement_value,
sub_equipment_awakening_stage=self.sub_equipment_awakening_stage,
sub_equipment_property1_property_id=self.sub_equipment_property1_property_id,
sub_equipment_property1_value1=self.sub_equipment_property1_value1,
sub_equipment_property1_value2=self.sub_equipment_property1_value2,
sub_equipment_property2_property_id=self.sub_equipment_property2_property_id,
sub_equipment_property2_value1=self.sub_equipment_property2_value1,
sub_equipment_property2_value2=self.sub_equipment_property2_value2,
sub_equipment_property3_property_id=self.sub_equipment_property3_property_id,
sub_equipment_property3_value1=self.sub_equipment_property3_value1,
sub_equipment_property3_value2=self.sub_equipment_property3_value2,
sub_equipment_property4_property_id=self.sub_equipment_property4_property_id,
sub_equipment_property4_value1=self.sub_equipment_property4_value1,
sub_equipment_property4_value2=self.sub_equipment_property4_value2,
holographic_flag=self.holographic_flag,
)
resp_data.read_profile_card_data.append(hero_data)
# finally, rebuild the resp_data
resp_data = resp_struct.build(resp_data)
self.length = len(resp_data) self.length = len(resp_data)
return super().make() + resp_data return super().make() + resp_data